fullsaphir 2023-10-02 17:47 ♥ 1
Good game, it run well on my PC even if it old now. I didn't find the exit tough, I found the ball and two stairs but I can't arrive from the good for one of them. I didn't play Scanner Sombre but your game is pretty.
Foon → Ludum Dare Explorer → LD54 → StarDust
By geckoo1337
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD54 | Ever | |
| Overall | 114 | 4.09 | 30 | |||
| Fun | 254 | 3.82 | 30 | |||
| Innovation | 194 | 3.86 | 30 | |||
| Theme | 630 | 3.54 | 30 | |||
| Graphics | 6 | 4.75 | 30 | |||
| Audio | 131 | 3.95 | 30 | |||
| Mood | 4 | 4.61 | 30 | |||
Good game, it run well on my PC even if it old now. I didn't find the exit tough, I found the ball and two stairs but I can't arrive from the good for one of them. I didn't play Scanner Sombre but your game is pretty.
A visual super intense and interesting game. I like the games mood and the sound universe. The gameplay is simple and pretty fun. Overall a very well made jam game. Well done.
I liked the mood, although I may have abused of the right click painting, maybe I would should have tried to use only the left click to make it a bit more mysterious and having more to do. Can I ask how does the rendering work ? Does everything as a black texture and you paint/project in it ?
@thebmxeur Thanks for your kind words. As you can understand, I cannot explain how it works in a single post. I will share informations about this project soon - a clear explaination how it works. Stay tuned. Thanks ++
Absolutely amazing experience, which reminded me of Scanner Sombre. Incredibly well looking. And well optimised too; my computer didn't even break a sweat!
Nice mood. The visuals are awesome. Of course it reminds of Scanner Sombre but it is definitely really well done in such short time. I would have loved to have some more gameplay in there, though... some puzzles to solve or something like that. Or maybe there is something and I just couldn't find it? π
Great execution - even though it is "just particles", the art style is very cool, I really enjoyed exploring the sapce.
**Incredibly beautiful and mesmerizing creation**!!! I have to play more.. I played just a bit, so cannot comment much more. Will get back : ))) I assume - since there were no hints of any sort - that I "need to find the exit". In case that's not the case, I hope I can find out on my own when I play again : ))
Edit: Oh, you've said it's exactly "find the exit" in the description. Well.. that's what happens when there is a trully beautiful creation : ))) - we skim descriptions, then straight into the game! Some bolds can help :D
I played Scanner Sombre a while ago and enjoyed it a lot, I definitely appreciate replaying that experience, it's so weird how you scan a path and it's all a flat wall of dots and then you move a little and your brain starts slowly filling the gaps, something about that is so fascinating to me and I love it! the level design was nice, It felt good nailing those parkour steps, overall I enjoyed this a lot, really love the concept! did you implement the wall paint mechanics or is there some open source library for that? because if so I'd love to check it out!
creative stuff as always, keep 'em coming!
@0x-void-x0 Hello broβ. Thank you for your kind words. This is an URP project using VFX in order to display particles. Take a look at the main explaination by the Unity team [here](https://unity.com/visual-effect-graph#simulate-millions-particles). The renderer is really impressive. I use a tip in order to manage Vector3 arrays which contain a large amount of dust. So it creates some particle sheets - not swarms. For the color, it is relative to the player position. I really like the code to display dust using (of course) RayCasts. I am working on different algorithms which spray dust with strange curves or breaking lines. Donβt think that it was hard to develop this project. There is no light - there is no texture (nearly half of the work less). I used ProBuilder for the level design. In less than 3 hours I made the entire scene. Usually I prefer CSG Sabre for the level design, but it does not work correctly under the latest Unity version. I planned to write a post-mortem soon with the main parts of this project ++
@aweskybear said "***Some bolds can help***". Done :)
day 16 of rating :) - It's me! This was a very trippy experience. Idk if you used infrasound in that ost but I got really nervous and anxious, when the bass or drums kicked in I thought I heard someone run (which is one of my fears) and I started freaking out slightly. FANTASTIC atmosphere. I'm not sure if I was supposed to do this, but I jumped over one of the bars and continued with the game.
I love elegant innovative experiences like these. Great vibes, it was a real pleasure to paint through this landscape. Excellent stuff.
Very well executed Scanner Sombre entry! I very much enjoyed navigating the maze and found the way to the exit. I mostly used the right button scanner because I felt like the left one was a bit concentrated cone of particles to be much helpful. It was just about the right size for the content. Of course it would have been nice with some storytelling in the game, but that is hard to fit in with the limited time. One type of storytelling would of course have been to leave object that the player can discover while scanning without any need to text or similar narration.
If I had one gripe, it was that there seemed to be no, or almost no coyote time (allow jump just slightly after leaving actual ground) while jumping and that made me have to retry some obstacles. Fortunately not one of the later that was a really long sequence.
One idea that popped into my head when reading the quote upon completion was that it could be cool if the scans weren't driven by clicking but by voice input using the base frequency, volume and such to shape the scans.
Well, the game is like a wallpaper. The mood is very good, also the concept. My problem is with the level design. The jump mechanic is really bad. Despite this, good game overall.
This is a piece of art......Splendid. By the way, is there actually an exit or not?
@hidden61ade there is an exit. Thanks for playing ++
This is more of an experience than a game, which isn't a bad thing. The jump mechanic does feel really bad for some reason, it was hard to do the parkour bits. Very interesting entry.
@danyvk @pickydogfish Thank you for your comments. I really appreciate your feedback. I don't understand why you said that the jump event is bad. For the level design, I made what I could according to the time, but I agree with you - it must be improved. For the jump, I guess that it is a question of edge perception because of particle shaping. I have no problem reaching the next platform. Jump process has been tested. Have you noticed something in particular? Let me know please. Thank you for your help ++
PS : No matter what I feel, I will change the player controller code. Thank you ++
This is not the first time I see this kind of mechanic in a jam, but the execution is pretty good ! the level is quite long, and I felt the difficulty was quite well balanced, I felt a bit lost at first, but quickly found the next step after a bit of searching. The only thing this game lacks I think is coyote time, the ability to jump for a fraction of second after starting to fall, it would make the platforming a bit smoother.
Interesting, looks cool when you look at the trail you left. But this mechanic is something I saw in a Fundy's video about creating a horror mod.
@geckoo1337 Maybe the jump mechanic would be better if you implement a "falling delay" time. You know, this time the game allows you to perform a jump even if the raycast is not touching the floor.
The main mechanic of this game reminds me a lot about "The Unfinished Swan" :)
ΠΠΎΡ ΠΎΠ΄ΠΈΠ»Π°-ΠΏΠΎΠ±ΡΠΎΠ΄ΠΈΠ»Π°, Π²ΡΡ ΠΎΠ΄ ΡΠ°ΠΊ ΠΈ Π½Π΅ ΡΠΌΠΎΠ³Π»Π° Π½Π°ΠΉΡΠΈ))
ΠΡΠ΅Π½Ρ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»ΠΎΡΡ Π΄Π΅Π»Π°ΡΡ Π½Π΅Π²ΠΈΠ΄ΠΈΠΌΡΠ΅ ΡΡΠ΅Π½Ρ Π²ΠΈΠ΄ΠΈΠΌΡΠΌΠΈ, ΠΈ ΡΠΎΡ ΠΌΠΎΠΌΠ΅Π½Ρ, ΠΊΠΎΠ³Π΄Π° Π²Π½Π°ΡΠ°Π»Π΅ Π²ΡΠ΅ ΠΊΠ°ΠΆΠ΅ΡΡΡ Π·Π°ΠΏΡΡΠ°Π½Π½ΡΠΌ, Π½ΠΎ Π΅ΡΠ»ΠΈ ΠΏΠΎΠΊΡΡΡΠΈΡΡ ΠΊΠ°ΠΌΠ΅ΡΠΎΠΉ Π²ΡΠ΅ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π½Π° ΡΠ²ΠΎΠΈ ΠΌΠ΅ΡΡΠ°. Π Scanner Sombre Π½Π΅ ΠΈΠ³ΡΠ°Π»Π°, ΠΏΠΎΡΡΠΎΠΌΡ ΠΏΡΡΠΌ Π²Π°Ρ-ΡΡΡΠ΅ΠΊΡ Π±ΡΠ». ΠΡΠ·ΡΠΊΠ° ΠΏΡΠΈΡΡΠ½Π°Ρ, Π²Ρ ΡΠΎΡΠΈΠ½ΠΈΠ»ΠΈ?
ΠΡΠ»ΠΈ ΡΡΠΎ ΠΊΠ»ΠΎΠ½ Π΄ΡΡΠ³ΠΎΠΉ ΠΈΠ³ΡΡ, ΡΠΎ ΠΊΠ°ΠΊΡΡ ΡΠ΅Π»Ρ ΡΡΠ°Π²ΠΈΠ»ΠΈ? ΠΠ°ΠΊ-ΡΠΎ Π²ΠΈΠ΄ΠΎΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ/ΡΠΏΡΠΎΡΡΠΈΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ½Π°ΡΠ°Π»ΡΠ½ΡΡ ΠΈΠ΄Π΅Ρ? Π‘Π΄Π΅Π»Π°ΡΡ ΡΠ°ΠΌΠΎΠΌΡ ΠΌΠ΅Ρ Π°Π½ΠΈΠΊΡ Ρ ΡΠ°ΡΡΠΈΡΠ°ΠΌΠΈ?
A great entry with great execution, nice work! I enojoyed exploring and figuring out the world around me :)
@anya-voinova ΠΠ³ΡΠΎΠΌΠ½ΠΎΠ΅ ΡΠ΅Π±Π΅ ΡΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΉ. ΠΠ° ΡΠ°ΠΌΠΎΠΌ Π΄Π΅Π»Π΅, (ΠΈ ΠΏΠΎ ΠΌΠΎΠ΅ΠΌΡ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΠΎΠΌΡ ΠΌΠ½Π΅Π½ΠΈΡ) Π΅ΡΡΡ ΠΌΠ½ΠΎΠ³ΠΎ ΡΠ°Π·Π»ΠΈΡΠΈΠΉ ΠΌΠ΅ΠΆΠ΄Ρ ΠΌΠΎΠΈΠΌ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠΌ ΠΈ ΡΠΎΠΉ Π΄ΡΡΠ³ΠΎΠΉ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³ΡΠΎΠΉ, ΠΊΠΎΡΠΎΡΠ°Ρ Π½Π°Π·ΡΠ²Π°Π΅ΡΡΡ Scanner Sombre. Π’Π΅ΠΌ Π½Π΅ ΠΌΠ΅Π½Π΅Π΅ ΠΎΠ½Π° Π²Π΄ΠΎΡ Π½ΠΎΠ²ΠΈΠ»Π° ΠΌΠ΅Π½Ρ, ΡΡΠΎΠ±Ρ Ρ ΠΌΠΎΠ³ Π΄ΠΎΡΡΠΈΡΡ ΠΌΠΎΠ΅ΠΉ ΡΠ΅Π»ΠΈ. ΠΠΎΠ³Π΄Π° Ρ ΠΎΠ±Π½Π°ΡΡΠΆΠΈΠ» ΡΠ΅ΠΌΡ, Ρ ΠΏΡΠ΅Π΄ΡΡΠ°Π²ΠΈΠ» ΡΠ΅Π±Π΅ ΡΡΠΎ-ΡΠΎ ΡΠ°ΠΊΠΎΠ΅ - ΡΡΠΎΡ ΡΡΡΠ°Π½Π½ΡΠΉ ΡΡΡΠ΅ΡΠΈΡΠ΅ΡΠΊΠΈΠΉ ΡΡΡΠ΅ΠΊΡ. Π‘ ΠΈΡΠΊΡΠ΅Π½Π½ΠΎΡΡΡΡ ΡΠΊΠ°ΠΆΡ, ΡΡΠΎ Ρ ΠΏΠΎΠ΄ΡΠ°ΠΆΠ°Π» Π΅Ρ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ Unity VFX ΡΠΈΡΡΠ΅ΠΌΡ. Π― ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠ°Ρ ΡΠ°Π·ΡΠ°Π±Π°ΡΡΠ²Π°ΡΡ ΡΡΠΎΡ ΠΏΡΠΎΠ΅ΠΊΡ, Π΄ΠΎΠ±Π°Π²Π»ΡΡ Π΄ΡΡΠ³ΠΈΠ΅ ΡΡΠ½ΠΊΡΠΈΠΈ ΠΈ ΡΡΡΡΠΎΠΉΡΡΠ²Π°. Π― Π΄Π΅Π»Π°Ρ Π²ΡΡ, ΡΡΠΎΠ±Ρ Π½ΠΎΠ²ΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡ ΠΎΡΠ»ΠΈΡΠ°Π΅ΡΡΡ ΠΎΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ. Π’Π΅Π±Π΅ ΠΆΠ΅Π»Π°Ρ Π²ΡΠ΅Π³ΠΎ Ρ ΠΎΡΠΎΡΠ΅Π³ΠΎ. ΠΠΎΠΊΠ° ΠΏΠΎΠΊΠ° ++
First reaction: whajooooo this is cool! Second reaction: Waaait a minute: this isn't based on Gecko's patent pending C++ template project π
And I still find it cool! It makes sense once I moved the camera a bit. I was mesmerized by all the pretty colors that I forgot that there was an acctual exit. First I found the room with the big orb and I thought that that was the end. Then I read your description once again and learned that there was an actual exit!
I can proudly say that I found it π
