themaskedman 2024-04-16 18:23
Couldn't load project data at path error :'C Looking forward to play, desc's cozy!
Foon → Ludum Dare Explorer → LD55 → Resurrection Bar
By twoe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1193 | 2.60 | 21 | |
| Fun | 1171 | 2.52 | 21 | |
| Innovation | 1020 | 2.86 | 21 | |
| Theme | 604 | 3.65 | 21 | |
| Graphics | 896 | 3.17 | 22 | |
| Audio | 1.80 | 15 | ||
| Humor | 840 | 2.57 | 21 | |
| Mood | 1123 | 2.73 | 21 |
Couldn't load project data at path error :'C Looking forward to play, desc's cozy!
Yeah just like @themaskedman, I couldn't load the game myself too.
Screenshot 2024-04-16 165706.png
The game is broken, I think you forgot to upload the .pck file associated with the executable :(
Oh no! I'm new to making games so I wasn't sure how to export everything. I'll see if I can re-upload it with the .pck file.
The game should be working now @davidkbd @gabrimer @themaskedman, thanks for the heads up
Hi. Unfortunately unable to play your game :( I downloaded it, opened the .exe, waited a minute, but the screen stayed black. No music, loading bar, or anything to indicate it was doing anything. This is something that happens to Godot games sometimes. Some people can run the game, but others never get past black screen. I once downloaded a game other people in the jam were able to run and loved, but I never got past a black screen with music (so this game might work for other users). Unfortunately, I am not a Godot user, so I cannot give you any suggestions, but I am sure other users might have some ideas.
P.S. I am on Windows. Hope you can get the game working, because it sounds really fun :)
@kobato-games Thanks for letting me know, I'm not sure how to fix it really as I'm pretty new to Godot myself. I tried the game on another computer and it worked fine, so hopefully it's not a common issue.
I like the concept a lot. Unfortunately I was never able to put a 2nd element in the cauldron, I don't know if I'm doing something wrong :/ Loved the ouija table, we incorporated a similar idea in our game ^^
Seemed like a really good idea! Had a couple issues though, I couldn't find one of the items that I needed. It was the spoon, didn't realise you had said you need no item in had, that's on me. Really loved the ouija board for finding out what was needed to summon someone.
The other issue was where to stand to be able to put stuff in the cauldron. Maybe it was just being a bit weird but i found i had to stand to the bottom left of it to be able to input items.
Other than this stuff game was really cool and I did enjoy it!
Congrats on completing you entry! I had some fun playing your game :smile: I like the bar concept! I felt like orders are a bit tedious to complete: using the ouija board is an interesting concept but I think I would have made it faster to get to it, like clicking directly on customers for exemple.
I think I had a bug with the chanting action, I couldn't complete it on the circle even though I didn't have anything in my hands.
Edit: Btw, you can disable the audio category in voting as you don't have sound in your game (that I could hear at least), so that you're not rated in this category :wink:
Good work on your game!
It fit both to the right corner and to the left, which just did not fit, and the name did not want to be entered. But the witch is cute)
Really love the idea, and the artwork was really good as well, good job!
The idea is interesting, but I would like to see more detailed instructions inside the game. Moreover, it is not clear what some symbols mean.
I like the concept here but I had a lot of trouble figuring out how to execute the necessary actions to accomplish what I was supposed to do, and I think I might have gotten soft-locked on my first summon attempt (or I just wasn't finding the necessary triggers). The game did run for me no problem although it went fullscreen without actually displaying on the entire screen, just the upper left corner.
It is so sad that there is no web version of the game. As far as I can see, it was made with Godot, so that, it is pretty trivial to export her into HTML5.
Fun concept! The controls were way too obscure however, and I had a hard time figuring out how to put items inside the cauldron. Would benefit from some more ingame prompts!