stmate03 2024-04-15 01:56
I will put up an itch.io page when I wake up, I'm really tired and need a breather
Foon → Ludum Dare Explorer → LD55 → John's Visage
By stmate03
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 241 | 3.22 | 29 | |
| Fun | 285 | 2.88 | 28 | |
| Innovation | 305 | 2.80 | 28 | |
| Theme | 236 | 3.32 | 28 | |
| Graphics | 196 | 3.37 | 29 | |
| Audio | 196 | 3.03 | 29 | |
| Humor | 82 | 3.50 | 28 | |
| Mood | 111 | 3.59 | 29 |
I will put up an itch.io page when I wake up, I'm really tired and need a breather
I like a courtroom visual novel and the visuals here were interesting! The music was really good and set a creepy tone. The story was easy to follow and the jokey answers were enjoyable.
The sound effect for the judge in particular (every time he spoke) was very loud and grating. I went back through a second time (since it was quick) to see if I could get convicted but they just wanted a repeat trial. :shrug: It would have been nice to have a little bit more mystery or something to make the story more compelling. But as far as setting the scene goes, you nailed it!
@mrwarranty Thank you, thank you! Indeed mayhaps my writing was a little on the simpler side, the gameplay was my lesser focus this time wanted something more visually compelling to not burn myself out further, as for the trial, there are different endings I think I will add a spoiler to the itch page for the 3 endings and clarify there are 3 endings
The scene was really well put together and I especially liked the overall graphics for the dialogue window. The dialogue gave me a few chuckles, but I do wish there was a little bit more gripping drama. Overall, it was an excellent way to spent fifteen minutes or so, though!
@owtuvammo thank you, thank you! Yeah I wish I had a few more hours to expand on the dialogue, I almost had to scrap/jam the game, however I appreciate you liked the visuals I spent far too much time on them :sweat_smile:
The contrast between the tongue in cheek tone, and the dark visuals and audio really work for me! I like the lighting and camera angles too. You were clearly focusing on the visual style and it payed off.
@noobman64 Thank you, thank you! I did indeed spend too much time on the visuals because I'm heavily burnt out from coding (as per I did most coding for a team of mine) so I wanted something simple but visually stunning (because I love to 3D model), actually this LD made me realize that I could just make very simple to code and play games but make nice visuals for interactive art pieces :thinking:
I loved the athmosphere good job!
@expiredcode Thank you, Thank you! I spent too much time on it because 3D modeling is my passion :sweat_smile:
I like it.
It is the funniest game this jam (so far).
@lestat Thank you, Thank you! Glad you found it funny, I wanted to add a good amount of comedy without fully breaking the heavy atmosphere, it appears my efforts were successful
Very interesting game! And a shocking amount of polish too! The fitting dialogue sfx for the different characters, the font choice, the bloody text background and figures lurking at the back of the courtroom - I am shocked this is a compo game! Well done!
@ugly-robot Thank you, thank you! Yeah I spent a bit more time making the visuals peak and the gameplay simple so I can focus on visuals... the code is far from polished but it's good enough to not crash, or bug out... wish I had that 6 hours from the start where I tried a way different and worse project... then I may have made the bad end animation better :sweat_smile:
Looks great, I liked the camera movement and the music gave a good vibe. The speech effects for the characters were a bit sharp, but overall it was good!
@vivid-hallucination Thank you, thank you! Yeah the character sounds were a bit sharp... I need to find better ways to create sound effects because I still refuse to use fresounds.org... tho perhaps I could use bfxr as I did before and do a little bit of premier pro sound editing :thinking:
Fun little visual novel! Love the general aesthetic, and this game has a generally good atmosphere overall. Especially impressive as a compo entry, good job!
Good work! I found the ambiance a bit to dark, and the sound effects hurt my ears a bit. Nice work with the dialog, I chuckled a fair bit playing through it!
Should definitely upload a cover picture
@thomas-gelman Thank you, thank you! Yeah I spent a lot of time on the aesthetics and went with a simple gameplay loop!
@daandruff Thank you, thank you! Yeah perhaps I should've raised the lights a bit, and people said the sound effects were a bit sharp... I will probably update a few things post-jam just so I feel satisfied with the end product...
@tolmera Thank you, than- wait what do you mean upload a cover? for the itch page? yeah let me see what I can do with that one...
Liked the whole atmosphere and there were some good jokes! :) One thing I don't like about these games that if I want to see every scenario I have to click through the same things a lot of times. :sweat_smile: Good entry, cheers!
@tudvari Thank you, thank you! Yeah Visual Novels have this issue and with my current system it would be quite a nightmare to pop to a random state (spoiler: I'm actually lying it's changing 1 number, but I plan to make a way better system for my future projects) and even if it was easy (which is it) there is no real way to easily tell you to jump to number idk 52 in the dialogue (there is but the visage system would break if you jump too far always ending in Neutral so then I have to let you define your visage too) so yeah sadly not much i can do with it for now :sweat_smile:
A well together put up story. Maybe you can expand upon it by adding new trials of other cultists in a full release? ^^
@zablas Thank you, thank you! now that sounds like an idea I can get behind... I been working on a way better more top of the line dialogue, cutscene, and movement manager, so maybe I will expand upon the world of John's Visage... there is a lot of positive reception so just maybe... (this time I will hold my horses or it becomes too big and I can't/won't do it)
It's a funny take on the theme. I'm disappointed there are only three endings, though. With the "accuse" option on the final dialogue I was hoping there'd be an ending where the witness is executed instead of the defendant.
@henk I'm going to break my format of always saying thank you, tahnk you first, because I absolutely get what you mean with the disappointment, that is actually a good idea! Issue for that during the jam was... I spent 6 hours on a different project and I just barely finished up the bad ending animations, and going into jam would've been a very bad idear for the game's size and setup, but possible for the post-jam version (if I get to it)