Foon → Ludum Dare Explorer → Users → Eximir
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | The purpose of a worm | jam | 376 | 3.85 | 3.06 | 3.32 | 3.40 | 4.35 | 3.38 | 4.07 |
Eximir leaves an average of 12.0 feedback comments each event.
LD48 — Deeper and deeper (12)
Sporelunk by Brainloaf Studio 2021-04-30T13:14:03Z ♥ 1
Great game ! The sound design and animations are excellent! Every thing just works together ! I had one minor inconvenience that was already mentioned though, the not being able to turn when to far to the side you want to turn thing.
How Deep is Your Love by Bruno Cafe 2021-04-30T00:02:37Z ♥ 6
Nice game, really like the art was surprised that I couldn't rate the game in terms of graphic, did you opt out of the graphic category ?
Dome Romantik by Rongo Matane 2021-04-28T22:39:16Z ♥ 2
Had a lot of fun, my favorite game of the jam so far ! Wish I could play it more !
Psycho Driller by LordKawaii 2021-04-28T21:20:49Z ♥ 1
Interesting concept ! However I got stuck in the third or fourth level because I dug my self into a hole and didnt find a way to drill my way back up. The cat sound combined with the death sound of the monsters was a good laugh !
Fish for Meaning by Steve Johnstone 2021-04-28T15:49:24Z ♥ 1
Cool idea ! but the game feels pretty bad to play because of a lack of invincibility frame when getting hit by a shark, this makes it so that you can get damaged multiple time bu the same shark. plus the fact that you can just lose half of your life when a level start just because you appear in a shark. Another thing is that the game lack in diversity.
depthscraper by lexi 2021-04-27T23:26:09Z ♥ 2
I played a bit it's a nice game
Crumbling Caves by Andreas Roschal 2021-04-27T15:13:55Z ♥ 3
Nice and fun little game, the concept of building the level your gonna play and having to collect pieces to do so is really interesting and well implemented with the rest. The sound effects sometimes seemed a little out of place like the grunt of the mole. With a bit more level diversity and maybe a system of upgrade for your mole you could definitely make a fun fully fledged game, the current version already feels really polished !
Drillmin by DPS2004 2021-04-27T14:59:25Z ♥ 2
Loved the game, great concept and execution the controls feel nice. The entire game feel polished thanks to the sound design and the little bit of shake and particles. Maybe you could add a trail to the player's path to indicate that they are digging the dirt. Other than that yeah I agree with the fact that this could be a nice mobile game !
Survivre by dokthar 2021-04-27T12:51:42Z ♥ 1
Nice the gameplay is really simple but it just works. The audio and the wind sfx really work together to give the impression of speed. The game would benefit from some more feedback on collision/death it feels a little bit abrupt right now.
Not So Grimm by Rongefilet 2021-04-27T11:51:45Z ♥ 1
Really nice mood, the watercolor like graphics are very pretty, the change of the surroundings kept me playing for a while just trying to see what would appear next. Maybe other things besides the elements of the environment could change as well like the color of the fog. An other thing is that there is a lack of feeling of control, perhaps giving a button to "run" or just to change the pace of the walk could help with that.
Normal well simulator by Xarina777 2021-04-27T11:07:54Z ♥ 3
I hqve lowered my bucket to -60 there is no more well, no more anything just this ominous water texture turning. Strange game but the strange vibe is there. I wasnt able to do the left and right movement from you video because I didnt find what were the controls for them. Edit: Never mind by bucket just had enough and decided to jump out, thats an even weirder way down now. Now even at -200 i cant find water.
Nav's Endless Nightmare by Zizhen96 2021-04-27T03:15:35Z ♥ 2
Nice game, the cool art and the music give it a really good mood. The game could maybe use some more anticipation though for exemple I saw nothing to indicate which spikes were going to fall and which would stay on the ceiling.