pancho 2021-10-05 15:37
Cool concept, really fun gamplay. Congratulations.
Foon → Ludum Dare Explorer → LD49 → Shockwave Surfer
By tom-kun, Tackee, EestaDigitalart, Alex Xing and oeoeoe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1450 | 2.78 | 21 | |
| Fun | 1502 | 2.27 | 20 | |
| Innovation | 640 | 3.41 | 20 | |
| Theme | 816 | 3.47 | 21 | |
| Graphics | 1193 | 2.97 | 21 | |
| Audio | 777 | 3.07 | 21 | |
| Humor | 1215 | 1.90 | 18 | |
| Mood | 1358 | 2.55 | 20 |
Cool concept, really fun gamplay. Congratulations.
Man, it's hard... The effects are really cool, and the concept of scrambling the controls makes the game quite challenging. Innovative!
Once I figured out the controls, it became really fun to play. This is actually a super cool concept and the visuals were great. Good job!
Love the effects, but boooiiii is it hard. It takes some practice, but I suck at these, so yeah. I found the music a bit too loud as well. The concept is great, maybe moving the controls more into view of the player would be nicer, because you run to the right but controls are on the left, so I was looking at them and completely missing some jumps, but that might just be me sucking.
The visual effect of the shockwave flying out looks really cool! The idea of having the controls swap around is also fun, though it does make the game extremely difficult. The art and music definitely add to that frantic feeling as well. Nice job!
The concept and control scrambling is a lot of fun, but this game could have really benefited from some coyote-time and adjustment so there would be less flying into walls instead of on to platforms.
Sweet shockwave effect! I couldn't make it very far but has potential.
this is a really interesting idea! i really like how well the theme is wrapped into this gameplay- the shifting of control schemes, the environment destruction and random platforms. that being said, i found a lot of difficulty in controlling my velocity-the default player didn't feel super good to use with its acceleration and often coming to an unclimactic stop every time a platform generates slightly too high. I would love it if i could better influence the direction that the shockwave pushed me in- it always pushes me up in the air, and then it's a dice roll as to whether i'll actually land on a platform as I'm too high to see any platforms below me.
This is an interesting concept! I think there's a couple of minor nitpicks getting in the way of me totally loving this one.
The main one is I have no idea when I can actually use the shockwave power, I think its on a recharge that starts empty, but thats a guess. Some kind of meter or even just greying out the button when its not available would go a long way towards playability. The other nitpick is even more nitpickey and that is I don't like that I have to reach for the mouse only for reset, just adding a quick binding so that hitting 'R' or similar lets me go again quickly would make me much more likely to keep playing.
I think a bigger problem with this as a platformer is your jump animation moves the character but the hitbox doesn't change to match so I end up hitting some invisible collider below my feet on jumps that I thought I could make.
Overall though, I think this concept is pretty well implemented just a couple of polish issues, and loved the visuals for the shockwave with the wave and the shattering effect working together really well. Solid game, well done.
Love the idea, and the music and effects are pretty sweet.
Took me ages to figure out that you use wasd instead of arrow keys :blush:
I like the idea, but _man_ swapping the controls permanently was pretty much insta-death for me lol. Really probably need it to be for a second or two before reverting to normal. Also the random platforms could use a bit stricter generation logic as there were a few times I got impossible jumps. Music was pretty solid though.
Really interesting concept, I would prefer it if the movement wasn't so floaty as I felt largely out of control when jumping even with normal keybinds. Still though, good job!
The game looked nice, and that shockwave effect was pretty nifty. It plays way too slow, though, and having the player just slam to a halt when he stubs his toe on the barest whiff of a corner really makes it feel clunky. Don't be too discouraged -- platformer physics are hard! It took me a long time to polish mine up in a way that felt good. Keep working on it and I'm sure you could make this really fun.