FoonLudum Dare ExplorerLD56 → Proto Deus

Proto Deus

By cliva and MotoIlyuha

View on ldjam.com

CategoryRankScoreCount
Overall4983.5958
Fun4893.4658
Innovation5693.2757
Theme9392.9658
Graphics2444.1558
Audio2463.6957
Mood2923.8257

Comments

randumbtoons 2024-10-08 00:23

Pretty Fun Game

allenw 2024-10-08 01:26

Woah the graphics, audio and VFX are sooo good they all feel like a very complete game. The controls are a little difficult for someone like me who's not familiar with this type of vehicle control though. I wish LMB would be the shoot button so it's a little more intuitive to shoot target.

bloodfin 2024-10-08 01:35

Nice! I loved the vibe of this game, and while there were some glitches (lasers on the small bots stuck on) I really like the top down perspective and look of the map. Would love to see a little more clarity on which side of the tank is the front just for navigation reasons, but I like the Tank RTS hybrid idea, really cool!

cliva 2024-10-08 01:41

@allenw Thank you for the feedback!

Yes, management can indeed seem complicated. I wanted to convey the complexity of operating tracked vehicles, perhaps I overdid it a bit %)

I had to skip many moments since Blender 3D often behaves unpredictably, especially if you’re not a pro at it. For example, I couldn't insert the render of the tiny drones into the game in time.

By the way, here it is: ezgif-4-c8b84d4609.gif

kenjimarcio 2024-10-08 01:52

That looks amazing! I loved the graphics

cliva 2024-10-08 02:33

@bloodfin Thank you for the feedback

Yes, the game has a lot of shortcomings and bugs. More bugs have been added in the last hours than useful code %)

The 3D artist participated in the jam for the first time, it was a heavy workload for him, but in my opinion, he managed to convey the vibe of industrial techno punk.

thisisspy 2024-10-08 12:39

Looks incredible! The controls are a bit clunky tho but it's nothing too serious

brunoklipel 2024-10-08 12:40

Very cool. The visuals reminded me a lot of games from the 90s, in a very positive way. I had a little trouble with the controls but it was still a lot of fun. Good job.

motoilyuha 2024-10-08 12:48

@brunoklipel Thank you for the game! We will definitely take your feedback :robot:

justuspan 2024-10-08 14:40

The best part is the mechanical feel and the impact of shooting. In comparison, the feedback from the drone part is not as strong. However, facing off directly decreases our survival probability. This ultimately leads to the tank not being able to return effectively, resulting in the coolest parts not being fully realized. Overall, I really enjoy the style of this game and the feel of the machine guns and various weapon launches.

rucksack 2024-10-08 14:41

Graphics are really nice, all in all the game has a very good atmosphere.

I was confused by the right click ability though, is this supposed to be in the game like that or is it WIP? It doesn't deal any damage as far as I can tell.

cliva 2024-10-08 14:59

@rucksack oh, some of the debug functions have spread throughout the project and this is one of them %)

There's also text following the mouse, and that's not right either. I don't know if it's possible to fix such things after the jam is over, or if we should leave it as it is. We were thinking of polishing the game a bit, adding to the story, and releasing it as a post-jam or something like that.

stesim 2024-10-08 15:04

Fun game. Loved the atmosphere, both sounds and visuals were great. It took me a while to remember the hint about switching weapons, but I enjoyed blasting through the enemies after that. Navigating the bots is somewhat frustrating though, they like to get stuck on destroyed enemies.

kalbshack 2024-10-08 15:18

Game has some nice vibes. Especially with these nice graphics. Really liked it. Some collision shapes could fit the environment a little better, but overall good game. gj

martingonn 2024-10-08 15:37

My 2nd favorite game EVER! I will play this even after LD. GREAT JOB! Great intro, great feel, great graphics, great gameplay! Gives me StarCraft vibes and reminds me of science fiction stories that I used to write! Congratulations!

bacontree 2024-10-08 15:43

Very impressive! The mood and feeling is fantastic. It feels like something very unique. I had a great time playing it.

kirass 2024-10-08 17:34

Cool idea! Super!

cliva 2024-10-08 18:21

I wanted to share an image in a higher resolution than what can be seen in the game изображение_2024-10-08_212015702.png

yes, this turret didn't make it into the game

lgk-productions 2024-10-08 21:36

Spent a solid 5 minutes reading through my contracts ^^, I don't think I've ever seen a jam game with that much backstory/worldbuilding, so hats off for managing to do that in the time limit. In general very enjoyable gameplay and amazing graphics. I would have loved to see the tiny drones rendered into the game because the placeholder graphics seem kinda out of place. I think I managed to glitch the drones (only visually as far as i could tell) to have a permanent beam to a destroyed tank without me being able to remove it, or this is a mechanic i did not understand. Screenshot 2024-10-08 232028.png Really enjoyed the general atmosphere though, and had way too much fun just right clicking around the map.... Great job!

cliva 2024-10-08 22:05

@lgk-productions Thank you for the feedback!

