FoonLudum Dare ExplorerUsers → MechanizedIT

MechanizedIT

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202149UnstableBrain In Jarjam4323.743.623.734.043.663.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by MechanizedIT

LD49 — Unstable

Ornztarbil by magnusfurcifer 2021-10-04T17:06:27Z

Wow, very simple mechanics and graphics, loved it. Got stuck on 6 or 7. Will save this to go back and finish. Nice job!

Instability by R3L0ad1 2021-10-05T01:39:24Z

Amazing game. I got like 20.0 high score which is not great. Will have to keep at it. Only thing I would like would be a button to quickly restart.

Lab Panic! by GibsS 2021-10-04T17:23:41Z

Great concept, fits the theme perfectly. Such a hard puzzle game, I can't wait to get through all the levels. Stuck on 3rd level.

Among Monolyths by Dekajoo 2021-10-04T03:52:31Z

Very nicely done. Took me some time to figure out the first bit, maybe I'm slow. Could do with an easier start maybe to get people more into it.

Everything is Fine by Noire 2021-10-05T01:25:25Z

That was heavy. Maybe would like to see some more 'game' like mechanics thrown in earlier to break up the story. Definitely a unique experience. Well done.

Tables & Tremors by SlimmerBurger 2021-10-05T01:19:02Z

Got through about half the levels. Took me a while to figure out the nuances of the controls, that you can aim at tables that are flying around. Cool idea, and nice levels from what I played.

Unstable by DevParty 2021-10-04T13:28:59Z

When the blocks turn gray, does that mean they are solid and can't fall? Makes the game feel more casual than challenging. Maybe they could turn solid slower.

Horse Pile by Big Play Ben 2021-10-04T17:25:57Z

Interesting...

Dr. Frank by enricomandelli 2021-10-04T17:00:36Z

Nice graphics and audio. Game could use some progression, and it is hard to tell which flask is highlighted.

The Unstable Lakeside Adventure by strawstack 2021-10-04T03:44:51Z

Could use more directions on what to do.

Overpowered by njs 2021-10-05T01:43:32Z

I tried to go full screen, but it still would not fit on my screen. I played the best I could. A lot going on quickly, might slow it down at the start.

Make Your Way by kuro917 2021-10-04T00:13:48Z

It could be an interesting game, but what keeps me from just making a straight line and going forever? Needs obstacles maybe, old blocks should drop away maybe to make player move. can't see my score.

Crazy Kitties by Mighty Tiny 2021-10-04T00:53:54Z

A little too easy but maybe it was luck. Might need some better indication when the hammer drops to give you half a second to react. Maybe have color runs ie 3 green tiles in a row.

Unstable by freitas 2021-10-04T00:47:57Z

Very hard to get passed the first spikes, and keep dying to something after them I can't see.

Volatile by Mateu 2021-10-04T03:43:06Z

I enjoyed playing this. Felt fairly polished for a jam game. The upgrades start to get a little too expensive for the buff they give after a bit. Wish that shield would destroy your ricocheted shots.

Unstable Aviation by IcedJaM 2021-10-05T01:33:33Z

Nice idea, a little awkward at first, but once you get used to the mode switching, it is pretty satisfying. Love the retro arcade feel and audio is great.

Brain In Jar by MechanizedIT 2021-10-04T16:56:30Z

@enricomandelli @magnusfurcifer @mateu @gibss @gunnelst @indiemoose @discordianagent Thank you all for playing my game and leaving your feedback!

The game was inspired by Bennet Foddy's 'QWOP' and 'Getting Over It', two frustrating, but fun classics.

@mateu I decreased the rate of damage for now to make it easier. I would like to keep damage in, but maybe add some repair pickups or checkpoints later.

@indiemoose Thanks, I can't take credit for the menu, that is part of the platform I developed the game on called 'Fancade' by Martin Magni.

@gibss I see what you mean, I may go back and redo the art to reduce the outlines like you suggest because I see what you mean. For now, I changed clouds outline to be very light, and reduced terrain outline value. Thanks for the critique.

Jampoblock by IndieMoose 2021-10-04T17:10:51Z

Such a great idea and well executed. Difficulty ramps up pretty quick but not bad. Didn't finish, definitely bookmarking to come back later. One 'bug', when you stand directly on the coin thing you can't collect it with 'E'.

Turbulences by Emparans 2021-10-03T23:30:28Z

First of all, great game. I really like the aesthetic. I feel like it could be a little more difficult though.

Lord Glutton by Spolarium 2021-10-05T16:41:35Z

Amazing art. This actually is quite a relaxing casual play at times, shopping for the king, I feel like I could keep coming back to play. If I could change anything. I would spread the stalls out a bit more.

Snek Left by Martin Magni 2021-10-03T23:37:44Z

Wow, so hard but I can't stop until I beat every level!

Bounceable Side by Artast 2021-10-04T16:16:00Z

Very unique idea. Getting the right rotation for jumps is difficult enough and rewarding when you get the timing right. The art is top notch! Well done.

Pogo Man by sawdust 2021-10-04T16:20:48Z

Such a relaxing, yet challenging game. Feel like I'm really on a mission. The pixel art is great. Funny mechanics using the little dudes to block the cannons. Overall a fun play.

Sinking Island! by GM637OFFICIAL 2021-10-04T04:03:09Z

Cool idea, and pretty satisfying once you start upgrading. Hard sometimes to tell which direction next island is. The marker is very helpful. Would be cool with more island variations, maybe something to climb to get to a higher island with more coins. Overall a great game.

Un-Stabled by hammerfrenzy 2021-10-04T03:56:34Z

Fun concept. Could use some reward sound or score for getting animals back in. Feels impossibly hard to get and keep animals in. Some upgrades would be cool.

Orbitize by Pratik G 2021-10-03T23:34:57Z

Interesring idea. Difficult to tell what to do at first. Feel like you don't need to stay in orbit as much as you need to avoid getting hit.