Fun design.
Could use some tweaks to make it read easier. E.g put orders and demon storage in a table where each row is for a type. So its easier to se what is missing in each order.
And use color changes for selected summon type (row) and missing/completed order parts.
But core loop works nicely.
Hey that's a cozy game! The UI elements were spaced too far to the left & right: would be chill-er if I didn't have to glance left & right to mash thru it. Other than that, very stmooth UX and nice visual repr. Well done!
Some sort of a "downtime" between the actual "runs" (such as narrative bits/upgrades or whatnot) would improve it considerably I think.
I also suggest you go and thank that SOMEONE who told ya to go compo :P I believe compo's the :muscle_tone1: and you've just proven me right once again hehe
Well done!