FoonLudum Dare ExplorerUsers → Brian Russell

Brian Russell

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202557DepthsSpirit Lockjam1803.883.723.893.423.663.97

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Brian Russell

LD57 — Depths

Captain Nostalgia by LandoSystems 2025-04-08T23:08:55Z

super nostalgic and the tune covers got me in the feels!

Blurbl by xlambein 2025-04-08T23:37:48Z

really cool idea. I personally did not find the controls hard, but really wanted more to do with the gameplay.

Dirty Little Secrets by winniehell 2025-04-08T23:53:55Z

Really nice game loop, had me going and going. Was wondering if collecting the same artifacts again really mattered? Once I switched from a shovel to the machine, it felt really nice! The upgrade process definitely keeps you hooked.

Hell R Us by CaptainDreamcast 2025-04-08T23:14:22Z

nice! Enjoyed it and the dialogue really was humorous near the end

Blind Depths by DeadCode 2025-04-09T07:40:51Z

not sure how i got scared from the jump scare sounds of a pixel game lol. Good mood and feel.

Onerous Orbits by Ian McD 2025-04-08T19:45:52Z

Holy moly it is supercool. I know for sure i'll never work for NASA now haha. But really felt the mood as i tried to figure out how to order everything to reach the objectives. Wish there was a speed up option sometimes because it probably took me 25 tries on the 3rd level with asteroids lol.

Fantascope Chasm by RubixNoob13 2025-04-08T23:24:09Z

Nice, really like how you applied the depth mechanic! Felt really cool traveling down the layers.

In Focus by miroreflect 2025-04-08T18:50:26Z

Nice, had fun solving the puzzles using the depth mechanic. Wanted more levels! Maybe a way to stop depth being used to cause the last moves to be done instead of placing 1st char then making way to 2nd objective could make more interesting puzzles.

Super Mecha Diggin Dodge Idle by wheelsx 2025-04-08T23:34:17Z

that was really fun! The spears, how do i stop them! Capture.JPG

Copper Soul by Kamuniaft 2025-04-10T05:21:34Z

Good job team, that's quite a game to make in the short time frame. Definitely felt like it was hard to direct my choices with reasoning behind them, but that can just be not understanding the mechanics well enough yet. Thanks for making it, props to the artists and programmers!

The Depths of Gitche Gumee by Deruitda 2025-04-08T22:58:25Z

cool concept! liked being launched into the air with bubbles! Blowing up at the depths from hull integrity giving me some strange feels haha

MS Drowning by Anton Florey 2025-04-15T06:01:26Z

nice job, really enjoyed how the upgrades let you do deeper and opened up the gameplay more. The smoothness of the loop really stuck out. Thanks for putting this together. I think if the driving was a bit smoother it would really help the gameplay.

Dark Ness by Soul Grinder 2025-04-10T05:00:41Z

I felt like I was really playing a game made by someone who likes birdwatching. reminds me of those Fear to Fathom games. I was also waiting for a jump scare. At the end i was just hoping to be dragged under water. WHY WOULD I FISH after getting creeped out by the swan haha. And I mean that in jest, just found it funny to be fishing in such a creepy environment. good job

BY THE ABYSS!!! by infecsean 2025-04-08T18:44:03Z

It gave me a good laugh when I died and suddenly I was handed a pickaxe lol. Interesting concept for sure!

Into The Deep by clymm 2025-04-08T19:57:10Z

I really enjoyed it and the guitar theme switch us great! I did find the oxygen mechanic to be quite punishing and having to wait for health at top to get repetitive. Maybe instant health stats after getting back up top? Overall, great entry!

Explodicaves by ThatFirey 2025-04-08T18:21:55Z

Very good, graphics are pristine. I found the first level very hard though, could have used some hp or check points for us losers who struggle lol. But def game has a wow factor.

Deep Dreamers by Hinamarina 2025-04-11T17:26:33Z

wow, really well done. I saved her! haha. The art and retro feel is right on. There was one thing where the 2nd level enemy, you hop on a platform and the enemy is above you, it can still hit you sometimes when moving back and forth. So maybe shorten the hit box a pixel on the bottom. And with carrying the girl, if expanded, I'd like to see a differentiating mechanic where carrying her forces you to do something or use the environment in a different way that still helps you progress.

