gabrie 2021-04-25 21:09
its simple but i liked it
Foon → Ludum Dare Explorer → LD48 → Cat Sweeper
By gnevesdev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 821 | 2.78 | 23 | |
| Fun | 810 | 2.61 | 23 | |
| Innovation | 271 | 3.54 | 23 | |
| Theme | 553 | 3.40 | 23 | |
| Graphics | 795 | 2.64 | 23 | |
| Humor | 634 | 1.75 | 20 |
its simple but i liked it
Hello fellow minesweeper friend. o/
I really liked your take on the theme - not being able to go up, was an interesting twist turning the formula upside down. ~~Unfortunately I think something about the grid-logic is bugged, as I kept getting reset even though I was traversing from "0" tiles downwards. (which should mean I'd be safe from mines, right?)~~
I was moving into the 0s like a FOOOL
A depthmeter would be really nice though, to see how far you've made it.
Nice little cute game! I really like the fact that it was written in C :D Good job!
nice little idea! but i felt like i could never quite wrap my head around it... i mostly rode along zeros though since i couldn't get my brain to infer mine locations from the other numbers. also, i didn't know if there was some kind of end goal, but after looking at the source code, it looks like it just goes on forever. some kind of win condition or score tracker would have been nice i think.
some notes on the linux build: i couldn't get it to work... first i had to install SDL_ttf, then it faulted because it couldn't find the font, so i downloaded the font, but i guess i didn't put it in the right place? because it still couldn't find it. i just ran the windows version through wine to circumvent this. maybe you could include the needed libs and font in the linux build, or at least make a note of how to install them.
@elzach Thanks for the review! About the grid-logic.. Yeah, I didn't have the time to polish it to the level I desired. Sometimes there's a zero in the block, but it has a bomb. That happens because the algorithm only looks for the blocks around, and not the current block. I'm gonna fix that after the jam, and also try to add a depthmeter!
@cymansap Thanks! I'll add a win condition after the jam voting is over. The problem with the blocks that have zero and still a bomb was explained in another answer, and it's gonna be fixed too. For the Linux version.. Yeah, you need to install the libraries for yourself. Including the .so files is in the to-do list. But the font... I don't know what happened. It's in the assets folder. Maybe try building the game from source and changing the path string a bit. If you do it, don't forget to tell me how you made it work.
Great concept! It's a fun twist on a classic game and I always love these
Very creative idea! I didn't find it engaging, since the strategy is just to find and walk alongside the 0s. I'll disagree with the other commenters that the 0 blocks with mines in them are a problem, I think your chosen algorithm for determining the count on a tile is fine, the better choice even, it just needs to be communicated more directly.
Even if I didn't have fun, I can really appreciate the simplicity of this.
Nice take on the theme! Needs a bit of polish but a really nice job for pulling it off in 48h using C.
Really simple game but totally works as just that!! Definitely some problems but the bulk of the game is just the idea/innovation :)
Really nice game but it was a bit hard to easily see which numbers are where and work out what tiles are safe.
It took me a while to figure out how it worked. I am not too familliar with mine sweeper. Bu I finally remembered. Interesting twist on the original and well fit into the theme! Two things I would have tried to do differently: - Show where the bomb is located once it blows up. And give the player some time to figure out where they went wrong. - Show some sort of progress.
Pretty neat idea. I like how you took a familiar game and changed it up with digging mechanics. It took me a while to figure out how I should approach it, but I eventually found my groove once I realized that I should be try to travel next to the 0 spaces instead of through them. It also took me a while to realize that the game didn't count diagonal adjacency, unlike normal Minesweeper. Overall, a creative little game.
@noel-widmer The game was made in C, so not much time for those things in two days :P
However, I'll be adding them after the voting is over! Thanks for the feedback!
Thank you all for testing the game and commenting!
Good game idea. Some music would have been nice along with some moving animations. Also the screen could do with a prompt at the start to let players know to move. Other tyhan that the game plays well. Good job on this.
@adamwatters Thank you for the feedback! Gonna try to improve after the voting is over!
Great idea and cool take on the theme! I would have liked to be able to mark the spaces like minesweeper so that I could figure out where is safe because otherwise it's a case of trying to stick to the zeros, but I could see how this could be expanded with some more tools for players to get more feedback. A well made game, especially without a commercial engine. Well done!
Nice clone. Better than the original one ^^ There is more purpose.
Really loved the cool concept, and it was super fun to play. I think some light music/sound effects would take it over the top. A great twist of a mechanic for the theme. -M
I love Minesweeper, and this game tapped into my latent addiction. I can see myself coming back and playing this casually. I'd love if it I could play it on my phone. The only suggestion I would have is to crib more from minesweeper. Show me where all the bombs are when I mess up so I can learn from my mistakes. And let me mark off spaces I think are safe or dangerous. Splendid! -A