eerongal 2022-10-03 15:54
I see no link to the game on this page. FYI to my understanding, there is a site-wide bug that if you don't have at least *TWO* links set up, non will show.
Foon → Ludum Dare Explorer → LD51 → Opening Knight
By gerd, noahmfisher, Neek-v2, OK NO and coolbeens
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 335 | 3.73 | 46 | |
| Fun | 470 | 3.51 | 46 | |
| Innovation | 894 | 2.95 | 45 | |
| Theme | 472 | 3.77 | 46 | |
| Graphics | 200 | 4.18 | 47 | |
| Audio | 249 | 3.70 | 46 | |
| Humor | 183 | 3.67 | 46 | |
| Mood | 376 | 3.67 | 46 |
I see no link to the game on this page. FYI to my understanding, there is a site-wide bug that if you don't have at least *TWO* links set up, non will show.
Realy liked the game! The most astounding part for me is the sound design, you nailed it, keep it up!
Great game! I was amazed by how detailed the opening cinematic was, and the gameplay as fun too!
The cinematic was top-notch! Love the general art style/aesthetic
The cinematics and 2d art that looks like children's graffiti are adorable. The sound fit perfectly for this game, too.
That was fun. Great art work and the smooth combat gameplay is really good. Great job!
Wow, this was easily one of my favorite games from this GameJam so far!!
I adore the opening cutscene. The gameplay is fun too. The difficulty scales very well. I really like the mixture of 2d and 3d elements. I wish the player movement wasn't so slippery. It felt like I was on ice. I like the character designs a lot, especially the goblins. Great Job!
Opening scene is really cool, as the game. I enjoy the art in the game. I think tge attack have to be faster to make the game more fun. Good job everybody on the team
super fun. I loved the cinematic and the gameplay. Awesome job!
Great game! the cinematic sequence was great and the art was insane! the art took a slight downgrade imo in the actual game but makes sense. I think you should add a dificulty where it doesn't show where the goblin would land for more of a challenge yk.
still great game!
What a cool game! I had fun playing it and I liked how simple and elegant the basic game loop feels. Difficulty curve ranked up smoothly and I felt all the time in control. Knockback on the enemies was great, as I was able to clear some room for myself, and at the same time, it hindered me from killing the goblins too quickly.
Art was great and opening cutscene war brilliant! I kind of was hoping that if I get enough points I could have saved the princess... (or maybe that was option if I would have played better?)
I honestly have nothing bad to say XD Maybe if I really think, the door seemed to appear multiple times on the same spot, but that it a really minor visual kink and did not stop me from enjoying the game :D
I loved the cinematic intro - what drama! The concept is cute and why don't the goblins get to have trousers. :sob: Poor dears.
Gameplay wise, while fun I did find the handling felt a bit clunky. I didn't feel compelled to try more than once because there were moments of frustration where angles/movements felt not aligned with what I asked of the game.
THAT BEING SAID - clunky gameplay is a part of game jams, to have smooth gameplay in such a short time is an unrealistic expectation so please don't take that as insult - I just have to say something that indicates room for growth otherwise my feedback won't be useful. ;-;
The difficulty curve was *perfect* though. Which is something that I have never, ever ever ever expected in a game jam so pat yourself on the back there. Even games made with no time limits fail on the difficulty curve aspect more often than not. I stand (sit) in awe.
Thank you for the fun. =)
Just a great game, really nice :).
funny game
Ah wow the opening cinematic is really cool! The game starts off a bit slow, and that really bogs down the later attempts to get a high score. I absolutely LOVE the design of the main character! He's so adorable.
I recorded myself playing the game if you want some more feedback: https://www.youtube.com/watch?v=6_anT8hReks
It's very much like a game. Well done. This concept can be developed further. I really liked the combination of 2D and 3D. The sound is also top notch. Unfortunately, my record is 6. It's not clear what attack range regular goblins have. And it seems to me that the horizontal attack radius is different from the vertical one.
That was SICK! A freaking cinematic opening??? Awesome, this was great. The style was ON POINT!
Well done.
Gotta make this my new profile pic: Capture.PNG
Overall: Great game! loved the opening. Love the concept. Love the foundations for combat!
Fun: Very fun! I could see this being built on into a big experience or larger story driven game.
Innovation: Loved the idea of an infinite beat'em up and how the spawning worked.
Theme: More goblins every 10 seconds :ballot_box_with_check:
Graphics: Cute, fun, enjoyable, serves the purpose perfectly!
Audio: Loved the music! I could not place exactly what game / song / media it reminds me of but there is a certain familiarity to the tunes that brought me joy from some unknown depths of my mind haha.
Humor: On point!
Mood:
Really nice game, I enjoyed it quite a lot. Good work!
Great cinematics, amazing graphics for a jam game, and the controls are very smooth. I hope there are power-ups for the player other than the health, and maybe reduce the time of the goblin melee attacks' animation/collider existence time, add an invulnerable time for the player after being hurt.
A great game... it gave me Halloween vibes. It looks literally perfect, and the controls are clean too
The artstyle is great, and the game was quite fun to play. It was somewhat slow to start but fortunately picked up the pace once more enemies started spawning. Good job!
Wow, I really love this game! The art style is awesome- the main character's face especially in combination with their outfit is hilarious to me for some reason. I like the introduction of spawners and wizard enemies, it certainly spirals out of control pretty quickly if you're not careful (which I was not). I do feel like the aiming of the attack could be a little precise/finnicky at times, but it's managable once you get the hang of it. Shoutout to the opening cinematic too! Nice work!
This is an extremely cute game! I like the goblin butts! The mood/humor/art all really come together for a great vibe!
Wow!! muito carismático gostei muito bom!
Nice
Not used to seeing opening cinematic in Jam games! It really set the scene, and you obviously had a clear story and setting in mind, which is great! The art style is very cute and charming, so good job.
The game play was fun - nice variety of enemies and a good difficulty curve. I did find the controls a bit clunky, especially the aiming of the sword - would have loved for the sword to be mouse controlled like a twin stick shooter (slasher?). Getting hit by an enemy really hurt as well as the knockback was very strong and very long, meaning I often got hit by multiple enemies in a row if I got hit once. Cooldown/i-frames are supposed to let you get away to safety and regroup, and that didn't quite work here. The early waves were nice to learn, but got really slow once I had retried a few times - and there was no reward for playing better, so it was just a bit boring restarting. The later waves were really fun and frantic, so getting to those quicker would be best.
More enemy types and maybe powerups or other effects would be good ways to expand this! Nice entry :smile:
The fricken cinematic! incredible, audio was on point too!
Cool game! Good job