bitluderrb7804fr 2024-04-14 14:46
Yay, it took a while, but I did it! :) Card game part was fun...but not sure I understood how the dating part even worked.
Foon → Ludum Dare Explorer → LD55 → Lonely Hearts Demonology Club
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 337 | 2.71 | 21 | |
| Fun | 324 | 2.63 | 21 | |
| Innovation | 238 | 3.07 | 21 | |
| Theme | 112 | 3.84 | 21 | |
| Graphics | 333 | 2.44 | 21 | |
| Humor | 192 | 2.73 | 21 | |
| Mood | 255 | 2.97 | 21 |
Yay, it took a while, but I did it! :) Card game part was fun...but not sure I understood how the dating part even worked.
Hey I've just finished test your game and it's a pretty good one. Good music, nice storm effect, fun gameplay even if quiete hard to understand at the beginning. In my mind the only problem was the difficulty which was for me a little bit to easy
Not sure I understood the concept, I think some good visuals with instructions would go a long way!
Had a lot of trouble figuring out the concept of the game. The card game part took a few turns to actually figure out but it was a bit of fun! The whole dating side of the game is still very confusing to me and I had trouble figuring out the relevance of it. A couple minor fixable things I had concerns about is that the audio is really heavy on the bass, and the flashing between turns is quite jarring.
It took me a minute to understand this game, but after I did I really enjoyed! Reading the details in the intermissions was fun and I found the music really calming and nice.
Definitely took a minute to figure out, but it seems neat! I like the vibe, good music, good visuals. Maybe some more clear instructions in the future?
Took a while to figure something nice music
Pretty neat game! Had a little trouble at first grasping how it worked, and it didn't feel like there was honestly all that much strategy involved towards, winning, but I had a fun time with it! Really fun concept!
The help didn't really click for me until I played for quite a while, but I definitely like the music and general vibe.
A little too hard to see the small text. I was not quite sure how to play I wish there was a tutorial even if it was just a text format.
Cool to see card mechanics! I didn't mind clicking around a bit and discovering how it worked - fun moment was when you realise that "666" is the max. Then it's like a game of attrition, trying to max out each card type. Kept having the decision: "Do I try and add to THIS type because it's behind, or that type because it's a 6?".
Potential next steps: maybe something that stops the end game dragging on, eg: recycling or mulliganing cards, because I found myself "skipping" a lot at the end simply because none of the cards helped.
I liked the music and the intermissions were cute.
It was a difficult battle of attrition once the demon showed up and I'm not sure how I was meant to fill up nodes enough to win at that point.
+ The idea and title were really good. The concept of mixing summoning with romance really drew me in. + The piano music was pleasant and stopped me from quitting when I got frustrated.
- There was way too much going on text-wise at any one time. Very overwhelming for the player. - The intermissions had too much text on the screen at a given time. Maybe show one date at a time with simple visual representations, to help connect to the characters. - The rules were pretty unclear at first, and after reading them two or three times I realized that we're just trying to beat the RNG. - There really isn't much strategy here, since the cards don't stay in hand from round to round. Pick the highest value you need every time and just hope you get the right types.
+ The animation on the demon at the end was nice. Visuals (minus text) were good.
Overall, a solid effort and I know you had some good strategy mechanics going on. I just don't think they're accessible enough and ultimately don't bring enough depth once the player figures them out. Thank you!
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Funny! It'd be nice if there were a bit more of a challenge to it, like if the cards you picked impacted the dating sim or the outcomes of dates affected which cards are drawn. As it is, winning is pretty inevitable once you've figured out the mechanics.
It took me a while to get my head around how to play the game but once I understood, I found it to be a pretty clever idea. I like the way you used the theme and the writing was good. As another player commented, it would have been nice to have more interplay between your card choices and the narrative development, but that is a LOT to ask for a game jam game.
Overall, good work!
The game was pretty fun! I liked the little intermissions seeing people's interpersonal affairs. The intermissions seemed to be a bit random, like it was a random generator and there was not a lot of consistency. I was expecting to see relationships evolve, but in such a short time period that would be really difficult to do. I really enjoyed the music! It was very calming.
I spent a lot of time to get how to play this game,wish to see more detail of this game
I read the intermissions initially but ended up mostly skipping them. Would be interesting if they had an effect on the summoning.
several times I found myself stuck in a position where I was missing 1 point to win It was very frustrating but I don't know if it's really bad because in the end I had a lot of fun
36 rounds and I couldn't summon the demon, it's hard! Several quotes were fun to read and the idea of the game is very interesting, although I had a hard time understanding it, it's very fun!.
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