FoonLudum Dare ExplorerLD59 → Morse Fishing

Morse Fishing

By jonagamedev

View on ldjam.com

CategoryRankScoreCount
Overall2742.7518
Fun2842.3118
Innovation2023.0618
Theme1683.5618
Graphics2.6214
Audio2.5814
Humor543.3317
Mood2602.5618

Comments

hammeredzombie 2026-04-20 10:21

the ux made me rage quit

bonedaddy 2026-04-20 10:23

I think this is a cool concept, but you should really put some instructions on this page as to what you're supposed to do. Maybe even some hints on like what you can type in. I managed to get the guy to tell me to let him know when we're ready to dive, but putting in stuff like "OK" or "DIVE" didn't seem to do anything. I'd like to try it again when it's a bit more clear what I can do

nathanial 2026-04-20 17:32

Really interesting concept. The UX isn't obvious but works well once you know how it works. The game is pretty difficult. It took me 5 minutes and many "What in tarnations" to get him to go up. I imagine left and right would take me longer to get right.

mr-flower 2026-04-21 17:25

Man, can't believe I was baited into learning morse code, sadge. But really cool concept, I'm not sure what others are saying about the UX, maybe you just updated it and fixed the UX design, but the instructions on the side were very helpful. Decently fun for people that are willing to learn morse code on the fly, lol. Either way, good job on finishing it and putting something out there, that's more than what most people do. Keep up your pashions :D

crispypear 2026-04-22 08:36

Finally figuring out what in tarnation he wanted me to do was peak

camden-obertop 2026-04-25 03:02

that ain't no greeting now greet me properly

but in seriousness I was able to get past that stage after trial and error haha

bentglasstube 2026-04-26 04:49

I got tired of trying to guess what a proper greeting (tried hi, hello, yo, sup) was but the concept seems interesting. Perhaps so less subtle hints would make this more approachable. Thanks for sharing.

mizaless 2026-04-27 18:13

Good idea!

henk 2026-04-27 18:37

The game soft-locks for me after a bit and I'm not sure what triggers it. My first run (on the ldjam website) I managed to get the first two-star objective but the diving viewport vanished and I couldn't progress (maybe that's the win condition?). On subsequent runs (on the itch page) I couldn't even get that far because the diver simply wouldn't move no matter what I told him to do. More notes: - Since tapping out morse code is your core game mechanic, there should have been more effort put into making the game detect letters automatically. The fixed pause lengths were pretty painful, even after tuning the delay to match my natural tapping speed. - A fixed delay before I can start playing is frustrating if I've already played before. - Clicking the bottom of the screen to look back up from the button is not intuitive. I assume you're borrowing this from FNAF, but that game had on-screen prompts to make the controls more obvious. - Needing to click around to view the different things in general felt kind of pointless. There would have been plenty of room on screen to fit most of it. The reason FNAF had a modal UI was so that it could put jump-scares in the UI state transitions. - One of the two stars in the first level would sometimes spawn on top of the diver, collecting it instantly. It's probably best to simply not have the star positions be random at all. - The instructions mention "star" and "fish" commands, but stars are collected automatically so I'm not sure what those commands are supposed to do. - I fail a lot, so hearing the same jokey "what are you talking about" voice line gets old pretty fast. Replacing it with a sound-effect after multiple failures or rotating between multiple different voice lines would have likely helped.

tygrak 2026-05-02 07:30

"What in tarnation do you want me to do? I don't understand." x1000

Actually a really funny concept, it's so absurd. But playing it is so difficult! Honestly this is the hardest videogame I played in my life! :D

silentwander 2026-05-08 14:18

Morse code? It ties into the theme pretty well. For someone who's already good at it, it might play a lot smoother—but for people with zero prior knowledge, it's probably a bit too tough. The frustration is a bit too much at times. It's a bold attempt, and I hope you can find a better way to make it more accessible in the future. Overall, well done!