FoonLudum Dare ExplorerLD55 → Dungeon on Demand

Dungeon on Demand

By thepelranthean

View on ldjam.com

CategoryRankScoreCount
Overall2.254
Fun1.754
Innovation1.754
Theme2.754
Graphics2.754
Audio2.503
Humor2.254
Mood2.254

Comments

manabreak 2024-04-15 12:11

Nice to see 3D games here! The rotation point was a bit off; I had to imagine the player to stand a bit to the right and down from where it actually was. Also, the goblins sometimes spawned on the other side of the door, but I could still whack them through it. :D

mertol 2024-04-15 12:18

I am on Mac, so I couldn't play your game. But I liked the low-poly characters :)

coderaurus 2024-04-15 12:56

Interesting idea. It could work with little more meat on the bones. What plans did you have for it? I feel in this state it could've used some sort phases for the doors, like "spawn X and then slay Y" or "slay X in Y time". Sadly there was not a whole lot to explore, as promoted.

I do like the models.

Good job!

ugly-robot 2024-04-15 14:08

Wow! Wait, you made the goblin, character, and audio? Those were great! Do you just have a trumpet and bells at your house? Sorry you didn't have time for more content. Thanks for submitting!

thepelranthean 2024-04-15 23:01

@ugly-robot The audio is sample derived. So no, I don't have a trumpet (😢).

Admittedly, the audio for this submission is skirting the edges of "derived content", so I'll go ahead and disable scoring for audio. Thanks for the friendly double check.

thepelranthean 2024-04-15 23:07

@manabreak I love 3d too! Now that I've started, I find it hard to go back to 2d. The movement mechanics definitely had a rotation glitch; I didn't have time to chase it down though. Thanks for giving it a try!

@mertol One of these days I'll have to figure out a Mac build for ludum dare games. I'd you have any suggestions for a Windows user, I'd love to hear them. 🙂

@coderaurus Definitely lacking meat. 🍖 I'll have to add more of that in future work. Thanks for the ideas.

mertol 2024-04-15 23:11

@thepelranthean Me and lots of other developers exported a webgl version, uploaded to itch.io and publish the link here. Otherwise it is not possible to export for Mac.

thepelranthean 2024-04-17 00:22

@mertol I'll have to take another look at that then. I'm using Unreal Engine right now, and I believe they disabled their webgl build target a few versions ago (4.6 perhaps?). Thanks for the recommendation!

themaskedman 2024-04-24 05:23

Cozy models & anims, although I didn't get the premise :< Walk around, summon guys & kill em to open doors? Kinda weird.

thepelranthean 2024-04-24 23:26

@themaskedman Yeah... it is kinda weird.

I wanted to play with the idea of a dungeon where you summon the monsters, but needed a reason for you to do that. (After all, who likes goblins?) Opening doors seemed like one of those good, old, timeless gamer motivations - so I used that. :slight_smile:

Thanks for trying it out!