appoxgames 2021-10-04 09:29
Solid platformer that gets very hard very quick, specially level 2. Everything felt solid with good graphics. Well done!
Foon → Ludum Dare Explorer → LD49 → Jampoblock
By indiemoose
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 178 | 3.67 | 22 | |
| Fun | 139 | 3.70 | 22 | |
| Innovation | 205 | 3.52 | 22 | |
| Theme | 68 | 4.17 | 22 | |
| Audio | 211 | 3.31 | 21 | |
| Humor | 213 | 2.94 | 20 | |
| Mood | 97 | 3.69 | 20 |
Solid platformer that gets very hard very quick, specially level 2. Everything felt solid with good graphics. Well done!
Nice game, sometimes having to think about which blocks to break to get out of a hole is fun:)
Cool platformer! Really nice art and character animation. The idea is pretty clever too. I had a great time playing it!
My only problem was timing jumps with trampolines and climbing (on level 6 double jump off the wall just never worked)
Great job!
Unique take on platformer, you gotta plan on how you break the blocks to give yourself a path back. I enjoy.
Good sound, fun graphics, solid controls.
Nice! You have to plan and think about how to break blocks.
very fun and unique idea for a platformer... good implementation but sometimes i get stuck on some blocks which is not a big deal... and some levels get really hard ... you have to strategize to win them... Great work
I'm pleasantly surprised how many good interpretations of the theme I'm seeing. I wasn't a fan of "unstable" when it was announced, but I'm having to eat my words. This is yet another good one.
I appreciated that you included a tutorial. (At first, in the tutorial, I didn't realize I had collected the key. I kept pressing E and saying "Why aren't I collecting it"? But reader, I had collected it.)
Speaking of which, I would prefer not to have to press a button to pick up the key. The challenge is to find the key. Once you've found it, you'll always want to pick it up, so you don't need to let the player choose not to. It's just something to forget to do, which I did a couple of times. "Oh sweet, I found the key... oh crap, I forgot to press E and I didn't actually get it".
I liked the variety, new things being introduced on new levels, the weird two-key double-high door, and the trampolines.
There were a couple of polish things, like cracks between tiles showing up during scrolling, HUD covering the text in the tutorial, having to wait for the key to catch up to you before entering the door... each of these is really minor, but fixing all of them would I think make a big difference.
All in all, I liked the puzzle of having to leave a path for yourself. I felt like you used the idea of a destructible environment very well. I quite like games where you sometimes have to restart a level, because it allows for more different puzzle designs than you could do if you made a point to never let the player trap themselves.
Such a great idea and well executed. Difficulty ramps up pretty quick but not bad. Didn't finish, definitely bookmarking to come back later. One 'bug', when you stand directly on the coin thing you can't collect it with 'E'.
Cute! I love the concept. Only a little bit of polishing and this would make for a very fun and engaging full-length puzzle platformer.
I agree with the general sentiment. It's a very well made game, but precision platforming just isn't one of its strong suits. Often the double jump triggers when I meant to regular jump (level 6 I couldn't scale the wall) and some of the secrets can't be collected, (Or maybe it was a bug. Hard to tell) so I couldn't unlock the last level.
Really nice realisation, but very hard to play... well... to succeed ;-)
sorry if this comment will seem short, its late and i am in a rush. First off the blocks feel nice when destroyed, they feel very satisfying. The controls are easy to learn. I like the idea of a double jump however sometimes it just doesnt work, i like the level varriety but i didnt get past the 5th level i think because it didnt let me go through the door when i pulled the lever. The art is cute and its fine. Some music could be of use but its not a problem of any sorts, and the jump sound doesnt get annoying which is a good thing. It is addicting which is great when doing a jam. Overall, a fun platformer with some variety, i like it, but i also have to mention that i get VERY hard on after the 2nd or 3rd levels
cool game and concept! i like it, the last levels get difficult to find the exit, well made!
Nice game! I admire that you made something so long for the compo! I echo what others have said about the "e" key - I think you should just automatically pick things up and use them, since there is never a situation where you would not want to do those things. The mechanics were cool, since your puzzles didn't LOOK like normal platforming puzzles. It is really it's own thing.
Nice job! I enjoyed this.