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PAIN SIGNAL
PAIN SIGNAL
By sqqqwer
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 155 | 3.44 | 21 | |
| Fun | 214 | 3.00 | 21 | |
| Innovation | 95 | 3.57 | 21 | |
| Theme | 199 | 3.31 | 21 | |
| Graphics | 51 | 4.00 | 21 | |
| Audio | 197 | 2.85 | 19 | |
| Humor | 142 | 2.53 | 18 | |
| Mood | 40 | 3.94 | 21 | |
Comments
I really liked how the idea of the signal and the goal were presented. The lighthouse feels like something truly beautiful and worth reaching.
I also enjoyed the engine-check mechanic and the overall sense of confinement — it adds a lot to the atmosphere. The visuals are great too.
I’d love to see a bit of tutorialization and more sound design, but overall it was a really nice experience.
2026-04-21 05:33
really fun game, l like the way of interact, but no sure how to get fuel or other sources
ikado
2026-04-21 05:38
i liked the premise, trying to figure out how to keep the engine running with only indirect measures, but i couldn't work out how to get more fuel, water, etc. which felt limiting
drtizzle
2026-04-21 06:30
I really like the overall grittiness of the presentation. Everything fits really well together. Also the theme of checking an engine with your body is very dark :)
Everything moves really smooth, and the hand and eye graphics add to the mood of the game.
Like the others, I could not pick up more resources so you might want to fix that asap.
toshiy
2026-04-21 08:15
I love this kind of atmosphere! Thank you for the experience!
Very good mood/atmosphere, love the visuals. I too couldn't figure out how to pick up resources, but discovered we need to hold left click over them and a timer starts to pick it up. I travelled about 300 meters and the engine broke down - I was surprised to see buyable buffs. I wish I knew exactly what causes breakdowns and had some hint that it was going to happen besides doing the busy work of checking every resource (this isn't really my kind of game so kindly take my feedback with a grain of salt). I think what few sounds you have are good, but it really feels like its missing audio for all the different interactions.
Great job overall!
allax
2026-04-24 10:42
The atmosphere is well shown and the idea is quite interesting, good game
The atmosphere of this one is great. I really love the analog horror of sticking your finger in the boiling water and huffing the gasoline fumes. I couldn't figure out how to pick more supplies up so I never made it very far, but I enjoyed it just the same. Great work.
Good game with a cool aesthetic which reminds me my old PS1 console. The main gameplay is clever - unusual. Top ++
henk
2026-04-29 19:15
This is great! Rapidly flipping between multiple separate views you need to manage is oddly reminiscent of FNAF, although without the jumpscares. I managed to get to where I could keep going without stopping, which I guess counts as winning? My thoughts: - The upgrades don't feel like they add anything to the game at all. Keeping the boat running indefinitely is very achievable without them and they just seem to make the game easier over time, which I don't think is very satisfying. - The clicking is a bit finicky since I had trouble understanding where the "hot point" is on the various hand cursors (also sometimes the entire game window would get highlighted which was frustrating) - I never even realized you could burn your hands until I started intentionally playing around with things. The mechanic doesn't really impact gameplay that much since you're already trying to address engine issues as quickly as possible.
This is the strategy I ended up using: - Use up all of the initial resources you're given immediately - Run the engine at half-throttle until you reach top speed, at which point set the throttle as low as you can get it without touching the bottom - Do the following on loop: - Collect items out the front window for about 15-30 seconds or until there is nothing left - Check the engine - For eyeball add gas if pupil dilates too slowly - For finger add coolant if level is below half - For oil if there's any heat at all add 3 barrels
2026-05-03 12:47
This way of appearing in the picture through the hands and achieving all the interactions in the game is quite interesting. I think it's a very good and fun game!
VERY cool take on the theme. Didn't take too long to figure out. Great entry!!
The pain signal, one of the most important signals, good take on the theme. Loved the look of this game and i also like that the resources were a bit tricky to pick up or it would have been too easy.