andret0701 2020-04-21 09:10
The aesthetics was really well done! ^^
Foon → Ludum Dare Explorer → LD46 → Life of a Battery
By eoshadows
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1688 | 3.28 | 28 | |
| Fun | 2099 | 2.84 | 28 | |
| Innovation | 1877 | 2.94 | 29 | |
| Theme | 1174 | 3.68 | 29 | |
| Graphics | 1491 | 3.42 | 29 | |
| Audio | 1551 | 2.26 | 28 | |
| Mood | 1726 | 3.08 | 27 |
The aesthetics was really well done! ^^
I like the idea it's fun to play. But I would have liked more level ;) Well done !
I can't escape the first part
I love the character. Congratulation for your entry.
yeah, cool graphics, nice style :)
Nice idea! I like the color scheme as well.
The gameplay is a bit slow and you have to do a lot of back and borth. But the aesthetics is nice, well done !
Nice simple game, with a neat design. I had trouble understanding I had a double jump at start but then I manage to finish the game, with a really low battery !
@jakemchugh1 The first level?
Good game, maybe it lacked a little feedback, but I liked it! Good job! :D
I like the minimalist art style. The gameplay is a bit slow and easy.
good game, the black and white art style is good, (might be a bit biased as I used similar for my last Ludum dare)
The nice and simple art style combined with the simple premise for the game was a great choice. I felt that the speed of the game was a nice relaxing pace, where I was able to finish the levels pretty easily. If you ever do expand on the game a few more levels might be nice, or even modifying one of the levels, perhaps the last one, to include a charging station on the floor to make the player explore the level a little more. Overall, I had a lot of fun playing the level and it seems perfect difficulty for a casual gamer.
hey, congrats on your game! i really enjoyed the dark aesthetic to it, it was very nice. the jumping felt a little slow and floaty, but it worked out very nicely with the little bit of physics that was applied to you when charging at a station. i actually had quite a lot of fun bouncing between stations by using that little push that you get to sort of fly around. it made it a lot of fun!
Oh! this is impressive! I love!
I find the idea really intresting and something that could be made better with more time. Using time as an enemy can create many gameplay situations. Maybe if you had monsters in the game, they could stop you from moving for a amount of time. The push you get from interacting with a big battery to get energy is a good addition to this idea. Well made.
The polish in this game was awesome! I liked the aesthetic a lot, I'm a huge sucker for pixel art and the player animation looked really nice.
It looks like this game is almost a canvas for tons of other ideas that could build off of the sort of "pressed for time" sort of feel you get from your character's battery life constantly ticking down and there's nothing you can really do to stop it. It gives the whole game a sort of hectic struggle kind of vibe, except it lacked some of the obstacles that really would have made it hectic.
Navigating the levels felt pretty nice, but it wasn't enough of a challenge to make me feel like I had to hurry up and get to the next charging station before my battery ran out. I think adding some obstacles, like maybe some enemies or puddles of liquid that you have to avoid otherwise it causes you to short-circuit and lose all your battery life, would have really added to the feel of "danger" that otherwise felt a bit lacking.
Although maybe you were trying to approach it in a sort of way that was supposed to make the character feel like they had to master the movement mechanics to get around the level efficiently enough to reach the charging stations in time? Maybe it's just because I play way too many platformers but I feel like the movement was maybe a bit too simple to make me feel like it was a real challenge to do that.
In terms of presentation, the UI was spot on, there were a few mismatched fonts (pixel font vs non pixel), but all in all it looked really good. I opened the game and was immediately impressed with the main menu screen and the fact that there were 4 different menu selections you could choose from.
I first selected "How to play" and the screen that it led me to there I feel had a nice UI and look to it, it really fit with the fonts in the main menu, even if the tutorial itself could have benefited from some visual aid, it still felt like it matched the mood of the game's initial presentation. From there I went back to the main menu. When I started the first level I was relieved to see that it had basic instructions that showed me the controls. However, I feel like you should definitely mention that double jumping is a thing in this game, because I didn't realize that at first and it took me a few lives to figure it out.
Anyway this was a great submission for your first LD!! I hope I see you participating in some of the future events, keep up the good work!
The visual design is excellent. Cool style, menu, animation, and tutorial. The gameplay at the start is not bad, but there was not enough variety of game mechanics.
Cute graphics. I'm a fan of the colour scheme. My only advice would be to make the double jump mechanic more apparent. Took a second to realize that was how to get around.