florianbald 2021-10-04 15:06
I needed a bit of time to understand what to do, but i could just be dumb. Other than that, the game is truly great! The controls and physics are really smooth, well done!
Foon → Ludum Dare Explorer → LD49 → Pogo Man
By sawdust
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 441 | 3.73 | 23 | |
| Fun | 260 | 3.86 | 24 | |
| Innovation | 579 | 3.47 | 23 | |
| Theme | 865 | 3.40 | 24 | |
| Humor | 501 | 3.33 | 23 | |
| Mood | 1140 | 3.02 | 23 |
I needed a bit of time to understand what to do, but i could just be dumb. Other than that, the game is truly great! The controls and physics are really smooth, well done!
A really fun game overall
The concept is nice, the level design is optimal Although the background is pretty blank and the jumping mechanic pretty easy to bug, the game remains great.
Good job!
I retried so many times due to going to fast and blocking uranium blocks xD But after a short while I did master the pogo ;)
Thanks @florianbald @zsharpfire @raivk !
That 3D pseudo-2D artstyle is AWESOME, honestly really cool. Other than the art, the gameplay and sound effects are pretty clean, overall a great entry!
Thanks @slimmerburger !
Such a relaxing, yet challenging game. Feel like I'm really on a mission. The pixel art is great. Funny mechanics using the little dudes to block the cannons. Overall a fun play.
Thanks @mechanizedit !
Really cool game. Gameplay is super solid filled with great levels, and the win/lose animations are hilarious :laughing: . Great job!
Thanks @spolarium !
Took me a while to figure out I wasn't supposed to be jumping off with the blocks. Love the end level / death picture mechanic. Cute graphics. I also appreciated the generous collision shapes.
Thanks @0x746564 !
As said above it took me a while to figure what I was supposed to do hahaha. But overall what a nice game, very cure art and mechanics! =D
@henriquecanella Thanks for the feedback! I'll add some instructions to the post, and after the jam, I can add some in-game indicators. Maybe an arrow or something pointing at the crates you need to knock down in the first level? Also, a better lose animation might help explain what triggered the loss?
Nice game! It's always impressive when satisfying puzzle levels are designed in such a short timeframe! The pixel art is also very cute, I like it. The experience is very solid overall, nice job!
Thanks @brainloaf-studio ! Funny thing is, it didn't feel like designing puzzle levels, it felt more like designing arcade levels. Glad you liked it!
Pretty nice hypercasualgame concept! Great visuals and nice mechanics!
@leokrechmer Thanks for streaming my game! You said you had some questions for me so I sent you a Discord friend request. Thanks again!
What a great little platformer! Who doesn't love to tear stuff down? (Cats *love* to push stuff off ledges. And the internet loves cats. Hmm... maybe there's a post jam idea in there for you?) It's a bit frustrating when you deadlock because you pushed the crates into an unbudgeable position. I dunno, maybe they're so unstable that they explode a short time after you touch them? This type of situation happens in plenty of games, and often very hard to fix. Anyhow, super cute construction worker, and amazing paper cutout sprite turning animation! :D
Fun platformer, but I feel like the levels really ramped up in complexity. One thing that made it more difficult was the small camera size, it was difficult to tell if what you were about to do was going break the puzzle and you'd have to reset.
Well done overall!
Thanks @martin-magni ! I'm working on such a feature for a post-jam update. Lot's of tweaking to get it just right so it isn't frustrating. Thanks @raphiell ! Yes, ideally there would have been at least twice as many levels to get from the beginning to the most complex final level and I'm working on that post-jam. Thanks for the camera feedback! You're the first to mention that.
I really like your puzzle platformer! The style is great and the animations are awesome - I love the spinning when you win! It's super cool how you managed to create such fun levels. Only thing I wish was different was more control over your jump height. I felt like I always went up way higher than I intended. That lead to some jumps of faith that did not necessarily need to be. But it's all okay, I hat a lot of fun!
Also I want to thank you in behalf of all the other fancade developers you mentioned in your blog post and whose games I all played. Content like this on the frontpage makes me happy <3 Also my WLAN does weird things today and without your post I propably would not have been able to play any games this evening <3
@purrseus Thanks! I'm thinking about adding a feature where each successive bounce on the pogo is higher than the last (up to a max ofc) if you're holding the up arrow. Basically you'd get one little hop, then a small jump, then a big leap. If all you need is the little hop then you let go, but if you need bigger then you just wait until you get the height you need? It might even lead to some cool puzzle mechanics!
Thanks for the Fancade shoutout! I'm super proud of the wide range of games our community put out this jam.
This game looks great, but the theme doesn't really feel there
Thanks @pascone ! You're absolutely right. Originally it was unstable buildings you were knocking over, but they were too small and it didn't look right. I reskinned them at the last minute with the intention of adding a feature where they blow up if you hit them too hard, but I didn't get it in in time.
I really loved the 3D/2D effects, as well as the picture effect at the end of levels. Great entry
Really fun game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/gL5Jq5zIm84
Thanks @mastoast ! Thanks @jupiter-hadley for all the work you're putting into this! It's very helpful to see other people play my games.
2D platformer Sokoban, love it! The physics make it fun to push the containers off. Also love the paper cut-out style and animations! It's relieving to know that the containers are being thrown into the infinite void where they don't pollute. Makes me wonder why we don't do that in real life! :grin:
Personal Favorite! Love the art, Love the sound, love the concept, love the gameplay.! I won't stop if i keep writing.. so, Thanks & AllTheBest for LD!
It handles very well, and the 3D - 2D graphics are really cool! I have enjoyed it.