FoonLudum Dare ExplorerLD44 → Necroxeon

Necroxeon

By Sirus, lyrcaxis, wie, solidlobster, nagi and horror_man

View on ldjam.com

CategoryRankScoreCount
Overall4623.5369
Fun4513.4069
Innovation6543.0067
Theme4443.4968
Graphics4633.6769
Audio2103.6669
Humor7672.4460
Mood4063.4669

Comments

rakowu 2019-04-30 08:23

great music and you level design is really nice :D

wolderado 2019-04-30 11:12

In it's core gameplay is good. It would be nice to have more feedback from hitting enemies. (Like enemies reacting to being damaged). WebGL build took so much time to load. If you used .wav for musics, it might incrase the game's size dramatically. You could try converting it into mp3

akros 2019-04-30 13:02

Very stylish game. Hitting the player with wall of text at the start is not the best idea but you had some pictures wich made it a lot better. Solid entry!

jharler 2019-04-30 14:18

The first thing that struck me was how nice the music and ambiance of the game was. The visuals are striking as well. I especially liked the menu background. The game is really hard though, so I didn't survive very long. Great job!

kapitstick 2019-04-30 14:32

Pretty awesome! I loved the aspect of managing spells and needing to life drain off the dead to heal. Also, being able to pick between using dead for healing or damage is a nice aspect.

Some comments on user input -- Scroll wheels and right-clicks are tough for laptop users. I discovered using the 1,2,3,4 keys to switch between spells, otherwise it would have been unplayable for me. Having a key for raising the dead would be nice (unless there's an undocumented one).

korteh 2019-04-30 15:21

good music and graphics? gameplay also pretty good, but the absence of collisions of most objects looks strange

eric-smith 2019-04-30 17:42

Very impressive! I really liked the music. The fire stream would not hit the enemies most of the time and I couldnt figure out how to keep my life from draining even though I was raising dead. Good job you guys!

Plz play and rate mine. https://ldjam.com/events/ludum-dare/44/lifeforms-in-space

ryanjavanshir 2019-04-30 17:46

Sweet entry! Nice graphics and sound effects too. Spell management is pretty fun in a horde type game!

wie 2019-04-30 17:48

@eric-smith Thanks for the feedback, I understand your points :D The fire stream is actually hitting them, you just have to fire it on the same enemies for a while. Raising dead and draining life are different mechanics, draining life is the spell with the blue icon :)

tpzombie 2019-04-30 17:49

I love the graphics and the sound. I think there's not enough feedback when you hit an enemy or when an enemy hits you, sometimes it's not clear, but it's a great entry. Congratulations!

mrstari 2019-04-30 17:52

a great game :smile: a better Feedback from hit and hitting would be fantastic :hearts: :dragon_face:

backwardscap 2019-04-30 17:53

Awesome! The scrolling tutorial page was great and the gameplay was fun.

matthew-mcclure 2019-04-30 17:55

Overall I really liked the game! The plant roots spell seemed a bit too strong, I could just alternate between that and Life Drain and I only died when there were enough archers hitting me with arrows to push me across the room anytime I tried to heal.

klianc09 2019-04-30 20:01

No matter what I tried, I couldn't get myself to heal. The background looks cool, but the player is kinda blending into the background. Also that font/color combination for the intro was very hard to read.

fatpenguin 2019-04-30 20:02

It's a well done game, the graphics and music are great and he controls feel natural :) I just found it a bit too hard but maybe thats just me, and also something easy to fix with tweaking numbers ;) What I personally didn't get at first, is that I need to drain life from the guys I killed :D I know for yourself it feels natural because you work on the game for so long but you know how dumb players are :P A little overlay text over the first corpse for a hint might help :) (and yes I know time is tight in a gamejam :D)

Overall a great game, I enjoyed playing it! :)

dinosire 2019-05-01 01:06

Wow this game is awesome! This is like what I wanted to make with my game but you totally blew it out of the water. Well done!

malero 2019-05-01 01:27

Great graphics and a lot of fun! Nice job!

anna-karpova 2019-05-01 08:33

Very atmospheric game and well chosen music. Good job!

tozzo4316 2019-05-01 11:29

Very cool little game, but at wave 32 my player started moving lagging and i got pushed out of the screen

aticora-games 2019-05-01 17:17

Great music and graphic....for me this is one the best games from this Ludum Dare

bakenshake 2019-05-01 17:18

This was fun and reminded me of our game a little bit (we have the endless waves and doing actions cost life)! The title screen music is awesome as is the in-game music. Are their only sound effects for certain spells? I don't recall hearing one for the first one. Love all the dying sounds though. Haha.

I didn't realize that I used the 3rd spell to regain my life until after I had died once already. I didn't use many other spells aside from the 1st and 3rd ones. The 2nd one cost too much, and I had no idea what the 4th one did. I clicked the right mouse button, raising the dead, but do they fight for me? I wasn't sure. All in all, I had fun with it!!

brinkhousegames 2019-05-02 02:20

I loved the art style and the overall game mechanics, but I struggled with how to gain the health back. I liked the story and tutorial, well done there. Overall good job!

vulpineblazeyt 2019-05-02 05:19

I totally didn't get it, but I had fun working it out, and having a game fun enough to people to play until they get isn't bad ;) I do think that a more detailed explanation of what each spell did, how to collect souls/life and the point of rezing is would help us really enjoy what you've got here :)

codekoto 2019-05-02 07:36

Overall i see a decent potential of the game, however the main problems right now is that it's too unbalanced to properly enjoy it. If i get anywhere close to a corner when there are a lot of archers, i will get pushed out of the map and will get stuck there. I understand the mechanic of getting souls, but it really feels too hard sometimes to get your blood back while there are knights and archers literally next to you, so then what happenes is that you can't even fight back.

Otherwise the game is pretty fun, but as i said, the balancing is what makes it less fun D: Good job though!

rgarbati 2019-05-02 11:39

Nice idea ! the game is fun but lack of balance on my opinion. Anyway, gj guys

daniel-moreno 2019-05-02 12:56

Good game! I especially like the graphics and audio. As other people said, the game is quite unbalanced and needs more feedback on spells and when you're hit or you hit an enemy. Otherwise, you guys did a good job, and I get that balancing a jam game is really difficult and there's little time to do it.

lesconneriesdered 2019-05-03 09:50

A challenging game! The part UI and tutorial could be better explicit but once the controls taken in hand one begins to understand how to play. After that we have a good time! I enjoyed the multi skill aspect, it allows you to develop game strategies that are varied

edevjogos 2019-05-03 23:12

Great concept, and audio, need more polish with actions feedback, but overall is looking good.

lyrcaxis 2019-05-03 23:34

@edevjogos Thanks.. Feedback like how do you mean?

edevjogos 2019-05-04 00:18

@lyrcaxis The feedbacks are there just some minor details that i think would make the experience better, like the skills all come from the characters feet, it's not really a problem, but for me feels weird, maybe if he had staff.

When you take damage there's the sound, but no animation or visual confirmation, the character stay still like nothing happened.

If when you change the selected skill each one made a different sound, it would be possible after some runs to know wich one is selected even without looking at the HUD.

The same goes for the health it could pop up as a transparent life bar when you take damage, or only at some levels of damage, often during my plays i found myself already at the limit when the screen gets red.

kaeveris 2019-05-04 05:52

At first I didn't see my health getting lower so I was surprised I died :D Great sounds and really cool graphics!

pyrian 2019-05-04 05:55

I played the WebGL version and had a lot of trouble with the mouse. Sometimes it disappeared (in fact it started invisible at the main menu), without full-screening it was virtually unplayable, in fullscreen it was better but I still eventually lost the mouse pointer and couldn't use aim the spike spell against missile weapons and died. Game is fun, though, I really enjoyed it while it was working properly. Good spell set, not too big. Kinda felt the bodies disappeared too quickly.

comicsans 2019-05-04 18:43

I really enjoyed this. Switching reliably between the spells was a bit difficult, so rebinding the keys might be nice. Great work!

ivan-garcia-filho 2019-05-05 13:24

Great Graphics and overall mechanics, well executed and polyshed!

Youcould improve the ambience sound to give more space and add to the experience anhanced senation of the place which the protagonist is protecting, some reverberation to add space and also some idle sfx to the enemies.

angiekatneko 2019-05-07 01:52

I really liked the spells, it was fun. Something about the characters not being as polished as the background can feel a little bit off, but other than that very nice job. Keep it up!

josehzz 2019-05-08 00:48

I wish some kind of feedback when using the third spell, at first I didn't read so I just spawned every spell I thought that the 3rd one did nothing.

lyrcaxis 2019-05-08 01:01

@josehzz the death screen "tips" are there as a second chance, in case some people dont read the instructions :P Saying that you can draw life out of dead bodies.

What would you suggest?

josehzz 2019-05-08 03:20

@lyrcaxis visual feedback, like how you do with enemies on flames. I would put a particle effect on top of the player as a methaphor of being healed (even when the life is full) or show the health bar of the enemies decaying

mane-in-green 2019-05-09 15:01

Very fun! The art and music are great! :D

jordantanner 2019-05-11 08:32

I like the graphics in this, especially the environment. Is that some kind of photoshop filter that was applied? Looks cool. Music was fantastic too, great work on that. I found the game a bit frustrating and difficult but I definitely liked the vibe. Excellent entry!!

coleslaughter 2019-05-17 03:21

This action game's got a lot of juice to it! :) I love how even the "weakest" attack (the fire attack) feels super powerful and is fun to use! I can tell a lot of thought and consideration went into deciding what each ability did.

I will say that it did take me a while to figure out how to use the life-drain ability. I had to read the text on the webpage again to really grasp it. I always just made spirits to help me out, so I didn't last long until I figured it out.

After that, though, it was smooth sailing! I had a lot of fun with this one, awesome job!

gonutz 2019-05-18 12:55

Made it to wave 15.

At first I found it hard to figure out what to do. I did not know to HOLD the mouse buttons, I did not understand the consequences of the spells and I do not, up until now, now when I can extract life from people with spell 3, is it when they have the bar above them or while they still move? How close do I need to be? The interface is unclear about these questions.

After some tinkering I found out how to play the game. The graphics are really cool, great job in the art department. I like the sounds, you doing hurting noises, very cute programmer art :-)

Overall a nice little endless shooter. Keep up the great work!