There were quite a few small errors in the game, and the frozen lasers are one of them. The tank's collision property that indicates whether it is "attacked" or "gathered" does not change :)

The right-click is also a small error. It was a debug function to sequentially check explosions of different strengths. Many debug functions got scattered throughout the project, and I simply didn't have time to turn them all off in time. But I'm glad that some of them turned out to be fun %)

Also, thank you for reading the lore! The first day was entirely spent on developing the concept, writing the lore, and simulating old character-based output systems on the screen.

Not much was implemented from the original concept. It was intended for the player to be repaired by small drones, unlocking new technologies (different weapons would be available as upgrades), three locations were planned, and various types of enemies (it seems there were about five conceived at first, one of which would be a boss). A plot twist was also thought out, but some factors influenced the fact that a lot was not added to the game. One of those factors was a insufficient experience in rendering game objects in isometric with Blender 3D.

lgk-productions 2024-10-08 22:24

@cliva Well, it wouldn't be a real game jam without overestimating the time budget and having to cut a lot of content due to some annoying bug appearing :).

The right click being unintentional is actually hilarious, i love it ^^. I was already wondering why it basically did not interact with anything.... Congrats on finishing a version despite the difficulties though.

dmitrygalias 2024-10-09 07:56

Nice game! Graphics and VFX looks great! The controls system a littel bit hard for me, esspesially when you move down pressing W.

iustinian 2024-10-09 08:07

I played it for 25-30 minutes straight, great job!

alvaroromeral 2024-10-09 10:11

Great work! I was also doing a RTS on my last jam because I been playing a lot of aoe lately lol! And you game has inspire me to continue the project. Good job!

nikolas-van-rus 2024-10-09 11:24

It was interesting to play. An unusual combination of mechanics. I liked the graphics and sounds. At first I experienced some problems with the controls, but over time I got used to it. Good job!

juanrod707 2024-10-09 14:39

Very cool game, beautiful art! Great job

webberiel 2024-10-09 14:41

I like the idea that was put into the game. The graphics are cute and the tank controls feel nice. However, in general, it is clear that many things is not polished at all or even broken. Drones are not very convenient to control and they like to get stuck. They also tried to disassemble the tank's corpse when they were already in another part of the map from it and because of this they could not do anything else. The description does not specify, but if you click on the right mouse button, then some incomprehensible (albeit beautiful) explosions occur. Moreover, you can create an unlimited number of explosions per second. Nevertheless, a cool concept!

motoilyuha 2024-10-09 15:16

@webberiel Thank you for your feedback! We're aware of all the issues you pointed out and you're right, we didn't have time to polish the game before the gameplay ended. For example, the beautiful right-click explosions were just a way to test if they worked. The programmer forgot to remove that feature, but it's probably for the best :sweat_smile:

We plan to finalize the game a bit, fix bugs, add new ones and post a post-jam version on this page. If you want, we can notify you when it comes out

trusty 2024-10-09 16:04

Fun top-down game. Really liked the effects. Would be nice to see the source code.. this is a game jam after all.

cliva 2024-10-09 16:33

@trusty Thank you! The game was made on the "Construct 3" engine because I do not have a similar level of proficiency with other engines to create something quickly.

