joe-z 2025-10-07 05:17
The art was cool, the music was chill, the level design felt a bit rushed (as it often is during a jam haha) and I got stuck in a hole, but it was a cool idea and was fun to explore :)
Foon → Ludum Dare Explorer → LD58 → Pneuma
By chromatana, plutonicrock and Annie Wang
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 570 | 3.25 | 22 | |
| Fun | 628 | 2.92 | 22 | |
| Innovation | 423 | 3.20 | 22 | |
| Theme | 475 | 3.55 | 22 | |
| Graphics | 263 | 3.97 | 22 | |
| Audio | 204 | 3.62 | 22 | |
| Humor | 524 | 2.65 | 21 | |
| Mood | 334 | 3.63 | 21 |
The art was cool, the music was chill, the level design felt a bit rushed (as it often is during a jam haha) and I got stuck in a hole, but it was a cool idea and was fun to explore :)
perfect art
This was a really cool and interesting idea and I really loved the art!
Art and music were great! Like the idea of the mechanic too. Sadly I also got stuck in a hole after some time, but was fun to play. Nice job!
I couldn't find any colors to collect, and the game kept stuttering when I needed to jump so I kept falling in the same hole the others are talking about. There is also a strange jittering on a lot of the tiles, but I liked the character art! Also, the web version embedded here wasn't working for me.
You have a really cool visual style! The combination of the cute character and the background is very pleasing. I liked the gameplay, and this game should be at the top!
It's a very beautiful game, and the music is pleasant. But I got stuck and had to start over.
У меня к сожалению ничего не сработало, хотя игра и открылась( Привлекло визуальное решение, оно и правда на достойном уровне, но лучше не делать промежутков между блоками на светлом фоне, ужасная рябь!!
[Скриншот 09-10-2025 221408.jpg](///raw/b0d/95/z/6f1e1.jpg)
Great concept and great implementation
the graphics are beautiful
Please mark you download on itch.io with the proper operating system so that it can be run through the itch app :pray: nocompatible.png
A very interesting concept of collecting different terrain types and using them, you’re essentially paving your own path.
The character controller felt a bit tricky, the main issue was getting stuck when touching walls. It also wasn’t entirely clear where the final objective was. As a direction for development, you could split the level into several shorter ones with a gradual introduction of mechanics. That would strengthen the sense of progress (just thinking out loud).
The art style and atmospheric sound are excellent. I really like the character design, especially I like the cover image. Great work!
Really cool concept and I love the overall vibes with the art style and music! The puzzles are fun to solve and I like the sense of exploration, solving the larger world chunk by chunk. As others have said, I agree that the controls can be a bit finnicky and the terrain counters weren't increasing/decreasing on my screen so I just had to try and remember how much of each color I had! Still a fun time though, great work!
The concept of the game was VERY interesting, but I had some trouble understanding what to do at first, and I think the RGB keyboard layout is not super ergonomic to play. The art was brilliant through and beautifully done. Very cool game!
This is such a pretty gaaaaame! I like how the music fades in and out as you switch between biomes!
Beautiful art, sounds and atmosphere! I was a bit confused where to go and what to do at first, so maybe some tutorial or story would help a lot to give some sense of direction. The gameplay mechanics were interesting, but the character physics were a little janky and it's pretty easy to get softlocked if you're not careful (unless you have the red blocks, those are pretty overpowered). But exploring was still pretty fun, and I managed to complete the game in the end. Good job!