FoonLudum Dare ExplorerLD55 → Cardmageddon

Cardmageddon

By Ricoshade, KeagsDup and thefruckets

View on ldjam.com

CategoryRankScoreCount
Overall9243.2623
Fun11222.7623
Innovation5273.4223
Theme5913.6623
Graphics7363.5023
Audio6543.0222
Humor8262.6022
Mood7533.4022

Comments

bex2499 2024-04-16 10:33

I really love the concept of summoning cards! it's like first person slay the spire. very cool concept. its a little mechanic light at the moment. but that totally understandable considering the time constraints. really well done!!

dandee 2024-04-16 10:44

Love the card transtition to the summon, epic work lads!

elvnish 2024-04-16 10:44

the animations are really cool and the pickups work well! though when i died and started over, i couldn't pick up the pick ups that i had used in the first run.

raees 2024-04-16 10:53

Animations of using cards was hella cool! A hit indicator would help because currently didn't feel like i was hitting anything. also think the floor tiling was too big. making it tile smaller would've looked better. overall good job!

limerish 2024-04-16 11:06

i love the concept ! I was just a bit confused as to why the male and female options were in accessibility, I'd say that's more customization (Masc or feminine would be better labels too imo) but overall the animations were adorable and the setting being a dungeon was so sick. good job gang !

fabighindaru 2024-04-16 12:35

Very cool concept and scope! I'm going to be honest, the voice lines were a bit unsettling, I'm pretty sure you guys didn't want that though :p . "Ahh! A new card!". It was also kind of unexpected to be as small as a brick, made the enemies much more intimidating.

The visuals were very good and I enjoyed the cards a lot. Great job!

raimondosenpai 2024-04-16 12:39

Amazing work of animation, our game is similar in concept, but we couldn't make animations in time. truly well done guys.

dekara 2024-04-16 12:46

Hey cool game. More on the Concept side of things. But the concept is really cool. Awesome Anomations for the time period. And I liked to be some kind of mouse sized character. :D

footlettuce 2024-04-16 19:12

Seriously well done, guys! You were very ambitious - it's a huge map with a wide variety of enemies and spells, but you managed to pull it off! Your special effects, animations, and models are superb, and the overall card-to-3D idea is genius!

My doctor has medically diagnosed me with "Skill Issue". For that reason, I agree with @raees about a card indicator, but only for showing one card at a time (probably the closest). My only big glitch was that every playthrough I did, the enemies attacked me facing backward for some reason, so I now have trauma of giant looming zombie cheeks.

tishey 2024-04-16 20:23

Absolutely stunning modeling and graphics, sets the theme really well. I love the aesthetic of using the different type of weapons. I love how the weapons animate itself into the game world. I love the UI. Fell this could be taken somewhere with a good story line

lestat 2024-04-17 00:55

I liked the card summon a a lot.

I wondered why the enemies had no face but then I saw one turned around. It seems the walk animation is wrong 180ยบ.

andruid 2024-04-17 13:34

I really like the concept. I think you can make a very good game with it and you probably should! P.S.: I forgot to say: I absolutelly love the name!

footlettuce 2024-04-17 14:54

Edit: That was a quick fix! You guys solved the glitch in less than a day and uploaded the fix to Itch! I am super impressed!! Beautiful game, and clearly a hard-working team!

beautiful game.png

themaskedman 2024-04-19 22:26

That's a level of normal map depth I can get behind. :muscle_tone1:

Cozy concept, although it felt kinda weird getting into the rules: the cards respawn, the cards can be used to cast certain spells, *and your goal is to collect all the diff cards*, that felt kinda mind-boggling to bother with so I just walked around appreciating goblin giants & casting random stuff. Oh cards spinnin' also made me waltz around in circles to read descriptions here and there. :3

Given more design werk (and ALOT less spacious dungeon? Barony-like? please? feels like I'm an ant!) I can see this being sth quite interesting to play. Perhaps even **toss in a deck mechanic** :boom:

Great work!

jamie-whitmarsh 2024-04-20 21:52

I like the concept - it did make me a little motion sick, though!