This was a relaxing game. It makes you appreciate the level design a lot more. I can see this being expanded on with maybe items you need to get in the level to score points for instance.
Edit after reading comments: I agree that the jumping felt a bit floaty. But then again: I could make all the jumps, even with 7FPS (crappy Intel HD graphics 4000 here..). Also, like hidden61ade says: this is art.
@wouter52 Thank you my friend for your pleasant comment. You did it when others fell. I cannot say anything about jump code - too many players said the same words. I have to change it in the next release. For perf I have a GForce RTX 3060 Ti as a graphics card. I cannot imagine this project on an Intel HD graphics 4000. Just a nightmare for the player. Thank you for your contribution. Have nice day ++
THIS GAME ITS AMAZING! I can imagine how much work it took to make this haha. It's simple and relaxing and uses perspective really well. This is definitely an awesome game for days when your head is full, it would be an easy addition to my βgreat gamesβ collection on Steam.
@natano Thank you for your kind words which mean a lot. Soon I will post a post-jam version with many new features. I would like to create a full game using this first release. I wish you the best ++
As an Explorer-type player in Bartle's taxonomy, this is right up my alley. Made it to the end. The lack of coyote time on jumps made one part a little tricky - It's really noticeable when the platforms you're jumping from aren't sharply visible. (Since I can't see the precise edges of said platforms.) Very very pretty, an super enjoyable otherwise though.
@epb9000 Thank you for your feedback. I am working on the player controller. The post jam version is coming soon ++
The game hooked me! Its an super cool game idea and looked so nice!
Hey Geckoo! I decided to give my impressions in video form this time:
https://youtu.be/fpP6YZDCNAE
Incredible game, friend! Really enjoyed my time!
@trexxak Thank you for playing - and creating this video. I really appreciate your help. It means a lot. You are a good guy :) Usually I like watching people playing with my projects - trying to solve puzzles which I know. Soon I will release a post-jam version of my entry. Stay tuned. Again - THANK YOU ++