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Spliddo

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Mixed Signalsjam3363.693.673.293.764.113.713.783.72
202455Summoning👥Sumo & Ningjam4023.733.633.664.143.793.233.443.66
202148Deeper and deeper👥Granny Goes Deepjam5003.773.833.294.084.004.244.483.58

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Spliddo

Spliddo leaves an average of 6.7 feedback comments each event.

LD59 — Signal (7)

Barely Edible by JustCreative 2026-04-23T19:27:59Z ♥ 2

Great and polished gameplay, but I don't see how it fits the current theme

Cadence of Glob by Orjan 2026-04-23T19:25:26Z ♥ 3

Insanely good stylistic choice

The Terraformer by Cloverfall 2026-04-22T08:26:23Z ♥ 1

I can see this be on mobile and work great for killing some time. Great thematic concept

Jester’s Vesper by stisdan 2026-04-21T19:31:03Z ♥ 2

This should absolutely be expanded, its so polished and stylistic is above so many levels.

Also, real good when you get a good reroll. Loving it!

[KOJgAFM.png](///raw/e85/a3/z/721bb.png)

LEFT ON RED by Lenny Rudeberg 2026-04-20T22:15:55Z ♥ 3

Great small game, fits the theme and the introduction is also great! It does feature a few bugs that can be ironed out, as well as a suggestion: Have ball throwers spawn randomly, as its easy to expect the balls from the same locations. Have the timer go down only when I'm in the zone, or count score when I'm in it, either works!

Gamified Positioning System by hammy275 2026-04-20T22:06:35Z ♥ 0

You can sort of cheese it by vertically positioning all satellites and the points start ramping up

Null Signal by OnlinE_Play 2026-04-20T22:01:55Z ♥ 1

Great concept, extremely hardcore from the get-go but overall a very fun twist to platformers. Not gonna lie I didn't pay attention to wall climb in he initial tutorial and felt a little bit smart for cheating some spots thinking its a glitch but that was intended :D

Signal charge could drain a bit slower, it definitely doesn't give room for any error.

LD55 — Summoning (8)

No Tea Time for Slimes by HermitGamesmiths 2024-04-24T18:30:36Z ♥ 0

Gameplay is overall great

Nitpick: Improve the wizard summon animation as it barely seems like a summon, so maybe the blob being built/summoned after it dies with the wizard performing a more complex spell to do it. The instant swing is barely noticeable

Nitpick 2: WASD support ^^

Again these are nitpicks, not necessarily point-reducers

Overall very easygoing and simple and I can see myself running the full game

Geekmancer by Gonzo13 2024-04-21T18:12:18Z ♥ 2

Great game overall, amazing graphics and the tune is very nice

One issue, which is very easy to solve: the UI should deliver a better message to the user what they can and cannot build, maybe if you try to click on a summon while you have 3 active a message pops up

tl;dr instructions are lacking, but the rest is solid work

Eye for Mischief by Vyolfers 2024-04-17T16:17:09Z ♥ 4

For how restrictive a 2D game can be, the animations are so smooth, congrats on figuring out this part! Incredible gameplay

Summoner's Emporium by imwonderr 2024-04-16T18:29:04Z ♥ 3

Great with the theme, art looks nice but the music can see some progression with the levels

Overall good !

Sumo-ning by wolderado 2024-04-16T09:22:33Z ♥ 3

Hello fellow Sumo-ning! The game definitely looks nice and plays great, and the animation flow is coherent and super polished

Great concept, cheers

Tremblewood by Hawkin 2024-04-15T23:17:48Z ♥ 3

The damage of towers can be made a bit higher, since you can practically snowball the level with a ton of spawns. Great concept and the graphics do bring this oldschool RTS style gameplay. Maybe summons control as units can be experimented on

gladiatorium by Jejkobb 2024-04-15T23:05:11Z ♥ 2

A skip button for tutorial would be nice QoL. The game is very simple yet it can get intense when you need to balance hype vs time

The Royal Writ by Save Sloth Studios 2024-04-15T22:54:37Z ♥ 2

I'm blown away by the aesthetics, stunning, lots of potential to expand

LD48 — Deeper and deeper (5)

Gettn' Diggy Wit It by Archimagus 2021-04-27T18:01:58Z ♥ 4

Lots of replayability potential, which is always welcome! Animations could see some polish, but nonetheless incredible game!

River, Carry Me Away by Noire 2021-04-27T17:55:18Z ♥ 6

The immersion is definitely there! It's compelling with little to no interaction involved from the user. It's almost like you're watching a movie and from time to time you're involved in the little bits. Great artwork, amazing

Space Grappler by Duvey 2021-04-27T17:49:31Z ♥ 2

Great small project that seems simple enough to understand immediately. There's definitely room for improvement, but it has its fair share of fun :)

Botanica by FDK 2021-04-26T21:51:34Z ♥ 1

Great approach on the ragdolls :o This is very good, simple yet detailed. Controls could see an improvement, but overall great!

Jelly fall by mockthebear 2021-04-26T21:49:36Z ♥ 0

Simple, fun and "jammy" D: great approach on the theme!