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Battle Signals: Echoes of the Very Big Horn
Battle Signals: Echoes of the Very Big Horn
By evgenii-petrov
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 381 | 3.61 | 28 | |
| Fun | 428 | 3.36 | 28 | |
| Innovation | 490 | 3.28 | 28 | |
| Theme | 667 | 3.17 | 28 | |
| Graphics | 350 | 3.88 | 29 | |
| Audio | | | 1 | |
| Humor | 171 | 3.56 | 24 | |
| Mood | 500 | 3.50 | 26 | |
Comments
lizz
2026-04-21 01:08
First game I played! 'When I feel ready, give the signal'- But they are already coming for me :laughing: I like the style of art, the colours fit well together. Giving the signal to fight, defend and being too late to give the signal gave it a fun twist. Strategy could become more important if there was a cost to place the guys and not just press as many as you can of all whenever you can. The sound was nice and clear, befitting the game itself.
Great game! Really cool art style it reminds me of the card game Munchkin. I have to admit, I took me a while before I realized that you weren't supposed to drag the units onto the field, you had to click then click. Once I got my head around that, I didn't die (as much). Really good job and a cool take on the theme.
Interesting system with the spawning troops and deciding when to have them fight, never seen similar. Cute graphics and chill gameplay, I liked this!
jadener
2026-04-21 10:35
A pretty fun twist that seemed like it just handwaved the theme at first but it actually worked pretty well as an important mechanic. Also loved the art style and unit variety ^^
Art and style are cool but it took quite some time for me to understand the gameplay. Agree with the one of the comments above, might suggest adding some tutorial in the beginning of the game on how to play it. But overall - super fun
Good job. As mentioned above, there are issues with understanding how to deploy troops, and I agree with that. I didn’t expect it to be a reaction-speed game rather than a strategy one. Still, the visuals really smooth things out and improve the overall impression
stisdan
2026-04-21 13:46
love the art style and how the colors work together, the mechanic of choosing when to signal your units to fight is a really unique twist and super fun
eugenik
2026-04-21 14:04
I really liked the atmosphere of the whole standoff—it gives the experience a unique sense of building tension. The careful consideration of when and how to deploy your troops makes the final signal feel genuinely impactful. Great job bringing this unique tactical moment to life!
nozomu57
2026-04-21 17:49
Not enough! Was very fun and then it ended... Loved all the silly animations and general aestetic! Also the need to decide tactics on the fly works very good.
I found rush attacks quite effective! nice idea and cute art.
Nice! Great idea. Remind me of flash games where you have to send troops to lines to attack/counter enemy moves. I would assume drag‑and‑drop movement, but I still figured it out. Also maybe it would be worth making battles a little easier to allow players to learn the mechanics a bit before giving challenges. Great art, btw, looks very nice!
I've played through it a few times, but I don't really understand how to do it, to be honest.
At first, they just kept piling on me while I was watching. Then I started defending (I didn't notice much of a difference between defending and countering), and much later, I noticed you can attack. But it's not entirely clear when it's best to do that. Is there a timer specifically?
So, I somehow came to the conclusion that you just need to spam like crazy, and you can do it either through attack or defense, the main thing is to be quick. And you can basically use the starting guys + a knight.
Also, sometimes the click doesn't seem to go across the board, or it just seems that way. I think the drag drop would be more visual here.
Overall, the game has a fun vibe and nice graphics with funny characters.
Wacky hybrid between strategy (troop selection) and dexterity (frantically placing them so you can attack 😅). Like other commenters, I found attacking first was always preferable though.
The presentation is excellent! I loved the sprinkled-in humor and the charming illustrations. Some animations would’ve been nice, but for a one-man submission, I'm impressed by what you have accomplished here.
custodi
2026-04-24 00:01
Last fight is so intense, had to click all over the field to win)
faketrap
2026-04-24 04:56
The game's art style is fun. But the gameplay is a bit confusing. Basically, you just have to deploy all your units as quickly as possible, and there's no real challenge to that. There are some elements of squad building, but it doesn't have much impact on the battle. Still, the game is enjoyable.
garyglhf
2026-04-27 12:15
Классная игра, вначале не смог разобраться, думал нужно кликать на иконки или переносить, потом пару партий проиграл потому что думал что ни сами начнут сражаться. Немного посидел разобрался и стало повеселей.
Получилось хорошо, приятная рисовка, когда понимаешь что нужно поставить как можно больше юнитов, становится легко побеждать)
kanagg
2026-05-07 14:52
* I feel like the hitbox on the placed soldiers is a bit big, because I felt like I clicked on an empty space but nothing happened a couple of times. * There could be more feedback if I click on a soldier icon that is not ready yet, same for when I successfully select one. * Would love some keyboard shortcuts. * The placing of units with cooldowns at the start feels novel, so big points for innovation there 👍 I feel like a lot could be done with that, especially in a multiplayer context, where two players get an amount of time to build their setup.
Screenshot 2026-05-07 164622.jpg