prora 2024-10-06 22:03
I forget to say, Shoot is used to shoot a switch.
Foon → Ludum Dare Explorer → LD56 → Chlorella Warriors
By prora
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 297 | 2.86 | 21 | |
| Fun | 243 | 3.05 | 22 | |
| Innovation | 206 | 3.17 | 22 | |
| Theme | 260 | 3.10 | 22 | |
| Graphics | 296 | 2.70 | 22 | |
| Audio | 257 | 1.96 | 17 | |
| Humor | 207 | 2.71 | 18 | |
| Mood | 265 | 2.85 | 19 |
I forget to say, Shoot is used to shoot a switch.
Neat puzzle game! Levels felt well designed (specially the first 3) and even though i did have to restart a few times, it felt fun trying to figure out how to reach the end without losing all my stamina.
Very nice that each level can be restarted super quickly as well and levels were not too long
I think it would have been nice for the player controlled bacterium to be a different color so that it's easier to recognize at first glance!
Good job and keep it up! <3
Good smooth gameplay. Sometimes little hard. :heart:
The puzzles are good. I had to think hard about a couple of them. I wasn't getting any audio, don't know if that's correct as you haven't opted out of audio. The graphics do their job of conveying the necessary info. I played until the end. I even went back to try that random teleporter with no exit in the final level. A solid compo entry. Good stuff :8ball:
Smooth game with clear puzzle mechanics. On map 3 i did not feel the rotated map adds a difference, it was i think giving unnecessary complexity.
A very creative puzzle game with some fun elements, but I just cannot get behind the graphics. Everything looks the same at a glance - a hodgepodge of differing levels of grey. It often took me a few seconds at the start of each level just to figure out where my character was. I think toning down the background tiles to be a more uniform grey color, plus adding some movement and color to the player character and important objects, would do wonders in increasing the game's readability.
Great puzzle game with smooth mechanics and well designed levels. Quick restarts are a plus. The simple pixel art is nice, but clearer visuals for the player would help. Overall, solid work!
Interesting, It was a challenge at the beginning before I figured out how everything works, but then it was a bit too easy as everything seemed obvious with only 1 way to solve, maybe adding some additional switches the player shouldn't shoot, so that it requires a bit more thinking.
WOW, an interesting visual idea, quite creative! The gameplay is also very simple and fun! You did well
The style of the game is pretty good, but it can be a bit difficult at times
pretty good, but hard for me, haha
A bit confusing, but once I figured out the mechanics I managed to play through to the end. Good job.
Fun puzzle game! Was pretty hard to figure out what was going on, I'd like to see it start with a bunch of small levels introducing each mechanic in isolation but you can definitely build a lot of clever puzzles with the mechanics you have!
I loved how all of the levels were in the shape of various creatures. While it seems like there's a lot of opportunity there with the game mechanics, I feel like all of the levels had pretty trivial solutions, so there wasn't much thought required to beat the game.
At one point when I tapped R to reset the level, it wouldn't reset the player position for some reason, and I got stuck.
Neat! I liked the levels being shaped like animals. I found the rotation of the level elements to often be a bit confusing. These levels were pretty satisfying to navigate but I found that they leaned on noise elements a bit too much to really qualify as 'puzzles' - I would highly recommend this talk if you'd be interested in looking into it more: https://www.youtube.com/watch?
Cute! We love to see a puzzle game. I think there's definitely potential to build more complex puzzles with these mechanics. Maybe consider some puzzles where there's multiple paths that the character could take, or multiple angles they could shoot the switch from, so that it's a little harder to see what the correct solution is. But you've got a nice range of mechanics here and it would definitely be cool to see an expanded take on this!