yuri-antonov 2025-04-08 05:38
In the beginning, I didnt really understand how to play, so I had to read the descriptions. And everything fell into place. Good job!
Foon → Ludum Dare Explorer → LD57 → Into The Depths
By smeljey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 351 | 3.66 | 27 | |
| Fun | 285 | 3.60 | 26 | |
| Innovation | 407 | 3.28 | 27 | |
| Theme | 627 | 3.32 | 27 | |
| Humor | 2 | |||
| Mood | 157 | 4.01 | 27 |
In the beginning, I didnt really understand how to play, so I had to read the descriptions. And everything fell into place. Good job!
Very cool game, atmosphere is great and the game play is tight! Great job in creating this in such a short time!
A fun little building puzzle! It does take time to figure out what you're supposed to be doing, but once it finally clicked, it's an interesting logistics puzzle. A nice amount of content!
Nice game, the concept is nice and the game is really entertaining. The game is a bit tough which makes it even more satisfying when you start to understand it's mechanics. The graphics are cool and the whole thing is well built. Honestly a perfect Jam project. GG !
Fun game. I like the atmosphere with the low lighting and the chill medieval music. It's got simple mechanics but a lot of gameplay depth. It looks very polished and has a good learning curve too.
I couldn't find a lot of relation to the theme besides the description, though.
Awesome submission!
@ssiannas I'm glad that you liked it!
I agree that relation to the theme is quite vague. My interpretation is that the game is taking place in the underworld, so when you expand the settlement and dig walls, you explore the "depths" in a way. Also, once you finish the floor, you proceed to the deeper level of the cave (there are 3 of them with different layouts)
Thanks for the feedback!
Fun game! I felt like if you got no houses you were kinda doomed, which meant that I made large well fields in hopes of getting houses. The art style was fun, and when you got things going it was really rewarding.
Very cool. I wish I could see how much food it costs to place a tile, but otherwise I like how tight it is and how you can destroy your own buildings.
This game has a nice concept. I love UI art and 3d assets.
addicting and easy to get lost in strategy LOL -- goodbye time where did you go!!! really enjoyed the 3d assets here and the satisfying feeling/sfx of placing down those tiles. nice stuff
@apg Thanks!
About the food, it's not clearly indicated in UI unfortunately. There is a resource with helm icon that represents population of your settlement. This is basically how much food would be consumed each time you place a new tile
Great game got me hooked! i love the movments and the overall controlls and indications. the game-design of what works with what, and the balancing were very imprassive for a jam game! loved it congrats
It felt super rewarding once your strategy started to pay off. Loved the relaxing yet strategic vibe—great job!
Very interesting strategy game, i wish there was some way to tell how much food placing a tile cost.
Really impressive how you made a strategy game like this in a weekend! I really enjoyed playing. It took me a couple plays to really understand how the game worked, but once I did it was a lot of fun to try and plan for what tiles might come next. One thing which I never really understood, however, is when a turn is over? Is it after every couple of tiles you place? Now I was a bit surprised everytime the people had to eat (which sometimes made me lose unexpectedly).
This was a fun submission! Well done :D
@wuppos Thanks a lot for playing!
The turn ends every time you **place** a tile. You can destroy tiles as many times as you want per turn, but it always ends when you place a tile.
I didn't thought during the jam about how confusing it could be :) I should've indicated it somehow more properly, but that's what we have right now :D
ahhhh I love this!! Really addictive engaging gameplay for me. The numeric was designed so well and the resourses are so balancedly important that I have to have to adjust strategy depending on the resource around and new tiles's function. I will definitely willing to play some further updates or some endless mode stuff. nothing-is-perfect-57ce506ecec8b-design.png
City-building game for jam. It's very powerful!