svenerik 2024-04-15 16:50
Any hope for linux build with godot, if it isn't too much trouble? Somehow Wine didn't execute it bah!
Foon → Ludum Dare Explorer → LD55 → Summoners Rift
By vilmantas
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 317 | 3.81 | 26 | |
| Fun | 298 | 3.77 | 26 | |
| Innovation | 766 | 3.17 | 25 | |
| Theme | 972 | 3.11 | 24 | |
| Humor | 628 | 2.95 | 26 | |
| Mood | 171 | 4.04 | 26 |
Any hope for linux build with godot, if it isn't too much trouble? Somehow Wine didn't execute it bah!
@svenerik Uploaded a Linux version. Could you try to see if that one works? Never built anything for Linux so I can't tell if it's good. :pray:
I really enjoyed it, it was fun. Liked the concept of the game.
Such a game can already be published in stores!)
@bassilij Thank you for the comment! Appreciate the feedback :bow:
Simple, but addicting game, love it.
it's very fun and creative, it has its own atmosphere, I like it
Very fun :)
Very fun!
Super sticky game, I really liked it! However, I did not understand how the game jam theme was used hereš„°
Such a cool idea with a well executed atmosphere. Loosing instantly on dropping one item felt a bit rough tho :sweat_smile: .
I love the mood set here, with the eerie music and bloody walls. Its perfect. I also found the puzzle of trying to lob fruit at just the right power to bump them together to be rather tense and exciting. I really got into the flow of things there for a bit. I wish I could access the shop mid summoning session. I never got to the watermelon stage as I would have to keep dying to upgrade. Overall great experience.
Thanks a lot you all for trying it out :bow: !
I appreciate the feedback a lot!
The concept was really neat! Throwing fruits into a summoning bowl and watching it morph into even bigger fruit was actually more fun than I initially anticipated. Fruit getting bigger was a stroke of genius. The controls were kind of tough to get used to at first, but I got the hang of the game pretty easily, managing to play 7 minutes in a row. Serious music and gruesome scene made the whole thing surreal which gave me a good giggle. Well done!
Fun game, ended up replaying a lot! There's something about the fruits getting mixed multiple times that made it very satisfying. Good entry!
That was fun, reminds me of that one mobile game about combining fruit but in 3D. Love the creepy aesthetics and the eerie music. The game was a bit laggy on my computer but I was still able to play.
I'd say the mood is the strongest part of the game, there's a real hypnotizing vibe to it. Good job on delivering!
This was super fun! I can see your inspiration, but the game adds an interesting, unique twist to the idea. The music and sounds fit really well too. Really nice game, well done!
Imagine you arrange some delicious pizza topping and then you accidently perform a ritual that makes a demon replace your topping with pineapples ._____.
Always love variants on the suika concept. The vibes and visuals are great! I think gameplay wise though, having the launch be a held and release method makes it a little too hard. I think instead letting the player have a visual ark and click to throw along that ark would still give plenty of challenge with the physics, but prevent cheaper deaths caused by accidentally letting go too early or late and throwing the ingredient off the bowl without it even interacting with the other ingredients. A great base though for a potential full game!
A little too addictive if you ask me. These kinds of games just suck me right in not gonna lie.
Nice recreation of suika game, I think there's a missed opportunity of using more appropriate objects that fits the background but overall it's pretty good, the addition of the shop is a nice touch
**thirty seconds until minions spawn**
jokes aside, cozy game. I don't really dig that kind of gameplay, but the rest of it is base: vibe, visuals, audio, controls/ux, *the atmosphere* of being a poor lonely summoner chef locked in his cagie to work... It's art.
Very cool, the graphics are great! Not gonna lie, I ended up just throwing as many vegetables as fast as I could without much strategy so I could get the upgrades faster :D Maybe a more interesting shape of the bowl would make careful throwing more important?
Thanks for the feedback :bow:
I'm definitely thinking of adding different bowls to this that would affect the gameplay, but that was definitely outside of the scope for the gamejam.
Thanks again for the kind reviews and that you took your time to play this :bow: