stevie-bushman 2018-12-04 05:42
Looks really good but the game is too tough for poor old me! I was happy when I found out that E skipped through the text when I played again.
Foon → Ludum Dare Explorer → LD43 → The lord of Possessions
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 150 | 3.89 | 43 | |
| Fun | 89 | 3.90 | 43 | |
| Innovation | 405 | 3.28 | 43 | |
| Theme | 414 | 3.61 | 43 | |
| Graphics | 79 | 4.36 | 44 | |
| Mood | 169 | 3.77 | 42 |
Looks really good but the game is too tough for poor old me! I was happy when I found out that E skipped through the text when I played again.
Thanks for the feedback! and yeah, the game is quite unbalanced, i didn't have enough time for that
Wish I could progress and play longer! The game is a tad bit punishing :/ Overall aesthetics is superb and movements are clean and simple.
Great game. Almost a 5/5 for me. It's an appropiate length for a ludum dare game. The three levels gave enough room to see what there is to see mechanicswise. I think I disagree about the difficulty with the previous posters. The game reminded me of Nuclear Throne which is a way harder game by the way. :P
But this disparity of difficultyperception highlights an issue with the idea of sacrifice. If you don't have much trouble with kiting and dodging you won't need to sacrifice anything. I just tried it out of curiosity (and the health return is really bad :P ). Maybe you need to somehow tweak the mechanic so it's less punishing for players who are struggling and gives more incentive to players who are not. (The deals with the devil from binding of isaac come to mind. There you could sacrifice health to get stronger upgrades) Or at least raise the healthreturn, so it feels worthwile to leave a leveled up weapon behind.
Also I was sad that no enemies were left when I finally got the silver-sword.
Great Art and the charactercontrols felt superb. The music was also quite nice, even though you got ditched by your friend.
Cool game!
The game feels and looks great. Like seriously, I've seen comercially released games that look and feel way worse than this. You have real talent! As a matter of fact I've been following you on twitter for a while now for this same reason.
Also the idea of the game is superb, I find there are a couple issues though: enemies shoot often and give no feedback on when they are going to do so which leads to an excesive dodge, couple hits, dodge, couple hits loop. And it gets a bit tedious (mostly when you have a weak weapon). Also I think that the overall balancing is a bit off, but you are probably aware of that ;)
Overall `this is a phenomenal entry. I truly loved it. Congrats and keep rocking! :v:
Really cool game, I like it a lot! Would love to play more levels of it. Didn't find it as hard, as some people reported, probably because I'm used to games like EtG and such. It's a really promising concept and quite polished game, so instead of praising it, I'd like to provide a list of things I didn't like, so you can, maybe, improve some areas of the game. :D
* Leveling up is scary, it looks and sounds like you've received damage (and getting hit is very scary in a game like this one, where health is your primary resource. * You can hit enemies through the walls, which make it possible to cheese a lot of rooms. * You want to go with your best weapon, but you don't want to level up with it, which leads to metagamingly switching weapons before you kill the last enemy on a level. It's really clunky and unfun. I'd suggest either upgrading all weapons in your inventory, or at least transfering XP to the next weapon that's not yet upgraded to the full. * Not a bad thing, just a suggestion - you should be able to sacrifice items to get upgrades to current items, because often I don't need to be restoring health and have full inventory of crap I don't need.
Once again, great game, I've played it to the end three times just for the fun of it.
Hard to survive the enemy shots. Can't get too far - don't see much of the sacrifice potential but there might be more in the future levels.
Good job with the game. It was fun to play around with and the melee attacks felt pretty satisfying. I personally did not get too much use out of the sacrificing mechanic since most of the extra weapons didn't get leveled up enough to be accepted. Also i felt the text speed was too slow (glad you included the skip) and you could also take dmg while you were frozen in the text window. I feel like this game has a lot of potential if you were keep working on it.
I really love the graphic of this game! also the combat sound and the music is really working together. It's very nicely done. I realized I can go pass the enermy first and directly go for the treasure to level up, then come back to kill them for exp:P if you rate others game and leave some comments will moake your game pop-up more so more people can play it!
Why aren't you giving ratings?
Loved the art and the solid gameplay. I also thought that the theme was well used in the game, very smart. Great game overall!
Rate and comment on other people's games to have them rate and comment on yours. That's how this thing works.
For some reason I can't procced in first dialogue window, it doesn't close or show anything new after first bunch of text, so I weren't able to play. Shame as it looks great from screenshots and other reviews.
Amazing pixel art, I love it, very polished and well done!! And the music fits pretty well I would have liked to be able to maximize the game to the hole monitor, but exept great game!
Good game, but I found that all the enemies having ranged attacks and needing to get up close to hit them many times a bit too hard.
Good feel, lovely graphics and animations. Good job there!
I can easily see this as a full game, if you add variations in enemies and items that spice up the gameplay.
Didn't know about rating others games, thanks for the information tho! and excuse me, It's my first time participating at ludum dare, but I'll certainly start to rate others games :) thank you all for your feedback and info
@goplite That sounds really weird! if you could send me a gif that would be a lot more helpful :) also the read key is "E"
@miley haven't had time really and didn't know how that affected anything, but i have now and thanks for telling me i should:)
Geez that is hard. I think it is a bit too punishing to return all the way to the beginning after death, especially in a game that isn't a rogue-lite. Playing through the same locations multiple times just doesn't feel that great. That said, the presentation is very good, and I like the concept of eating your own weapons and armor, but it feels like the game needs more to fully realize that potential, and I'm not sure that the "more" is really possible in a short game jam setting.
@kleinzach Thanks for your feedback! and yeah my original idea was a lot bigger, I'm thinking about making a full game out of it regardless with everything i wanted to add
@cigsandflowers Oh, yeah, and I thought I tried every key, heh.
I'm a huge fan of upgrading equipment instead of characters, so I enjoyed this feature, the controls also felt good and I like the polish with all those little details, animations and UI.
Sound effects are very good, pack a punch. art is really nice and it feels good to play it but like others said its very difficult to progress far I only made it to the second floor.
Also I never felt like I needed to sacrifice anything, it asked for my weapon in return for 2 hp. Anyway you probably improved the game in the post jam version but I can only judge the one submitted during jam. Good work.
Thad sounds....wow pretty good
The movement and feel of the game is pretty solid. Played both the prejam and the post-ld version, and I could see why you improved the things you improved. I was very disappointed when I got to the end because I wanted more level and more gameplay.
I love the aesthetic and the fluidity of the game as whole. Despite some of the bugs in the LD version, you still managed to deliver a compelling product with great promise. Excellent job!
Great game, I really like the art and the sound effects give you lots of feedback.
I thought overall it was a great solid entry. I didn't finish it as I felt it was too difficult but there is definitely some promise here. I will look forward to what you release in the future.
Nice entry! Cool art, great SFXs, solid gameplay. Fork :fork_and_knife:and carrot :carrot: are your best friends in this game !
Played and rated the compo/jam version.
Really solid base engine with a good clean engine! I really appreciate the palette you used, as well as all of the visual details you put into the game -- decorative bushes, particle effects, etc. The whole leveling system, inventory and equipment management, and sacrifice aspect isn't quite working out in its current form, it probably needs some design rework to really get something that makes sense (perhaps you addressed it in the post-jam version already!).
Great job overall! Again, I really appreciate how solid the implementation and execution is despite the design flaws.
Cleanest game I've seen this LD, extremely impressive. Played both the original and post-jam and as others have said, the original was way too hard. The post-jam version struck a good balance I think. Great work!