I'm not sure the source code will be very interesting to those who are not familiar with this engine. The source code will look like in the screenshot (the function for creating a rocket and its behavior). изображение_2024-10-09_193142039.png The engine does not have classes per se. There are "families" that work in a similar way, but it's still a slightly different principle. However, if you're really interested, I can upload the code to GitHub.

thiago-neumann 2024-10-09 16:56

This game gave me a strong Mega Drive scent. Good job

thiago-neumann 2024-10-09 17:02

but I confess that I had difficulty controlling the tank

icxon 2024-10-09 21:43

great: - atmosphere - music, art, effects - text parts, but not really reading this much during LD - pew pew look and feel

not so great: - text near cursor - drone beam bugs - drones selection is not super clear - right mouse debug - driving

Here is my attempt:

https://youtu.be/2hIGm-Q8KJI

stames 2024-10-09 21:44

Your graphics are very impressive for a Jam. I think to make the tank movement a bit easier you could enable, that you can rotate while standing still. The gameplay is a lot of fun though :blush:

cliva 2024-10-09 22:49

@icxon Thank you very much for the video! It's always interesting to see how others play your game. There are many errors in the jam version of the game, I agree, we underestimated the strength a bit %)

We fixed some bugs and uploaded the missing textures (except for the tiny bots for now) in the post-jam version, if you're interested: https://clivawolf.itch.io/proto-deus-postjam

stormsword 2024-10-10 12:15

Beautiful game and the sound design is great too! I was not very good but it was fun :)

andruid 2024-10-10 12:39

What a cool looking game! Nice atmosphere in harmony with the music. Unfortunately I'm terrible at controlling vehicles like this (since Rock n' Roll Racing or GTA II). Great entry! Good job, guys!

nazariglez 2024-10-11 10:35

Hey, I really enjoyed your game! The mix of RTS and shooter mechanics is really fun, and the visuals and sound design create a great atmosphere. Some controls felt a bit tricky at times, but the overall experience is really solid. Looking forward to seeing how you refine it, gj!

motoilyuha 2024-10-11 11:00

@nazariglez Thanks for playing! We took into account the feedback from players and released a separate post-jam version - *h**t**t*ps://*clivawolf.itch.io/proto-deus-postjam*. We plan to release a new version with new content in the next week. We will try to surprise you :)

We are waiting for new comments!

evindor 2024-10-11 11:02

The map reminded me a little bit of cs_assault :D I love the sounds and graphics, and actually haven't had any trouble with controls, but it took me a while to figure out how to switch weapons. And with the starting machine gun I was getting destroyed. With missiles it was a whole another story. Great submission!

thesmellofoxygen 2024-10-11 20:47

Very, very cool visuals, especially the old-school monitor and font rendering. The drones felt a little out of place, and were the weakest part of the entry for me. The biggest trouble with the drones was the difficulty controlling them. It seemed like most of the time my right-click-drag to select them simply would not select them. If I had one selected, I was unable to deselect it or select others. I like the concept of your main offensive platform being supported by many little units, but I just could not get them to work beyond the first couple objectives.

elzach 2024-10-12 12:55

Played the post game for a bit. I really liked the look of the game. The gritty isometric 2D artwork is something you don't see very often. The game's presentation seems somewhat obtuse on purpose which gives it some mystique.

I liked the rts part of collecting the critters, but the inertia and control scheme of the tank left me a little frustrated.

Awesome entry!

motoilyuha 2024-10-13 11:11

@allenw @bloodfin @brunoklipel @justuspan @rucksack @stesim @kalbshack @martingonn @lgk-productions @dmitrygalias @iustinian @alvaroromeral @webberiel @trusty @thiago-neumann @icxon @stames @andruid @nazariglez @evindor @thesmellofoxygen

:heart: Thanks to your concerned feedback we have released a **post-jam** version of our game, where we fixed most of the bugs we found and added new ones (the link to the game can be found in the links section). We don't ask you to change your evaluation based on the new version, but you liked the game and we decided to please you with a slightly improved version. We will be very glad if you comment on the post-jam version, but please don't forget to specify in your comment that you are commenting on the post-jam version.

> P.S. We did not change the tank control on purpose, after all it is a unique mechanic of the game, although it seemed to many players uncomfortable > May fortune smile upon you, `Proto Deus Team`

A tiny spider-drone is running to help you

pimping 2024-10-23 21:52

Great game, nice matching with theme, keep going

lindote 2024-10-24 18:36

Although initially the controls of the Tank was a little bit challenging to me... In general specs, I had fun. And that is what matters in the end, right?! Bonus for the ambience of the game. Love it

aurailus 2024-10-25 05:36

Wow! The theming of this game is on-point! I'm super impressed with the CRT terminal aesthetic and the pre-rendered(?) 3D graphics. Both super cool for a jam game. I found it a little hard to work around controlling the tank and the little droids, as it felt like getting enemy tanks within range to click on for the droids also made me vulnerable for attack. That said, it was a super cool and shockingly polished experience, especially with all the worldbuilding, that's super cool. Great entry!