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KEEP THE F*CKING GAME ALIVE
KEEP THE F*CKING GAME ALIVE
By perfmouse-studios and indy2013
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1204 | 3.50 | 22 | |
| Fun | 810 | 3.52 | 22 | |
| Innovation | 1387 | 3.21 | 21 | |
| Theme | 1404 | 3.57 | 22 | |
| Graphics | 1803 | 3.15 | 22 | |
| Audio | 1311 | 2.92 | 21 | |
| Humor | 721 | 3.28 | 21 | |
| Mood | 1692 | 3.10 | 21 | |
Comments
Really cool game, got a score of 11426. The "Walljump" shouldn't really be called a wall jump. Once I realised it's not a walljump but instead just gives you your jump back when you hit a platform it was much easier to play. Good job with the game, was really fun playing it.
Very cool idea for a platformer. It's weird that I've never met her before. All in all, it's a fun game.
tk07
2020-04-24 18:38
I kept thinking someones messaging me on discord
@vertuga32 Thanks you playing our game! I am wondering if everything was clear (like the wall jumping), because I've gotten a lot of complains about it being difficult to understand so I'm wondering what your experience was like?
@tk07 Isn't it just the greatest joke there is in the game, it makes you feel popular for a couple of seconds but then it lets you realize it's just the music :P
Interesting concept for a platformer, was enjoyable to hop around in!
The concept is really fun. I really liked what happens when you lose. However, the game is not adapted to the resolution of my screen (2560x1080). But the game is still fun. :)
Atmosphere and graphics are great.... it was quite difficult to play and the mechanics of the "wall jump" were a bit hard to understand...... The sounds reminded me of some kind of notification sound which was a little bit distracting :D
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Funny idea t add all the windows bugs etc ;) Gameplay felt nice, figuring it out was hard though, I just kept my finger on the spacebar and then it worked :D I personally don't like it when games are highscore based, i just always feel like it's kind of a lazy "feature" as in "wohooo look, we have an endless game!" whereas levels that have an ending feel more wholesome and like you've achieved something, you know? :3 (no offense, a lot of games do that and also, that's just my personal opinion) I felt if you've added different levels or just one and have an ending as in you've collected all the bugs (you can also add a timer that adds a new bug every x seconds as a"punishment" when you take too long) or add stars to a level if you've collected all the bugs superquick, which makes the player having to figure out what's the fastest way :) Music was good! Graphics were simplistic and easy to read. Good job, especially since one of you didn't know how to code :3
@fatpenguin Thank you for the comment! It's a nice idea to add some kind of finish, but the reason we didn't do that is to save time. And that time was put into polish, like the effects when you're dying, .. I do think it would be fun to have the game with levels, but personally I prefer the polish. Again thanks for playing! :D
Not sure about the name, but really cool concept! The controls were really responsive and good and the visuals and music were amazing! Good job!
@happy-fish-gaming-co Thanks for the comment! I really appreciate it :D
rrrzzz
2020-05-03 17:27
The song is very good but it's in dissonance with jumping sounds which are way to generic. Either make em on par with music or remove completely in my opinion.
khyrgrim
2020-05-05 08:15
Had a lot fun playing, nice graphics, great music and humor. Simple platformer but efficient.
@khyrgrim Thanks for the nice comment! :D
Interesting game. The "wall" jumping feels kind of weird where you have to pull yourself away from the wall and then throw yourself back towards in order to get back your jump. I guess this is because traditionally a wall jump would push you off from the wall so having to do that manually feels pretty weird.
To me it is strange that the score has an X in front of it as usually that would signify a multiplier..?
Anyways, neat game. It is kind of fun to try to platform around even though the wall jump is hard to get used to.