too-lazy-cat 2021-04-27 17:47
This is a cool little game, i like it. Inovative mechanic for sure, feels weird at first but you get used to it quickly. Well done.
Foon → Ludum Dare Explorer → LD48 → Space Grappler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 815 | 3.56 | 38 | |
| Fun | 773 | 3.44 | 38 | |
| Innovation | 198 | 3.93 | 38 | |
| Theme | 1476 | 3.15 | 38 | |
| Graphics | 1658 | 2.72 | 38 | |
| Audio | 819 | 3.30 | 38 | |
| Humor | 1223 | 2.28 | 30 | |
| Mood | 1434 | 3.07 | 37 |
This is a cool little game, i like it. Inovative mechanic for sure, feels weird at first but you get used to it quickly. Well done.
Great small project that seems simple enough to understand immediately. There's definitely room for improvement, but it has its fair share of fun :)
Bit hard to understand what you have to do at the beginning, but actually quite fun once I got the hang of it nice job guys
This is quite fun! good work! music is cool too
Cool mechanic, don't think I've seen this before. Took a while getting used to. Can feel a bit unfair at times but when you get used to it it feels fun to steer, and even better when you miss an asteroid by an inch at least I felt really cool. Music gets a bit repetitive but it's okay. Controls are nice and snappy and gameplay smooth. Felt like sometimes the beams passed an asteroid which it didn't grab, even though I expected it, but it didn't happen too often.
Its interesting for sure. Innovative, def.
Cool movement mechanics. Interesting game, nice entry!
What an interesting idea! At first I was a little confused as to how to find the goal, thinking that the rocks would be lit from one side :grin: I hit an asteroid without much possibility of evasion quite often, but the core idea here is really good, well done.
I second what @too-lazy-cat said, innovative mechanics! The music was exceptional too, and added to the mood. I like how the color/brightness of the asteroids indicates direction, which is way smarter than a simple arrow. This would make for a fun mobile game too!
it fun game!!
@bobismijnnaam Thanks for the head up. The ray casting we used to detect objects was limited to what was in the field of vie but I think we mad it a little too small so it does miss the ones on the edge sometimes. Will definitely update in the next version.
Took me a while to see the light that was mentioned (as others have said) but once I got the hang of it, it was quite fun. Unfortunately the game sometimes started me on a collision course with an asteroid with none to grab to evade. Thanks for the game.
I realy suck at your game :D grappling mechanic is realy inovative and I probably could listen to the music for an hour.
This is a really interesting mechanic, congrats for your creativity, I dont think it was fully developed in this little game, there could be some improvements and additions to make it stand out a bit more. However, this is a really nice game, congrats!
Took me a little bit to figure out the only way to steer was by grappling and then a little bit to find out how not to get lost in space. but pretty innovative mechanically. I wish there were more sounds than just the music.
Fun game. Using the brightness of the asteroids to guide the player to the goal is really smart!
Cool and simple. I like the way you guide the player to the target, very subtle.
Cool mechanic, great game!
Very nice idea and mechanic. I wasn't able to find the goal anywhere, some sort of indicator where I should've been headed could've helped :sweat_smile:
Nice idea :)
Nice game, I had fun moving around asteroids with the grapplers, once I understood I had to go towards the light. "Use the light of the goal to guide the way" is a bit confusing.
Definitely something worth expanding!
This is a cool concept for sure! I wasn't immediately sure how to play or what my goal was, but I figured it out. There were also a couple times where I spawned right in front of an asteroid and couldn't dodge it. Overall a very cool game, just a little rough around the edges. Keep up the good work!
Great one, I really liked it. It is sometime a bit hard due to the range of the lazer beam. Good entry :-)
@neon Hitting an asteroid immediately is definitely frustrating. Eventually I'd like to use raycasting to shoot the ship through a clear path to ensure the player has a chance of survival. For now it's definitely "It is possible to commit no mistakes and still lose. That is not a weakness. That is life".
Cool project, I appreciate, there was at least the music as a lot of games are completely silent and even this little tune adds a lot of enjoyment for me :)
I liked the mechanic of attaching to asteroids, I found it hard at first but you get the hang of it pretty fast. But sometimes my grappler would just pass through asteroid that were further away, it seems that the grappler line is longer than the actual reach.
I LOVE THIS MECHANIC! I have never seen it before and it feels so good and intuitive. The lights getting brighter is also a neat touch. A bit on the hard side but I love it!
Cool mechanic, haven't seen anything like this before. I like that you had to figure out for yourself that the asteroids are lighter towards the center.