@kanity Rollback's intended, there are even a couple notes, both in game and in the game's description above that you can use rollback to your advantage to dodge poor balancing or alter your levelling decisions : P
I use rollback to dev/debug all the time, on many projects, VNs or crazy ones like this one. You just gotta be aware of it and write your game logic in such a way as to make the most use of it.
HoMM vibes are **THE** warmest compliment possible, thank you. I do certainly see this myself: clash-like games (can I call this "genre" so?) usually have longer lanes, more troops-on-screen, but this game has that weird feel of Disciples/HoMM in that its quite compact. With some brainwork put into it, I think **it can get even closer to these kinds of games**, which is a based prospect.
The story is Uwe Boll's rampage laced with a lulz-first assortment of baneposting, anti-maskers, other memes & jokes so... You haven't really missed much. If I'd taken this more seriously, it'd be ridiculously more grimdark though, so perhaps the fact that I didn't is for the best.
As for arts, well here's my [artstartion](https://www.artstation.com/themaskedman) and [deviantart](https://www.deviantart.com/kostucha616/gallery) pages. It looks a few orders of mag fancier than this game, but I simply can't draw the dark-shiny-metal style stuff fast enough. That's actually **my main takeaway** from this whole jam thing: gotta learn to do that, which will involve figuring out core stylistic aspects that make it what it is, ways to streamline production stages, blah blah blah...
Thanks for playing the game! Glad you enjoyed it and left a bunch of stars. I think your rating just tipped me over twenty. :3