jellycopter 2023-10-02 19:28
Fun sokoban game! The wall timing was great and making the close call dash to the ladder was perfect. I did waste a few turns button mashing, but overall great!
Foon → Ludum Dare Explorer → LD54 → Force Field Sokoban
By oller125
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 131 | 3.70 | 31 | |
| Fun | 122 | 3.70 | 31 | |
| Innovation | 225 | 3.26 | 30 | |
| Theme | 102 | 4.00 | 30 | |
| Graphics | 250 | 3.23 | 30 | |
| Audio | 162 | 3.26 | 28 | |
| Humor | 166 | 2.73 | 25 | |
| Mood | 139 | 3.46 | 27 |
Fun sokoban game! The wall timing was great and making the close call dash to the ladder was perfect. I did waste a few turns button mashing, but overall great!
Great use of the theme.
Good puzzles!
Super fun game. Having to factor getting to the ladder was definitely a good added challenge!
Took me 167 turns to beat. Force fields gave it a nice feel of pressure and therefore it fits the theme. Music and visuals were ok although the song got a bit repetitive after some time. Nice little puzzle game!
Nice looking game
Great game, The theme is respected in the form of the force field and it added a bit a pressure to the game. I like the puzzle's concept and the visuals of it. Great work!
Great game and puzzles, I really enjoyed the force field mechanics, really made every move count. My only suggestion would be to not count the moves where nothing happened (like trying to move into a wall made me lose one movement and I had to keep undoing). Besides that, it was really fun to play and the puzzles were really well elaborated. Good job!
I like the sound design, and the idea itself is very neat. The graphics were good, but It would have been nice to have some animation as well, even just a simple sliding movement when going around the board or when the force fields close in.
Total turns: 168
That was nice! A classic sokoban with an interesting twist. I like how you used the force field in some levels. As in, you can't do it like this because later on you can't go there anymore because of the force field.
Some critique: I would have liked a button that allowed me to undo a move. It's annoying I need to use the mouse for that. And I don't think it's fair that walking in a wall counts as a move.
A fun spin on the classic. Well done :)
Good puzzle design! One suggestion: when you move against a wall, it should not count as a turn because you know the next thing you have to do is pressing 'undo' - btw having undo on the Z key and restart on the R would have been a plus.
Looks nice and the puzzles are good ! Nice entry overall
I love the art of the game, reminds me of rim world. Cute puzzles , kinda missed turns but the game is great in general <3
Cool game, I took 166 steps total. My main suggestions have already been said (invalid moves not counting towards the timer and having undo bound to a button). I liked the interpretation of the theme and the forcefields added an interesting sense of urgency, though I would've liked to see it play into the puzzles slightly more, as currently it seemed that every puzzle was solved simply by optimizing move count. Granted, I don't imagine this being particularly easy to pull off, but something like a puzzle where there are two crates near the top of the screen and both goals are in the middle could force the player into pushing both crates down before filling either goal to avoid one crate becoming inaccessible, even though it takes extra moves to do so. Tangents aside, I thought the current puzzles were very enjoyable, great entry!
Like this puzzle game a lot. Appreciated the rewind feature. Took me a while to figure out that you could walk over the holes in the floor. A bit counter intuitive, but otherwise a great entry!
Nice implementation of Sokoban. With the enclosing forcefields you make sure levels are not getting repetitive nor too stretched out :) The music gets annoying fast, but OTOH you have music! Nice job!
I enjoyed this. A quick fun little puzzler. The music was a bit repetitive but other than that it was quite fun.
the accurate recreation of my thought process: "okay sokuban, so we push boxes... I don't really get the force field part yet... Ah I see 6 moves that's the limitation... *makes 6 moves* what was that sound? ah well seems like I can keep going *makes 6 more moves* OH THE RED BARS ARE THE FORE FIELD! Clever!" Very clever implementation of a classic sokuban game!
Good sokoban clone with a twist. I feel the difficulty curve could be better. R to restart would be great as well.
Good job! The puzzle was implemented well.
Great puzzles! Good job!
the game is very interesting, I liked it, the idea is good, continue at the same pace and you will become more professional