Thanks for all of the great feedback guys! There are a bit too many to respond to individually, so I'll just comment on a few important & recurring things we've seen come up.
**The Difficulty** seems to be quite contentious, and that's 100% my fault for leaving the waves random instead of creating a purposeful difficulty curve. Some people have had three All-Seeing Eye bosses at once within 30 seconds, and some haven't had him spawn at all in nearly 10 minutes of gameplay. Both are very unlucky but we'll absolutely be fixing this after the Jam has ended!
**The Gunplay** is intended as a healthy mix of classic DOOM and Resident Evil, with personal airsoft experience informing the aiming. If you stand completely still, the iron sights perfectly align with the raycast destination. If you walk, it will sway around it, and if you run there will be no aiming indicator (though it always aims directly at the centre of the screen). We've watched a lot of gameplay, and about an equal number of people have said they love how it feels versus saying it's too floaty. Ultimately, it's *very close* to being exactly where I want it, and I'm sure it'll be easier to get used to once there are more Weapons available to play around with!
**Darkness** is a real issue, so I apologise to everyone getting attacked by blobs roasting you in the dark! We'll certainly remember to add a Brightness slider in the next Jam 😁
**Audio** is one of my favourite things, so I'll readily admit that the balance isn't where I'd like it to be. The music definitely overpowers Enemy sounds, and that also contributes to the gun not feeling as satisfying as it should, as the hit detection sound is practically inaudible. I know exactly what needs to be done to fix this, although it will have to wait until post-jam unfortunately!
**Story** is something we're *very* excited about! We have a lot of ideas and I can confirm that we will absolutely be expanding this into a full Steam release over the coming weeks/months! The full release will have very purposeful combat design and multiple difficulties to select.
If you're interested, you can follow development here: https://twitter.com/HouseTrapDev
Once again, thank you all for playing! This has been a truly amazing experience for us! Having this forum to express our love for games and game development is genuinely awe-inspiring, and we can't wait to continue working on BAD THOUGHTS!