Captain Nostalgia by LandoSystems 2025-04-08T23:08:55Z
super nostalgic and the tune covers got me in the feels!
Foon → Ludum Dare Explorer → Users → Brian Russell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Spirit Lock | jam | 180 | 3.88 | 3.72 | 3.89 | 3.42 | 3.66 | 3.97 |
super nostalgic and the tune covers got me in the feels!
Really nice game loop, had me going and going. Was wondering if collecting the same artifacts again really mattered? Once I switched from a shovel to the machine, it felt really nice! The upgrade process definitely keeps you hooked.
nice! Enjoyed it and the dialogue really was humorous near the end
not sure how i got scared from the jump scare sounds of a pixel game lol. Good mood and feel.
Holy moly it is supercool. I know for sure i'll never work for NASA now haha. But really felt the mood as i tried to figure out how to order everything to reach the objectives. Wish there was a speed up option sometimes because it probably took me 25 tries on the 3rd level with asteroids lol.
Nice, really like how you applied the depth mechanic! Felt really cool traveling down the layers.
Nice, had fun solving the puzzles using the depth mechanic. Wanted more levels! Maybe a way to stop depth being used to cause the last moves to be done instead of placing 1st char then making way to 2nd objective could make more interesting puzzles.
that was really fun! The spears, how do i stop them! Capture.JPG
Good job team, that's quite a game to make in the short time frame. Definitely felt like it was hard to direct my choices with reasoning behind them, but that can just be not understanding the mechanics well enough yet. Thanks for making it, props to the artists and programmers!
cool concept! liked being launched into the air with bubbles! Blowing up at the depths from hull integrity giving me some strange feels haha
nice job, really enjoyed how the upgrades let you do deeper and opened up the gameplay more. The smoothness of the loop really stuck out. Thanks for putting this together. I think if the driving was a bit smoother it would really help the gameplay.
I felt like I was really playing a game made by someone who likes birdwatching. reminds me of those Fear to Fathom games. I was also waiting for a jump scare. At the end i was just hoping to be dragged under water. WHY WOULD I FISH after getting creeped out by the swan haha. And I mean that in jest, just found it funny to be fishing in such a creepy environment. good job
It gave me a good laugh when I died and suddenly I was handed a pickaxe lol. Interesting concept for sure!
I really enjoyed it and the guitar theme switch us great! I did find the oxygen mechanic to be quite punishing and having to wait for health at top to get repetitive. Maybe instant health stats after getting back up top? Overall, great entry!
Very good, graphics are pristine. I found the first level very hard though, could have used some hp or check points for us losers who struggle lol. But def game has a wow factor.
wow, really well done. I saved her! haha. The art and retro feel is right on. There was one thing where the 2nd level enemy, you hop on a platform and the enemy is above you, it can still hit you sometimes when moving back and forth. So maybe shorten the hit box a pixel on the bottom. And with carrying the girl, if expanded, I'd like to see a differentiating mechanic where carrying her forces you to do something or use the environment in a different way that still helps you progress.
Overall, really really well done!
gave me a good chuckle to see a reverse space invade esque game! One thing, i'd switch the shoot button and bomb to something else. C and Z felt really weird, I'd like to play with 2 hand but I either had to 1 hand or use 2 in a weird position. But really cool!
@darklumo ohh nice! I played again and bumped it up because it feels sooo much better. thanks!
Amazing graphics, really likes the feel of driving the drub around to. Would have loved some sound effects, would really have rounded out the experience more.
pretty awesome. The first part took a little to figure out then it got awesome! MY KEBAB WENT INTO SPACE!
nice! def wish I could use another button to click as I found myself getting the click to mine fast upgrades immediately. But really well done
@fungus-mundus and @soleyeer I definitely missed out on the opportunity to reuse past levels with the mechanic! bummer! haha, thanks for playing!
@flying-dog-fish That's happening because it got to first page when I rated other games and is managing lots of requests, should work if you give it a minute!
@trogdor-20x6 sorry about that, there is an escape screen with a restart button, maybe I messed up something there that caused that. Thanks for playing!
@trogdor-20x6 read the rules and it seems it falls under bug fix changes. Thanks again for pointing it out and now it should no longer be a problem for future players.
@captaindreamcast Thanks, I'm glad you enjoyed and I appreciate your in-depth comment and 2 play throughs!
@soul-grinder Thanks, I think I am taking it to the next level. At least a polished demo. Never thought I'd work on a puzzle platformer, lol.
@kuboi I already started doing the art for the main character haha, I think there is something here. We will see, I'll at least make a thorough demo. thanks for playing!
@bene-labs yeah, you caught me! Def got to add to coyote time and work on the character controller.
@kamuniaft Thanks for the thorough feedback! Definitely figuring out how to solve the memory problem and incorporate the mechanic in a less harsh way. A way to make puzzles more interesting but not punishing.
@hinamarina thanks for the feedback. I've decided to flesh out a demo for this, so I will definitely incorporate your advice!
really enjoyable feel to the game. Really has a nice mood and touch. Once I collected my first orb it was on!
Enjoyable! Really relaxed, laid back experience. My favorite part is the dropping of the bobble and yanking your line.
NOOOO! Why can't I save her!! haha, thanks for the game. Please add a save the girl ending!
Really well done. Felt challenging but possible. Engaging obstacles and gameplay. And the ending made me smile. Really really well done. Not sure was feedback I could give, def not shooting down or up felt unintuitive at first, but it also made the challenge just right.