DRILL BILL by Aurel300 2022-10-06T07:33:58Z
How does this game so little ratings, it got superior quality for a jam game, love almost every aspect of it!
Foon → Ludum Dare Explorer → Users → Puhan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Rocket Express | jam | 2.10 | 2.00 | 2.20 | 3.00 | 2.29 | 2.90 | 2.29 | 2.00 | |
| 2022 | 51 | Every 10 seconds | 👥 | Ten Secs To Pack! | jam | 239 | 3.85 | 3.75 | 3.43 | 3.93 | 4.22 | 3.93 | 3.83 |
How does this game so little ratings, it got superior quality for a jam game, love almost every aspect of it!
Nice short but complete gameplay experience! While the music was really well done, I wish they could be composed with the thought of prompting the next change between the two worlds. Such as using an upward arpreggio at the end of the 10 secs soundtrack of the shadow realm or something to let the player know the state of the game world is about to switch.
All mechanics were pretty solid, it would be better if the rock mines in the game also have gems on them like in the main menu so maybe the gameplay of prioritizing mining the ones with more gems.
There could be more on the racemap design and car physics, to encourage player not always pressing forward button as I can't find a lot of places to improve on my lap time currently due to the rather over simplified racemap design. Meteors could be spawned in a longer sequence, with a more scattered pattern, so it poses more threat to the player and might prevent the player from ignoring them completely with just speed. I love the quality of the art assets, especially considering how little time we got to create them, overall a nice game, congrats!
Great cinematics, amazing graphics for a jam game, and the controls are very smooth. I hope there are power-ups for the player other than the health, and maybe reduce the time of the goblin melee attacks' animation/collider existence time, add an invulnerable time for the player after being hurt.
The web version game gets laggy when player attack speed and bullet quantity increases, and reroll sometimes doesn't change the result. Graphically intriguing but as a classic arena shooter, it needs more polish in the gameplay experience.
It took me some time to realize the dots on the top left corner represents when the train will come and each dot represents 2 seconds instead of 1, hope there could be more variations added to the main gameplay as the current gameplay is not really challenging.
All the art, music and gameplay gives me a very chill vibe, and extra score for being cats themed, love it!
There're issues with the collision detection, and 10 seconds is still tight for me to finish the level even when I don't get stuck into the walls. Other than that, it will also need more polish in the consistency of art, more informative UI, and some adjustments to the animation to achieve the desired gameplay experience. Afterall, congrats for designing your first game in such short time!