Overall, really really well done!

Atacama Trench by DarkLumo 2025-04-08T23:27:54Z

gave me a good chuckle to see a reverse space invade esque game! One thing, i'd switch the shoot button and bomb to something else. C and Z felt really weird, I'd like to play with 2 hand but I either had to 1 hand or use 2 in a weird position. But really cool!

Atacama Trench by DarkLumo 2025-04-09T00:00:27Z

@darklumo ohh nice! I played again and bumped it up because it feels sooo much better. thanks!

Mariana's Secret by Tirtstan 2025-04-10T05:09:57Z

Amazing graphics, really likes the feel of driving the drub around to. Would have loved some sound effects, would really have rounded out the experience more.

Not Too Deep by Crak 2025-04-08T19:21:56Z

pretty awesome. The first part took a little to figure out then it got awesome! MY KEBAB WENT INTO SPACE!

Lone Digger by The Spinning Sofa 2025-04-08T19:27:58Z

nice! def wish I could use another button to click as I found myself getting the click to mine fast upgrades immediately. But really well done

Narcosis by xen3x 2025-04-08T18:16:19Z

Enjoyed the mood, music, and game! Ran into 2 big mines covering a path and it gave me a good laugh. How did you generate the level, manually drew it or through code? -Moo

Spirit Lock by Brian Russell 2025-04-08T19:15:38Z

@fungus-mundus and @soleyeer I definitely missed out on the opportunity to reuse past levels with the mechanic! bummer! haha, thanks for playing!

Spirit Lock by Brian Russell 2025-04-08T19:16:38Z

@flying-dog-fish That's happening because it got to first page when I rated other games and is managing lots of requests, should work if you give it a minute!

Spirit Lock by Brian Russell 2025-04-09T01:54:05Z

@trogdor-20x6 sorry about that, there is an escape screen with a restart button, maybe I messed up something there that caused that. Thanks for playing!

Spirit Lock by Brian Russell 2025-04-09T04:16:47Z

@trogdor-20x6 read the rules and it seems it falls under bug fix changes. Thanks again for pointing it out and now it should no longer be a problem for future players.

Spirit Lock by Brian Russell 2025-04-10T19:40:28Z

@captaindreamcast Thanks, I'm glad you enjoyed and I appreciate your in-depth comment and 2 play throughs!

@soul-grinder Thanks, I think I am taking it to the next level. At least a polished demo. Never thought I'd work on a puzzle platformer, lol.

@kuboi I already started doing the art for the main character haha, I think there is something here. We will see, I'll at least make a thorough demo. thanks for playing!

@bene-labs yeah, you caught me! Def got to add to coyote time and work on the character controller.

Spirit Lock by Brian Russell 2025-04-11T22:50:34Z

@kamuniaft Thanks for the thorough feedback! Definitely figuring out how to solve the memory problem and incorporate the mechanic in a less harsh way. A way to make puzzles more interesting but not punishing.

Spirit Lock by Brian Russell 2025-04-16T01:38:57Z

@hinamarina thanks for the feedback. I've decided to flesh out a demo for this, so I will definitely incorporate your advice!

MESSIER 104 CBH by kuboi 2025-04-08T23:41:52Z

really enjoyable feel to the game. Really has a nice mood and touch. Once I collected my first orb it was on!

Shrimply Fishing by ACarr 2025-04-10T05:14:55Z

Enjoyable! Really relaxed, laid back experience. My favorite part is the dropping of the bobble and yanking your line.

Promise me by X2SHADOW 2025-04-15T06:10:11Z

NOOOO! Why can't I save her!! haha, thanks for the game. Please add a save the girl ending!

SquidVenture by Goiaba Games 2025-04-10T01:39:10Z

Really well done. Felt challenging but possible. Engaging obstacles and gameplay. And the ending made me smile. Really really well done. Not sure was feedback I could give, def not shooting down or up felt unintuitive at first, but it also made the challenge just right.