FoonLudum Dare ExplorerLD55 → Arrow Summoning

Arrow Summoning

By sepci0

View on ldjam.com

CategoryRankScoreCount
Overall3.254
Fun3.004
Innovation3.254
Theme3.254
Graphics3.004
Audio3.004
Humor3.004
Mood2.754

Comments

namespacev 2024-04-14 18:01

Fun design.

Could use some tweaks to make it read easier. E.g put orders and demon storage in a table where each row is for a type. So its easier to se what is missing in each order.

And use color changes for selected summon type (row) and missing/completed order parts.

But core loop works nicely.

themaskedman 2024-04-24 05:28

Hey that's a cozy game! The UI elements were spaced too far to the left & right: would be chill-er if I didn't have to glance left & right to mash thru it. Other than that, very stmooth UX and nice visual repr. Well done!

Some sort of a "downtime" between the actual "runs" (such as narrative bits/upgrades or whatnot) would improve it considerably I think.

I also suggest you go and thank that SOMEONE who told ya to go compo :P I believe compo's the :muscle_tone1: and you've just proven me right once again hehe

Well done!