FoonLudum Dare ExplorerLD48 → DigOut

DigOut

By chiller

View on ldjam.com

CategoryRankScoreCount
Overall7962.8921
Fun6642.9721
Innovation8852.0021
Theme7782.8921
Graphics8582.2321
Audio6742.3121

Comments

mausimus 2021-04-26 04:26

Ah the realization that you don't clear the level just another line shows! Fun concept and good attempt, the web version has some issues around alignment and mouse cursor not always being captured (right-clicking sometimes brings up the menu rather than fire). I'd love a richer graphical theme.

binroot 2021-04-26 04:29

Excellent first game, congrats! Smart idea with the twist on the traditional breakout games.

too-lazy-cat 2021-04-26 20:17

Would be cool to have some control on ball's angle, but overall very good!

mdotedot 2021-04-26 20:31

Good for a first game. Keep making these!

eboatwright 2021-04-26 20:38

Was a nice little game! I like break-out games, although I don't know how this fits the theme? Either way pretty good game!

chiller 2021-04-26 20:49

@too-lazy-cat I had tried to do that but, at the time, it was causing the speed to keep increasing. Looking back I know how I would approach that differently. This was a really good learning process. I'm really looking forward to next time!

too-lazy-cat 2021-04-26 20:51

@chiller that's what jam is all about! Keep it up!

chiller 2021-04-26 20:53

@eboatwright this theme was one that I had very few ideas for and my (loose) theming was that you dig down through the bricks deeper and deeper. But even though the theming was so-so I needed something within my ability. Lots of time was spent trying to understand how unity works.

eboatwright 2021-04-26 20:57

@chiller ahh. I get it now! That's really great for your first Unity game! I've been using Unity for about 3 1/2 years, but this jam I used PICO-8, so I didn't get as much gameplay in my game as I usually do. :smile:

saintchristopher777 2021-04-26 22:22

Nice work!

shaolin-dave 2021-04-27 22:49

At first I thought it was just a breakout clone, but the advancing line of bricks did add an interesting twist and somewhat incorporate the theme (though the gameplay could've worked the same, just flipped). It runs well. I usually like when a breakout clone has some sort of way to control the ball's trajectory, like the angle changes if you hit it towards the edge of the paddle instead of the center?

chiller 2021-04-28 05:07

@shaolin-dave Being so new to game development, I had tried to implement direction control but didn't want to spend too much time on it since I still had so much left to do and I couldn't get it working as well a I would have liked in time. So rather than have it work poorly, I just removed it.

shaolin-dave 2021-04-28 05:22

Makes sense. One mistake I've made many times is wasting too much time on mechanics that I'm inexperienced with or are just unnecessary. Two LDs ago I spend way too much time trying to get a physics-based dice sytem to work instead of just using an RNG. This time I tried implementing Unity's new input system and wound up hitting bugs that took hours to fix.

roidz 2021-04-28 18:57

Fun little game. Great first game man, feel pride of it!

We also had a break-out/arkanoid idea for this jam. Check it out if you want :)

https://ldjam.com/events/ludum-dare/48/lets-go-deeper

frank-gevaerts 2021-05-03 15:58

I laughed when I saw the theme interpretation. Great idea! :)

It plays pretty well, and the digging mechanic is a nice touch. Well done!

cheesepencil 2021-05-05 00:04

Cool! It pretty much works, it's a whole game good job <3 Don't forget to rate other people's games!!

s1lv3r-dr4g0n-games 2021-05-05 01:13

A functioning breakout clone is far from nothing, good job! Sticking to the theme like that is pretty neat.

sentmoraap 2021-05-06 20:03

Good job for your first LD game! I would just have liked to control the ball angle depending on where it hits the bat.