TITAN, OPSND by Dario Zubovic 2020-04-21T11:47:17Z
Really love the concept and execution of this! I think it will take me a while longer to get good at playing it though... some great subtle touches like the screen reflections really hit it home.
Foon → Ludum Dare Explorer → Users → Freya C
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Cryoloop | compo | 556 | 3.39 | 2.96 | 3.52 | 3.25 | 3.80 | 3.69 |
Really love the concept and execution of this! I think it will take me a while longer to get good at playing it though... some great subtle touches like the screen reflections really hit it home.
Positives: lovely warm colourscheme, and good art backed up by fluid animation. The design choice of showing characters as silhouettes lit by torchlight was a good one. Negatives: the writing was a bit flat, and victory at the end felt unearned from the choices provided. Enjoyed it overall. You have a good eye for dramatic scene design.
Really nice aesthetic tying it all together. Wish hacking was like this.... good interpretations of a range of classic puzzles. Also, for a godot game, it runs impressively on my ancient laptop, so good job at keeping it optimised and without bloat.
Gorgeous visuals, the colourscheme and design are really nice. Some nice touches like the screen shake really sell it. I suspect it's a lot more satisfying to play with a gamepad - playing with wasd/arrows felt quite clunky unfortunately, and I couldn't get as far as I'd like... I think a better keyboard setup would be assign keys to set sectors of your shield, instead of holding them to move - so w is up, q is up-left, a is left, etc.
Nice aesthetic and style. Found it quite physically difficult to actually place cultists in zones towards the end because other ones kept walking in my way, but I guess you can just explain that as difficulties of a cult getting too large haha...
I love the concept and design - it reminds me of typing games and similar. It's just.... too hard for me to get more than a few levels in! Might be nice to have a difficulty selection where easier difficulties create smaller sequences (having 4 dots spawn with LRRLRLR length is hard!).
The concept and graphics are lovely - nice example of taking a single small idea and making that the whole game. Would happily play a more full-featured version.
The intro sequence was a nice touch. Felt like abilities themselves could've been explained better in-game - suspect it is more intuitive to someone who already plays MMOs.
I love the art style for this. And I cackled at "I'm only in it for the hunks". The camera movement was nice and made the scene feel more 3d, but also felt a touch seasick-y. Long live cosmic felk.
This is a nicely minimal, fun little game. I like the graphical style a lot - nice and crunchy. Affecting the momentum of the amalgam early on gets quite tricky with the delay between rotating around the circle and then the firing rate limit. Actually found that once more stuff starts flying around, it gets easier for a while because the amalgam gets automatically batted back into the middle...
I love the art for this. The movement is nice being grid-based, but it feels a shame that the shooting isn't also based on the same grid. Frantically clicking to shoot enemies felt at odds with the art style and exploring... I wonder if removing the shooting and having to physically evade enemies instead could've felt more cohesive.
Surprisingly emotional... The graphics are gorgeous, the jellyfish and outdoor scenes especially. The ending after fixing the console was poignant... I think the only change I'd suggest would be a bit more variety in gathering materials - and it wasn't obvious at first which item names were which icon.
I really enjoyed how vague this was - jumping in without a lengthy tutorial made the act of trying things out a fun discovery. The only thing that was confusing was whether Collecting/Breeding earlier in a x33d's growth affected the end result, or if it just meant you didn't see what the end product looked like.
Gorgeous visuals and nice music to match. Short and appropriately frustrating. Protagonist seems to have been blocked by a lot of users...