niksg 2021-04-27 15:02
Very polished! I love the idea of collecting map pieces that let you build the world map dynamically. Good job!
Foon → Ludum Dare Explorer → LD48 → Crumbling Caves
By woergbi, andreas-roschal, flonotone, bananabobbert and luaks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 112 | 4.12 | 27 | |
| Fun | 237 | 3.87 | 26 | |
| Innovation | 90 | 4.12 | 26 | |
| Theme | 18 | 4.50 | 25 | |
| Graphics | 298 | 4.22 | 26 | |
| Audio | 643 | 3.50 | 25 | |
| Humor | 714 | 2.92 | 22 | |
| Mood | 578 | 3.73 | 25 |
Very polished! I love the idea of collecting map pieces that let you build the world map dynamically. Good job!
This is seriously impressive work! How did you manage to make all this?! Super polished, great visuals, fun gameplay, super interesting concept, nice take on the theme. Overall, a really good game with a ton of potential!
Nice and fun little game, the concept of building the level your gonna play and having to collect pieces to do so is really interesting and well implemented with the rest. The sound effects sometimes seemed a little out of place like the grunt of the mole. With a bit more level diversity and maybe a system of upgrade for your mole you could definitely make a fun fully fledged game, the current version already feels really polished !
Great idea ! Good music that give the rythm.
You have to go to the nearest checkpoint if you want to have a chance of winning.
I really liked that you can collect new pieces from enemies and the art style is very nice. Good job!
I like how you need to go fast because of the time but need to slowdown to get the map pieces. It creates a lot on tension to the gameplay and prevents rushing through all the rooms.
Really enjoyed this game, great work. The cave building system is really nice and the art looks really good!
Definitely super polished! It took me a second to figure out what the timer meant, but by the time I reached depth 16 the cave collapses killed me! I felt the movement was a bit sluggish and at a certain point it felt like I couldn't take the time to kill enough enemies to get blueprints, but aside from that super fun game!
Really nice art! I enjoyed creating the map the most, as I found the combat quite challenging tbh :( Great entry!
A nicely polished game with very nice art! The path building mechanic is really cool. I wish it was a bit more obvious where the cave is collapsing, and how much time you have left, but you get a feel for it after a while.
Overall, a good game with a solid concept. The graphics are good and have a consistent aesthetic, and the sounds compliment that well. I liked the concept of building a level for yourself, although the collapsing of the mine seemed a bit arbitrary at times, maybe a 5- or 10 second countdown would help?
Final point, the button to continue from the instructions screen is a bit non-obvious, with the player focusing on the rest of the UI closer to the center of the screen (though it might just be me). Perhaps having it pulse like the button in the construction screen would help?
This is an amazing game and incredible considering it was made in 72 hours! The base idea is very cool, Bandido-style map tiles combined with roguelike elements. I especially love the character designs and animations, the mole character and music (HO!) are just too cute! I do wish there was a sound effect when you hit enemies, that would help make the hits feel like they are connecting. This is a seriously impressive game and I hope you all continue to build on it once the jam ends, it feels like it has the promise of becoming a full-fledged game! Congrats!!
Much polish. So deep.
MY god this game is good. There is so much polish here, the controls and the combat feel great and the mechanic is one of the most innovative I have seen so far. The difficulty ramps up nicely. The graphics are amazing and so nicely stylized. There could be a few more sounds, but I guess a jam game has to fall short somewhere, the music fits nicely though.
I honestly don't know what else to say about this. Really really well done!
Super interesting take on the rogue like genre, love it!
Wow, great concept, I really like it. Mixing a dungeons crowler and a rogue like works very well. The gamefeel is ok, it would have been nice to be able to attack in 360°.
The ability to get blueprints by killing monsters is a very good idea, same for the rewards in the chests.
The 15 second timer is very "stressful" because you are focused on the fight and the LD, not on the timer or the different floors that are collapsing. The feedback is good, maybe add a sound for the last 3 seconds, that would help us to understand better the time left.
The animations are efficient and match perfectly with the DA, great job it's very clean.
The building really cool and UI is neat. I like the puzzle element that comes with the blueprints, but the drag and drop seems to have an offset which is distracting.
Music and sounds alright but I find the vocal parts can be confusing because they sound too much like what gameplay sounds usually sound like.
Art is nice and roll bug enemy really rekt me haha. Stats on loss are nice too. Good game overall and fits the theme well, great job guys!
Really interesting mechanic to make the path as you go! The controls felt really tight but I wish it was a littel easier to jump and attack, the timing was a little off. Other than that, it did not feel like there was a very compelling reason to keep going down into the cave. I think the checkpoint areas should have been more rewarding with either an upgrade station or some sort of miniboss.