FoonLudum Dare ExplorerLD47 → Loop Trap

Loop Trap

By knatt

View on ldjam.com

CategoryRankScoreCount
Overall3163.4221
Fun1993.5221
Innovation1913.5721
Theme4573.2321
Graphics3123.3921
Audio2363.2821
Humor1243.2520
Mood3763.0021

Comments

cryptomnesic 2020-10-05 13:15

I got traped!

knatt 2020-10-11 13:29

@cryptomnesic I was worried about that, did you get pinned between a platform and the ceiling? I included the energy wave as a panic button but I’m not sure how else to get around that problem. If this is a common thing I’m open to suggestions on how to change it from anyone

god-colo 2020-10-11 17:28

Nice little game! But I got trapped too! :open_mouth: But don't worry, these types of things happen in game jams! Greato Jobu! :smile:

usenrame 2020-10-21 15:35

Always enjoyable to play interesting compo games

emperor-eagle 2020-10-23 21:53

Nice job! Your game was fun to play and I understood very quickly how to play it. I got to 1305. The audio was all right (some more sounds would have been nice) and the graphics worked, but the gameplay overall was the best part. I liked the strategy involved in rolling the ball and how the special abilities worked, it was a really good idea! The highscore table was a good addition, but most importantly, you did a great job of the core game loop as it worked really well and felt polished! You could polish the menu's presentation a little more, but I see this is a compo game so you would have been pressed for time (well done by the way, this is an amazing effort for a compo entry). I see two other people said they got trapped, but luckily that didn't happen to me. Well done overall!

brainloaf-studio 2020-10-23 23:42

Ooh, nice idea! It's pretty fun flying around trying to break the right blocks to survive. I had some close calls too. My only suggestion would be to possibly shorten the timer on the levels - it felt just a bit too long in my opinion. Awesome job!

stellarbeargames 2020-10-23 23:44

Nice game. Fun, funny and complete. UI can be polished but it's good for compo. I'm such a noob I wish the ball was smaller. Congrats!

davidcmcdonald 2020-10-24 14:40

Well done! this game was simple but fun! I felt like I was playing a level from megaman or something. Great work

tex-killer 2020-10-24 14:57

Cool game! I didn't get trapped like the others, but it did happen to me multiple times that I clicked outside of the game's screen by accident, which put another window in front of the game and almost made me lose. Another small gripe I had was that when the level ended the game just seemed to reset the counter and continue... I would have liked to see some feedback for completing the level.

But considering this was made for the compo, I believe it was very well done and it is amazing you got so much out in time! Congratulations!!!

hishighness 2020-10-24 21:23

This was a good puzzle game, I liked the mechanics, keep up the good work. :)

jezzamon 2020-10-25 04:06

Not a bad game!

I found it a little difficult to move the sword at like the sword was a little awkward to use at the same time as moving around. I played a few times but could only just get up to level 2!

jezzamon 2020-10-25 04:11

Ok, scratch that, I made it to level 3!

This is an interesting idea although it feels pretty tricky. Maybe if it was easier I'd find it more satisfying haha :P

bellatrion 2020-10-26 00:27

Nice game ! A bit difficult, I only managed to reach Level 2 so far. The physics and controls are nice, it feels very good to play :)

honey-pony 2020-10-26 02:21

I found this game much too difficult. It seemed like I really just had to rely on luck. For example, the farthest I got was about 70 seconds into level 2, and I lost my second life when the crystalline loop got trapped inside a set of metal blocks. I couldn't push it out, and I was out of bombs, so I just lost.

I also lost a lot of lives to the loop re-spawning nowhere near a platform, and directly above the spikes.

I think the levels really need to be more specifically designed, or have an RNG system that specifically makes sure they are always feasibly winnable. I also think the levels should be much shorter. I played this game around 16 times, but only got to level 2 around 4 times. It simply doesn't seem like it's worth spending a minute and a half just to get another shot at level 2.

OK, here's a weird glitch. The first time I played through this game, no music had started until level 2. I opened it again while writing this review, and lo and behold, there is actually music for level 1! I honestly thought there wasn't any music for level 1, and I had written that that was a strange choice.

I like the player moveset. Being able to fly around freely is an interesting mechanic for a platforming game. I think the bomb is a very nice move to have, and it definitely saved me a couple times on level 1 when I was in tricky spots. (incidentally, one time the bomb didn't destroy a block for some reason?)

I like the idea of an invincible player character managing a destructible resource. I don't think I've played many games like that.

Now that I've seen the music working properly, I also like the evolution of the music and the background graphics through the different levels.

And I do think that it's fun to play through the game, once you sort of figure it out. I went back and played it again for part of this review, and I was enjoying myself quite a bit. However, it's simply not fun to go back all the way through level 1 again after you have just done so a couple times in a row.

So yeah. That's my verdict. Fun once you figure it out, but too difficult for me to see myself completing it. :smile: