xeridian 2025-10-03 21:50
Wooohooo!! Ready for another jam!
Foon → Ludum Dare Explorer → LD58 → Znake
By thristhart, Zyrconium, brygpo, theyflower, gqycloud and Xeridian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 346 | 3.57 | 21 | |
| Fun | 313 | 3.47 | 21 | |
| Innovation | 469 | 3.13 | 21 | |
| Theme | 563 | 3.36 | 21 | |
| Graphics | 492 | 3.44 | 21 | |
| Audio | 281 | 3.44 | 21 | |
| Humor | 541 | 2.60 | 17 | |
| Mood | 443 | 3.47 | 21 |
Wooohooo!! Ready for another jam!
Love me some Snake games! The eating SFX sounds nice and the levels and movement aren't too shabby either!
There's a small problem though, when you retry after death the BGM stops, have to restart the game for it to play again.
Great game! It's awesome to see the innovative take you had on a classic game. The BGM is also very immersive!
Throws you right in, doesn't it :grinning: I've died like three separate times just because you start without even the input of a button, nor an explanation of what to do. But that's okay, because everything is intuitive enough to figure it out in a few minutes. Great job on that!
4 Rooms with a Length of 31. I think that's average... right guys... :wink: Feels a little bit laggy, but other than that, nice graphics and cool snake interpretation, especially with the different rooms.
Very nice twist on the snake formula! Love the concept, but damn is it unforgiving. Also great music and sound effects. Had a lot of fun! Good job!
znake.jpg
Good old snake game! :) Very polished and I like the sounds. :)
Nice game! The music rocked and the visuals were nice. I liked the idea of snake going from room to another and eating creatures. Played this longer than I should have :sweat_smile:
The game could use little quality of life polishes though. I think it would be nice that player couldn't accidentally turn the snake inside a doorway. There could also be little pauses when you eat something and when you enter a new room, so you can assess the new situation, and some telegraph when you will continue again. Also I think the worm should wait a tick before continuing moving when you rotate, as sometimes you try to rotate two times to make a quick turn to grab something next to a wall and instead the move-forward-tick comes and you crash immediately after turning.
Other than those things helping the game feel more fair, I liked the game alot! The minimap and procedurally generated rooms were great and added to replayability. Snake getting his skin back was also a cool detail :sunglasses:
Good work overall!
Simple but so addictive! I really like the addition of the map with your entire snake being represented on there as well, it's a thoughtful inclusion. It's really satisfying to see how far you can make it! As others have mentioned, it feels pretty difficult but that's not necessarily a bad thing - nice work!
Very cool take on snake.
Feels like getting hit by enemies is basically fatal, as you can easily get "trapped" once you have a decent length as your tail goes through or blocks the door. Might be worth letting you either reclaim the tail, or having it go away.
Difficulty is high as others have mentioned, but the controls feel fairly tight and fair.
Nice work!
As a fan of variant snake games, I really think this "roguelike snake" is a very cool idea! I like the little touches like the minimap. The way enemies split you and leave your previous tail behind is also a cool mechanic. I think the tile movement felt a little rough at times, I think if the snake and enemies moved smoothly between tiles (even if it was only 'cosmetic' and the movement was still tile-based underneath) that would go a long way towards improving the feel of the game. But overall this is quite nice and a great start for whatever you might want to add to it, you've got great potential here. I played the game several times to try to figure out better strategies, which seems like a sign that the game is good. :)
Solid entry and nice twist on the classic snake formula! As others mentioned, the movement felt a little stilted, though I never felt like it wasn't my fault when I lost at least (in fact it seemed almost like I was sometimes given an extra fraction of a second when about to hit a wall, though that may have just been in my head). One thing I noticed was that the button text was light grey on white making it essentially impossible to read.
Really appreciate the web export too, makes it so much easier to play!
A nice twist on classic gameplay, make it a dungeon experience.
You can achieve a TAS-like experience by using the pause. This may not be the design expectation, but I think it is quite amusing.
Nice work!
Distance Traveled: 522! Nice job. It is pretty decent entry! ;-) I enjoyed playing it.