Stingy Seating by stevenjmiller 2023-10-05T21:35:35Z
I like these puzzle games with simple rules, but which are hard to come up with a solution. Got stuck a bit in level 8, but I will sure come back and try to solve it. Very cool game!
Foon → Ludum Dare Explorer → Users → BrokenBridge
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Compact Factory | compo | 298 | 3.10 | 2.97 | 2.63 | 3.31 | 3.37 | 1.67 | 1.56 | 2.84 |
I like these puzzle games with simple rules, but which are hard to come up with a solution. Got stuck a bit in level 8, but I will sure come back and try to solve it. Very cool game!
I really like the mechanics, pleasant graphics and the idea of your game. I just coudn't figure out what to do in level 2. I wanted to find a way to hook into the first wall, but my mashine either was pushed to the wrong side or I hadn't enough space at the top to build a "hook". I'm sure I did overlook something simple. I think I will come back at some point and give it another try. Good work nonetheless.
That's a nice little typing game. Sometimes the words are a bit hard to read. To get the plane not to crash, gives motivation to do well.
Took me 167 turns to beat. Force fields gave it a nice feel of pressure and therefore it fits the theme. Music and visuals were ok although the song got a bit repetitive after some time. Nice little puzzle game!
Really cool puzzle game, which makes you think about efficient placement and space usage. The visuals are appropriate, but by no means bad. Liked it quite a lot.
Very cool mechanic and interpretation of the theme. The compressing feels a bit fiddly at times. But I eventually figured it out and could make it to the end. Overall a very nice entry.
Got in in 104 moves. Also enjoyed it and found the art style was quite pleasing. I especially liked the graphics of the ui elements. The music is a bit repetitive, but good enough for a compo game. Found myself brute force the puzlles a bit too much, but liked it quite a bit. Well Done.
It's quite an atmospheric cave exploring game. I liked the dodge mechanic for the monsters and bringing back your gold was also quite satisfying. The music was simple but not annoying. Good job!
I like the concept. Very chill game with a pleasant art style and relaxing water sounds. A bit more variety in the puzzles would be nice. Maybe add some power ups or so. Overall it's a nice polished game. Will rate it when possible.
I liked the game vibe being a chef under pressure and have to handle the different ingredients. It unfortunately feels a bit buggy when sometimes I coudn't drag an igredient or they sometimes were gliching at the pot. But I think this has more potential and throwing stuff around could be a lot of fun.
I actually liked the controls, even though I ran into walls quite often. Some visual variation would be nice, like some plants or clams. I kind of accidentally killed the boss fish and was surprised to win the game. As you said with a bit more polish here and there this would be a even better experience.
Got to wave 26 in the 2nd try. I really like the redirecting part and that you have to make sure both lasers have a free path. Gets a bit hectic, but I think thats fair and gives room to get better everytime. Nice Work.
Very cool game. It's similar to my entry but yours is much more complex and clearer in its mechanics I think. But if you want you can give my game a try. As others mentoned the colors are very pleasant to look at and the music gives it a chill atmosphere. I wish I had more time to accomplish something similar to this. Good work!
I love tower defense games and this has such a unique twist on the genre and fits the theme perfectly in my opinion. Unfortunately I lost at the last wave, but I will certainly give it another try to find a more efficient way. Also the pixel art is very pleasing to look at. Good Job!
For me it's not totally clear what I'm doing wrong. I keep dying after some time. Music is great and art is suitable but there could be some indicators what to do(unless there are, but I'm not seeing them). Nontheless a nice game with some cool animations and a lot going on.
This feels very good and has a nice difficulty to it. The idea with the filament felt quite innovative and gives this space game an unique touch.
Quite atmospheric and calming game. Wanted to know where the lights are guiding me. The maze is rather big, but eventually reached the end. The text disappeared raher quickly for my taste and the game crashed at the end. But those are no big issues. Well done!
This took me a bit time to get into. Gave me a bit Hotline Miamy vibes. Overall it feels still a bit rough and I found it a bit unfortunate that you sometimes couldn't see the wall moving from your moving position (hope you know what I mean). But I could make it to the end and it was more fun than I first thought.
I liked the atmosphere in your game. These abandoned and dark office rooms have something unsettling to it. The combat against the robots could be a bit more responsive, but I liked the mechanics with the different types of energy(or what the bars are). It's surely not perfect, but something you can build upon.
@greytyphoon Thank you for your feedback. You are right, goals are something I really wanted to implement, but unfortunately I only had time on sunday, so time ran out rather quickly. And yes, it should say miners. Thank you for mentioning that. I will change it.
I like puzzle games with a clear and easy to understand concept and yours is one of them. I got stuck at one puzzle, but I will come back later when I got some sleep.