tad-i-guess 2024-10-07 01:53
This is REALLY neat. Such a fun idea to collect little guys who follow you, and I love the strategy and combat with the spiders. Very nice!
Foon → Ludum Dare Explorer → LD56 → Tinyzilla
By bernhard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 187 | 3.44 | 21 | |
| Fun | 133 | 3.47 | 22 | |
| Innovation | 141 | 3.44 | 21 | |
| Theme | 108 | 3.83 | 20 | |
| Graphics | 245 | 3.05 | 20 | |
| Audio | 199 | 3.00 | 20 | |
| Humor | 161 | 3.00 | 18 | |
| Mood | 239 | 3.02 | 19 |
This is REALLY neat. Such a fun idea to collect little guys who follow you, and I love the strategy and combat with the spiders. Very nice!
I like the idea in this game, mixing with real strategy and collecting tiny creatures. Very smooth to play with only the mouse. There is a problem with the music on the HTML version, she is played but jerky. Nice game, very well job.
It's very fun! The audio and the graphics are good.
Fun little game! Would love to see a version with some more fleshed out mechanics like finer grained control or maybe enemies with different behaviors that require alternative strategies
Clicking around feels really satisfying, not sure if it's the sound effect, the circle animation or the pretty smooth pathfinding but probably all. I died the first time because it didn't dawn on me that the little player guy had health and needed to be protected. Background hurt my eyes a bit but the character art has it's charm lol and that title screen spiral was pretty neat.
I liked this a lot, but boy was it difficult! I think it maybe relies a little bit too much on randomness, so that even without making any mistakes it seems like a bit of a coin toss whether you win. That said, maybe there was some element to the strategy I was missing.
tinies.png
I'm not quite sure how to beat the last level. From what I can tell I am generally following the best strategy -- getting all the eggs before engaging an enemy, making sure to only engage one at a time -- but the bugs in the last level just kill so many Tinies that it doesn't seem possible to have enough to kill all the bugs.
At first I thought each time a Tiny died it spawned a new egg, but I think what is actually happening is that the bugs dying spawns new eggs? In that case, it seems like on the last level I generally lose about 5 Tinies per bug and gain back 3, maybe? Except this ratio gets worse as the group of Tinies shrinks and can't kill the bugs as quickly (e.g. I think I quickly lost after I had ~17 left).
Is there some additional strategy for how to do the battles? It seems like if I could somehow keep the low-health Tinies from the front line, they may be able to live longer, which would help snowball through the final level. From what I could tell there wasn't a good way to micromanage them, but maybe I missed something.
Still, I like the idea of combat with a small army of little guys. I think the control scheme here is also kind of fun -- you can move both yourself and the Tinies by holding both buttons, and then let go of one to only move one of them. It just felt kinda good. I also think there was a nice amount of strategy even in the small amount of mechanics here -- it did seem better to me to pick up all the eggs first, and to try to isolate the enemies, and that's without having read the tips.
I also appreciate that there are *many* tiny creatures in this game. :smile: It makes the snowball effect of getting more powerful a lot more interesting than just seeing numbers going up, and I wouldn't be surprised if there are good ways to make better use of the army than I did.
@honey-pony Thank you for the great insightful comment! As @henk pointed out, being able to clear the last level depends a bit on luck, but I don't think it's that much.
You have to come into the level with enough Tinies so the levels before matter a bit, too. All levels have the same number of enemies with the same strength, so the total number of eggs is always the same. The enemies do an area-of-effect attack so it depends a lot on the angle of where the Tinies attack from. Of course it always is important that as many Tinies as possible are engaging a single bug at the same time. I sometimes try to get the Tinies to walk in a longer line in front of an enemy before engaging it, leading to a broader attack where everyone is involved. It also sometimes can be good to split the army up around a small wall to attack from both front and back, but timing that is tricky.
I played one round just now and got into the third level with 25 Tinies (had 30 after picking up the 5 eggs). In that level 10 bugs spawn each giving 3 more eggs. After defeating 6 enemies I still had 27 Tinies, though many at low health and I was able to finish the level with 19 left. TinyzillaLevel3.png
Though I have to say this time I got a great level layout which made it easy to divide the enemies and engage them one-by-one. I have had layouts that made the level basically unbeatable because there were not many paths to escape. In hindsight it might have been better with fixed levels, or at least forcing the generation to guarantee more pathways.
Oh, and to everyone playing the game and giving me a rating, thank you so much!! :pray:
Neat game. I think there's a lot of possibility for more depth in this. I liked the controls and how the Tinies moved a lot. I don't know if I should have done more micro attacking the enemies but I feel like there was no way to beat the game. I don't think I did anything wrong... Seeing that others beat the game, I guess that I'm just bad at this :D Anyway, I like the Pikminness of it and see the potential. Nice work!
Very fun to play, I love how Tinies move! Tried the game twice and tried to follow the advice, but I always got rekt in the third round. But maybe it's just a skill issue on my side, as I see some people were able to win. :) I love the sounds and the grass has a nice cosy feeling for some reason, nice entry!
Nice strategy game. I wish the tinies were stronger so I don't have to worry with their survival and could beat more enemies at once.