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Dungeon on Demand
Dungeon on Demand
By thepelranthean
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.25 | 4 | |
| Fun | | 1.75 | 4 | |
| Innovation | | 1.75 | 4 | |
| Theme | | 2.75 | 4 | |
| Graphics | | 2.75 | 4 | |
| Audio | | 2.50 | 3 | |
| Humor | | 2.25 | 4 | |
| Mood | | 2.25 | 4 | |
Comments
Nice to see 3D games here! The rotation point was a bit off; I had to imagine the player to stand a bit to the right and down from where it actually was. Also, the goblins sometimes spawned on the other side of the door, but I could still whack them through it. :D
mertol
2024-04-15 12:18
I am on Mac, so I couldn't play your game. But I liked the low-poly characters :)
Interesting idea. It could work with little more meat on the bones. What plans did you have for it? I feel in this state it could've used some sort phases for the doors, like "spawn X and then slay Y" or "slay X in Y time". Sadly there was not a whole lot to explore, as promoted.
I do like the models.
Good job!
Wow! Wait, you made the goblin, character, and audio? Those were great! Do you just have a trumpet and bells at your house? Sorry you didn't have time for more content. Thanks for submitting!
@ugly-robot The audio is sample derived. So no, I don't have a trumpet (😢).
Admittedly, the audio for this submission is skirting the edges of "derived content", so I'll go ahead and disable scoring for audio. Thanks for the friendly double check.
@manabreak I love 3d too! Now that I've started, I find it hard to go back to 2d. The movement mechanics definitely had a rotation glitch; I didn't have time to chase it down though. Thanks for giving it a try!
@mertol One of these days I'll have to figure out a Mac build for ludum dare games. I'd you have any suggestions for a Windows user, I'd love to hear them. 🙂
@coderaurus Definitely lacking meat. 🍖 I'll have to add more of that in future work. Thanks for the ideas.
mertol
2024-04-15 23:11
@thepelranthean Me and lots of other developers exported a webgl version, uploaded to itch.io and publish the link here. Otherwise it is not possible to export for Mac.
@mertol I'll have to take another look at that then. I'm using Unreal Engine right now, and I believe they disabled their webgl build target a few versions ago (4.6 perhaps?). Thanks for the recommendation!
Cozy models & anims, although I didn't get the premise :< Walk around, summon guys & kill em to open doors? Kinda weird.
@themaskedman Yeah... it is kinda weird.
I wanted to play with the idea of a dungeon where you summon the monsters, but needed a reason for you to do that. (After all, who likes goblins?) Opening doors seemed like one of those good, old, timeless gamer motivations - so I used that. :slight_smile:
Thanks for trying it out!