profit 2025-10-07 05:03
well it's something. Good job. At first i was clicking. but then i realized i could just swipe my mouse everywhere and pick them up.
Foon → Ludum Dare Explorer → LD58 → Pigment of your Imagination
By ranarh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 622 | 3.17 | 28 | |
| Fun | 716 | 2.63 | 28 | |
| Innovation | 367 | 3.28 | 28 | |
| Theme | 445 | 3.59 | 28 | |
| Graphics | 349 | 3.76 | 28 | |
| Humor | 676 | 1.86 | 20 | |
| Mood | 264 | 3.76 | 27 |
well it's something. Good job. At first i was clicking. but then i realized i could just swipe my mouse everywhere and pick them up.
satisfying swiping over the items and it was a beautiful mural!
I don't know if it was my PC but the sound was very rought!
The art is really great, and I like vibes! I wasn't quite sure what the "unwanted parts" were though - I kind of just collected everything I could.
Very calming experience. Mural was pretty and collecting the pigments was fun. Two nitpicks are that the crunchy sfx was happening a little too often and I would suggest maybe the black pigment being more of an off-black rather than pure black. Was a fun time though! Nice job!
It's relaxing, and the audio is great, but I didn't get what's happening between the collecting result and the picture.
I enjoyed it! Collecting the pigments was satisfying though I wasn't sure if I had completed it or not. It might have been useful to have some indication of which pigments we still needed to collect to finish the mural (as I thought I had all the colours available on the mural but the game didn't progress / end.) Still a very calming game and very satisfying!
I really like the creativity of this game! Very good
@profit I considered clicking vs. sweeping, with the amount of items sweeping seemed more sensible. No need to give player carpal tunnel syndrome. Thanks!
@david-huculak Thank you very much! The art part is the relaxing part for me :)
@mrbamboo No, it wasn't you. I confused some things in my audio controller, rushing to the deadline. It's fixed now.
@jcourt The unwanted parts are the shells, while the rocks are the good stuff. It changes the colours on the mural a bit if you collect only rocks.
@derek-glennon Thank you. I agree, and tried various versions for the black pigment; it looked nice on one of my monitors and then the deadline was upon me. You're also right about the SFX, I think I fixed it now.
@nekobones Not a 100% sure what you mean? You collect pigments at the beach, and the mural paints itself with your harvest. There is a difference between a good and a great result of collecting.
@matthewdrake You're right, a game end screen would probably be good to have. There is a "theoretical" end when you had perfect runs on all pigments and have nothing more to do but stare at the art ;)
@ciphereo Thanks! I do like making artsy games!
So ralsxing,I like it.I Want to see more pictures
Screenshot from 2025-10-09 11-34-00.png
Yay, I did it! Pretty game with great vibes. I'll be honest that I didn't quite understand what I was doing at first and it was only when I saw an image from another player on Itch that I figured it out. One thing that was a little bit frustrating was if your mouse started over a shell when you entered a level for the first time because then you just have to wait for the level to end even though you know you've already messed up the perfect run.
Otherwise, I enjoyed the experience and liked that it's something I haven't seen before. Cheers!
@kostapka Give me a week ;) Obviously that would be something for a larger version. Or to make colours avilable for actually painting the mural like you want.
@cosmogonicfrog Glad you figured it out (making tutorials is on my learn-to-implement-well-for-jams list)! Yes, the start shell is pretty pesky, I didn't realize it during testing, sorry.
It's a cosy game however I didn't really understood what I was doing until I read all these comments but the concept is cool
Nice relaxing game! A little ending would have been nice, maybe just some music coming in or something to let you be satisfied with your work. How was your experience using Defold?
@jonction Next time I will add at least some icons what to do :) Glad you still enjoyed it!
@acartlidge Thank you. Yes, there could've been some sort of cue that there's nothing more to do (or was theeeeere? I'm kidding, once you fill the mural, that's it for now). Defold is my first and primary engine for almost a year now, when I began programming. It is nice enough, I think, being fairly streamlined and code-focused (while it claims to be "an engine for artists", which, as an illustrator, I cannot agree with). Its small community makes it probably harder to approach than more well-known engines; on the other hand your problems get taken care of by the devs themselves often. It has some shortcomings that are currently handled by add-ons that can be cumbersome - some input handling, richtext support, for example. On the upside, it makes HTML5 builds phenomenally fast and small. I can't speak for the ease of Lua since I can only get by in Python and some JS otherwise but I am told it's not particularly verbose; its tables, while very "free", need a lot of attention from the programmer. All in all I would recommend it, in case you're considering. My choice was ultimately made because it's foundation-financed and forever free, and ports to every platform under the sun.
Capture.PNG First "Defold", I <3 you. Second, I'm really digging the vibe here music + art, reminding me of myst somehow ? Or those old educational game. In france we had "L'album secret de l'oncle Ernest". So thank for the nostalgia trip.
On the game itself, as other people pointed out. I had no way to know the shell were the bad one, I had no way to know why I loose or win the minigame, and my progression.
Love the added layer of gameplay to a coloring game! Interesting how the pigments can be affected by whether you accidentally dilute them or not during collection.
@tatawanda I am meeting fellow Defold devs left and right - welcome, welcome! Happy you got a few good memories out of it. I had hoped progression would be obvious with the mural being coloured, this is a good lesson in usability.
@lemonink I am an illustrator by trade so only colouring would not have been enough :smile: Making it a true colouring mural would be nice for the next version. Thank you!
This is such a unique entry! I'm really pleased to come across more chill and cosy entries this year, thanks a lot for your work!
@helicule Thank yo so much! I had a bit of Halloween overload so I really wanted to do something friendly for this jam :smiley:
Ooo interesting game concept! Quite clever too! I don't think I've ever seen a game like this ever before!
@weirdbitgames Thanks! It would make a nice minigame in a larger project, right?
Such an original ideia, The game could give a little more hints of the ink is getting diluted, but very original ideia, and great execution
@franciscorp Thank you very much! I am happy players like this simple idea. Being an artist always helps making jam games look like so much more :wink:
I liked the music and the vibes. Very chill. Bit sad that I can't decide what is colored what. Liked it for what it was though.
@yellowkamel I would've loved to make it an actual colouring game but I was too pressed for time. Totally planned if this becomes a full release though! Thanks!
Oh, this was such an unexpected calm game! I love the idea to collect natural colors (especially because I love to paint with watercolors irl) :heart: Amazing game!
LOVE IT!!!
Thanks for uploading! Super atmospheric. Took me a while to gather that I wasn't supposed to be clicking, but I think I got the hang of it eventually. It was a bit tough to tell which I was supposed to avoid once I got to the darker colors like purple and black, but then again, it kind of made a pseudo-difficulty curve (or maybe a very intentional one). I think my mural ended up coming out pretty nicely!
@exozetart I am illustrator and I hear you :smile: thank you! It would be cool to make paints by collecting the actual stuff pigments come from.
@darianifakina Thank you so much!
@zactyl I am a little annoyed myself by too much clicking and you still have the whoel hot wire challenge to not collect all sorts of unhelpful shells. The difficulty progression was indeed intended although I had to realise that lots on monitors showed the black almost as holes. In a full game there would be murals with fewer colours and specialty pigments for later, more difficult ones. Thank you!