Gettn' Diggy Wit It by Archimagus 2021-04-27T18:01:58Z
Lots of replayability potential, which is always welcome! Animations could see some polish, but nonetheless incredible game!
Foon → Ludum Dare Explorer → Users → Spliddo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Mixed Signals | jam | 336 | 3.69 | 3.67 | 3.29 | 3.76 | 4.11 | 3.71 | 3.78 | 3.72 |
| 2024 | 55 | Summoning | 👥 | Sumo & Ning | jam | 402 | 3.72 | 3.62 | 3.65 | 4.14 | 3.78 | 3.22 | 3.43 | 3.65 |
| 2021 | 48 | Deeper and deeper | 👥 | Granny Goes Deep | jam | 500 | 3.77 | 3.82 | 3.29 | 4.08 | 4.00 | 4.24 | 4.47 | 3.57 |
Lots of replayability potential, which is always welcome! Animations could see some polish, but nonetheless incredible game!
Simple, fun and "jammy" D: great approach on the theme!
The immersion is definitely there! It's compelling with little to no interaction involved from the user. It's almost like you're watching a movie and from time to time you're involved in the little bits. Great artwork, amazing
Great small project that seems simple enough to understand immediately. There's definitely room for improvement, but it has its fair share of fun :)
A skip button for tutorial would be nice QoL. The game is very simple yet it can get intense when you need to balance hype vs time
For how restrictive a 2D game can be, the animations are so smooth, congrats on figuring out this part! Incredible gameplay
Great game overall, amazing graphics and the tune is very nice
One issue, which is very easy to solve: the UI should deliver a better message to the user what they can and cannot build, maybe if you try to click on a summon while you have 3 active a message pops up
tl;dr instructions are lacking, but the rest is solid work
Great with the theme, art looks nice but the music can see some progression with the levels
Overall good !
The damage of towers can be made a bit higher, since you can practically snowball the level with a ton of spawns. Great concept and the graphics do bring this oldschool RTS style gameplay. Maybe summons control as units can be experimented on
I'm blown away by the aesthetics, stunning, lots of potential to expand
Gameplay is overall great
Nitpick: Improve the wizard summon animation as it barely seems like a summon, so maybe the blob being built/summoned after it dies with the wizard performing a more complex spell to do it. The instant swing is barely noticeable
Nitpick 2: WASD support ^^
Again these are nitpicks, not necessarily point-reducers
Overall very easygoing and simple and I can see myself running the full game
Insanely good stylistic choice
Great small game, fits the theme and the introduction is also great! It does feature a few bugs that can be ironed out, as well as a suggestion: Have ball throwers spawn randomly, as its easy to expect the balls from the same locations. Have the timer go down only when I'm in the zone, or count score when I'm in it, either works!
Great concept, extremely hardcore from the get-go but overall a very fun twist to platformers. Not gonna lie I didn't pay attention to wall climb in he initial tutorial and felt a little bit smart for cheating some spots thinking its a glitch but that was intended :D
Signal charge could drain a bit slower, it definitely doesn't give room for any error.
Great and polished gameplay, but I don't see how it fits the current theme
I can see this be on mobile and work great for killing some time. Great thematic concept
This should absolutely be expanded, its so polished and stylistic is above so many levels.
Also, real good when you get a good reroll. Loving it!
[KOJgAFM.png](///raw/e85/a3/z/721bb.png)
You can sort of cheese it by vertically positioning all satellites and the points start ramping up