Foon → Ludum Dare Explorer → LD54 → Hunt for Emperor Littlefin

Hunt for Emperor Littlefin

By pincushion

Percentile
CategoryRankScoreCountLD54Ever
Overall3183.002111.126.0
Fun3202.822111.527.3
Innovation3422.53215.915.3
Theme2983.062016.927.2
Graphics3052.842110.623.7
Humor2532.07176.213.2
Mood2822.862011.426.9

Comments

jk5000 2023-10-02 17:28 ♥ 1

The idea is okay, and the game looks fine. The controls is a bit frustrating, and I did often ran into the walls. The game also needs sound effects and perhaps some music. Overall an okay little jam game.

brokenbridge 2023-10-02 18:06 ♥ 1

I actually liked the controls, even though I ran into walls quite often. Some visual variation would be nice, like some plants or clams. I kind of accidentally killed the boss fish and was surprised to win the game. As you said with a bit more polish here and there this would be a even better experience.

zirrrus 2023-10-02 18:45 ♥ 1

I really enjoyed the look of the environment. Kind of look like a magic eye thing. The walls were really the most dangerous enemy, the king eventually got stuck to me and was unable to do anything while I spammed the aoe attack. Cute jam game!

frogravity 2023-10-02 19:23 ♥ 1

I have vanquished Emperor Littlefin!

Anyway, the game was pretty nice - I enjoyed exploring the maze-like underwater caves. It was pretty cool that you managed to implement so many abilities in such a short time (although abilities 1 & 3 felt a bit broken). I also enjoyed the controls after getting used to them and stopped banging the submarine into the cave walls repeatedly. It was a bit confusing at times where I was supposed to go, and some sort of alert informing me that Emperor Littlefin spawned would've helped, but otherwise, great entry!

txomin 2023-10-02 22:21 ♥ 1

As other have said, the biggest challenge seems to navigate without hitting the walls too much. Luckily the ability 1 is pretty powerful so the enemies were not that frustrating. I liked the mood, the close camera helps the claustrophobic feeling, with proper SFX the game could be pretty scary! The cave textures are nice too. Nice job 👍

henk 2023-10-02 22:31 ♥ 1

I couldn't find items 1 and 4, so I killed emperor littlefin with the star shield :P. The damage from hitting the walls felt pretty unforgiving, but once I got the heal item I could just power through everything by spamming "3". Perhaps it should have had a cool-down like some of the other items? Sound and music would have really helped, I think, in addition to some more visual variation in the cave terrain. I like the 2.5D style, and the movement felt pretty solid, although it seemed more difficult to navigate diagonal passages than vertical/horizontal ones.

plepletier 2023-10-04 00:22 ♥ 1

I couldn't play the game well... the movement controls were stuck, and I kept falling to the ground.

dingbat 2023-10-04 10:24 ♥ 1

Honestly I thought the controls worked fine, really loved the exploration and design of the level and enemies. I don't think there was any audio but I think that would have really added a lot to the game. Some more feedback from taking damage and dealing damage would really help make the game feel better in my opinion. Overall great entry! nice job!

cam-moore 2023-10-11 17:11 ♥ 1

This game has a lot of potential, I hope you continue to build it up! Good job :)

funemaker 2023-10-14 17:53 ♥ 1

Nice, the controls did take some getting used to...but, I never found any of the weapon items...not sure if something not working or if I'm just terrible at it!

someone 2023-10-15 16:48 ♥ 1

Nice entry. I like the visuals of the tunnels, though they could have done with some extra clutter to break it up a bit. I win after finding upgrades 1, 2 and 5, then went back to find the other two. It was quite satisfying zooming around the tunnels, but that usually ended badly, at least until I got the heal upgrade. Upgrade 1 was powerful enough that I didn't need to use anything else.

bliny-lynx 2023-10-19 22:10 ♥ 1

The way the submarine spins when turning around is quite satisfying.

I'd want some clearer feedback on ability use (some light-up effect on the ability bar?), also sound effects would be nice. Also, some visual distinction on the areas would help exploration.

In the end, I vanquished Emperor Littlefin!