ollie-d 2024-04-15 03:39
Excellent soundtrack, and the assets are very effective for this style of game. I'm fairly sleep deprived so I was pretty bad at it haha
Foon → Ludum Dare Explorer → LD55 → Court Summons
By dishwand
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 46 | 3.98 | 27 | |
| Fun | 81 | 3.74 | 27 | |
| Innovation | 112 | 3.60 | 27 | |
| Theme | 105 | 3.88 | 27 | |
| Graphics | 51 | 4.13 | 27 | |
| Audio | 38 | 3.90 | 27 | |
| Humor | 46 | 3.83 | 26 | |
| Mood | 99 | 3.62 | 26 |
Excellent soundtrack, and the assets are very effective for this style of game. I'm fairly sleep deprived so I was pretty bad at it haha
I love the graphics a lot! The gameplay is fun, and I like the ways that you change things up and keep it interesting. If anything I think it's a little too easy, you can build up a really high timer pretty quickly. Still, awesome job! Good luck!
Hey you should put some screens up! The game's audio, visuals, gameplay & UX are all dandy, is a cozy chill "find-em", certainly deserves more attention!
NewCanvas3.png NewCanvas2.png
@ollie-d thank you for playing, i'm glad you think the assets worked well :)
@warren-fisher argh, I committed the cardinal sin of not adjusting the difficulty correctly! thank you!
@themaskedman thank you for the recommendation! i've been totally burnt out post-jam, so i'm finally getting around to doing anything with it haha.
I'm a sucker for anything Wii so I love this take on Find Mii! Super well executed and the graphics are clean and clear. Nice work, one of my favs so far!
Neat idea, but some of the clue eventually got really hard to tell, like the movement speed was hard as some of them were getting stuck in a corner not really moving.
Great job with the graphics. UI was fun and the little guys are well done. Mechanically wasn't for me and I did find the "Speedy guys" really frustrating, a couple times they would either get stuck pushing against a group of guys or in a corner not really moving. Solid work overall!
@gus-goucher glad you enjoyed it!
@azure-drake totally agree! proper AI navigation would have fixed this but it was a bit too much of a time sink
@davidd thanks for giving it a try!
[double post]
Wow, very very good! And that's a Compo game ?!?
The game is very fun, very good idea of that court summoning. I almost failed Act IV but managed to survive with a dozen seconds left with some super quick and lucky final summonings :D The graphics are very good, the audio is fine too (if a little low on volume for the music) and it plays very very well. The dark city stages are super tough, sometimes you need to find the correct ear or eye shape and these little buggers simply would not turn to face the camera ^^
Very fun game, I had a very good time. Congrats!
Very polished game, again! I like all the visuals and sounds you've done, they fit together perfectly. The different stages give nice variance.
EDIT: Adding accessibility option for a jam game is always appreciated.
Good work!
Great to see someone going the "court summons" route. The game looks great and very polished. I wish there were other distinguishing features beside color and horns, as some of the darker colors were hard to tell apart. I also didn't like playing in a tiny window on my 4k screen. A fullscreen option or some kind of scaling would be great.
Nice high quality game, really enjoyed it!
I'm interested how the direction of AI movement is chosen for each NPC. If the direction is random, I would suggest to try to manually design routes of NPCs in open spaces, closing all movement into a cycle (for example), so you could make more complex situations that the player has to detect. Because right now NPCs collide with each other and stare at walls randomly. An NPC staring at wall is a part of puzzle, of course, but it seems to me that you should try to take control of the puzzle to be able to create more complex and interesting levels.
Anyways, congrats and good luck on this project!
@linky439 thank you! hehe, mixed the music a little low since i was a bit disappointed in how it turned out.
@coderaurus thank you for playing and noting the accessibility option!
@flying-dog-fish yeah, totally understand the small window thing. i intentionally designed the game at a lower resolution, and halfway through the compo i was like "wait a minute this is way better suited for higher resolution". thanks for playing!
@asatrain the answer is "not very intelligently" ;) there is basically no pathfinding, hence all the collisions. would have loved to add it with time. thank you!
Reminded of my old Where's Waldos as a kid. Very fun matching system here. The humor really shown through. Great accomplishment in just 48-hours, well done <3
The different mini games based on the "where wally" is a great idea and works with the theme, plus there is a mini story going along! Act IV is a really nice addition, it's probably easy-ish to make but adds a lot to the experience by ending on a high/surprising note (so that's really worth the dev time probably). Congrats on this very complete game!
This game felt very polished, fun, and funny :) One small thing I found missing is that the game over screen on endless mode doesn't show our final score.
Very impressive adding accessibility settings in a game jam, big kudos there. Some proper chaos once the dudes started to walk around haha. Love this style of games and the art style is really cute. Great sound effects and music too. Great submission! P.S. Just curious, are the models randomly generated through code?
@digitaliliad thanks for playing it on stream! you're doing a great service to the community
@yorsh glad you liked act 4!! thanks for playing :)
@wendel-scardua good catch!! i totally forgot to add that
@eric-nguyen thanks for the praise!! there's a couple base models, a texture atlas for the albedo and eyes, and randomized horns. so the models are randomized through code but pretty naively.
Cool compo entry! :)
There were some problems with loading the web build. At first, the progress bar went to full, got replaced by the loading circle animation and got stuck there, repeatedly printing in the console: ``` still waiting on run dependencies: dependency: wasm-instantiate (end of list) ```
After a few refreshes, it added another error before those: ``` Loading failed for the \