diadem-games 2023-10-02 18:08
Interesting idea, but I really missed a more concrete overall goal.
Foon → Ludum Dare Explorer → LD54 → Compact Factory
By brokenbridge
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 298 | 3.10 | 25 | |
| Fun | 297 | 2.97 | 25 | |
| Innovation | 336 | 2.63 | 25 | |
| Theme | 261 | 3.31 | 24 | |
| Graphics | 219 | 3.37 | 25 | |
| Audio | 1.67 | 16 | ||
| Humor | 280 | 1.56 | 17 | |
| Mood | 287 | 2.84 | 21 |
Interesting idea, but I really missed a more concrete overall goal.
Hello @brokenbridge :smile:
Nicely done, the game works perfectly, short but fun to play. I just think it need more description on the building, that's very complecated to understand which does what.
Good work overall :wink:
I liked the theme and the aesthetics.
I "lost" because I had no money, while I was producing some money, so it was kinda confusing. So next game I full on bank on money and only build goods later. Which I could do without resistance.
The concept is pleasant and I would keep-on playing if there was new and new stuff.
I liked the idea of placing ground tiles, maybe adjacency rules could be a nice addition in the future.
I guess one of your reference title is Factorio, if it isn't then go play it immediately! :-)
The theme and graphics was good and it worked perfectly fine.
It just the gameplay weird, especially with the money and how you lose when you can't afford any new buildings. But, from what I saw, there wasn't any limits to how long you can just keep the game running and stack up on money, making it pretty pointless.
fun little game, the gameplay loop is a bit rough but overall a fun few hours of just messing around building a factory :D
The variety of bonuses make it interesting to try to maximize efficiency. I still haven't found an optimal pattern. I think it would be entertaining for much longer if it had some milestones (produce x, place x buildings, etc.).
The placement is nice and smooth. The tooltips were very helpful, and I appreciated the optional tutorial.
Interesting idea and it was fun trying to optimise things. Though it didn't appear that you could remove things that you've already placed (even if it was at a loss). The fact that the selections each turn are random makes this even more annoying.
Good job in such a limited time, congratulations. I would like to play this game on my phone.
I love the aesthetic of your game. With a little music it could be awesome and relaxing. I made over 80 000 gold by just placing a lot of Depot. However I don't see how the space is limited in your game ?
compact factory.png
It's cute, but needs goals. Maybe after producing 1000 Goods the Power Plants in the random rotation get replaced by Giga Plants. Maybe you get an achievement for producing 1000 Goods under 5 minutes.
The Factory are boosted by adjacent drillers, but there are no drillers? Should it say Miners?
@greytyphoon Thank you for your feedback. You are right, goals are something I really wanted to implement, but unfortunately I only had time on sunday, so time ran out rather quickly. And yes, it should say miners. Thank you for mentioning that. I will change it.
Not bad, but gameplay seemed a bit bare, and it could have done with some factory sounds to bring it to life
Definitely a lot of potential here. I really liked the art style; I do think the game as is is a little bare, could definitely benefit from some sort of achievement/goal system. Overall though I like the concept.