FoonLudum Dare ExplorerLD57 → D.E.E.P Impact

D.E.E.P Impact

By feor and maximumoverkilt

View on ldjam.com

CategoryRankScoreCount
Overall3223.6925
Fun1193.8925
Innovation1163.8925
Theme2324.0025
Graphics3973.7625
Humor4562.7522
Mood4043.6124

Comments

magnesiumninja 2025-04-08 01:38

It took me a bit to fully understand what I was doing, but by the end of it I actually quite liked this! There was some interesting strategy in the various weapons and what benefits they gave you. I really liked how you could blow up chunks of the ground below to give little previews of where the enemies were without the use of the radar.

I feel like having the radar identify enemies as it was firing (as opposed to just when you let go) would help a bit with the difficulty here. It was hard to catch enemies even when I knew generally where they were.

maybeagoose 2025-04-08 01:39

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vladoro 2025-04-08 01:40

Love it! really cool =)

celian 2025-04-08 01:43

It was a litle bit hard at first and then i started to understand and had fun ! A lot of time my drill exploded right under me but it seems i was just really lucky 😂. I think the radar could have a small boost but its still playable and enjoyable. Well done !

wheelsx 2025-04-08 01:50

This is a lot of fun. I really like the weapon choices.

acarr 2025-04-08 16:19

Pretty cool! Everything started to click once i realized one of the missiles expose terrain/enemies, which is honestly a really neat way to let the player multitask finding enemies through both that method and the radar.

svenerik 2025-04-08 16:40

First off, I suck at this! I dig the minimalistic style of the game, aesthatically pleasing enough, though the "arsenal" font still irks me! Gameplay was solid and fun, really addictive infact, though hard. I appreciate that there are several types of enemies and weapons. I would have liked to see different types of sonars maybe, like one that moves far more slower, but wider etc perhaps? Anyway, marvelous little game!

maximumoverkilt 2025-04-09 00:28

Thanks! There was definitely a lot planned that didn't make it in. We're happy it's fun as-is!

jddoesdev 2025-04-09 01:23

This was a lot of fun to play. It was a bit difficult to figure out the controls, but once I did I had a great time with it. I really loved the look and feel, but it was a bit difficult to tell the drills apart

nbumgardner 2025-04-09 01:53

Good chip tune music, with music theory behind it. I enjoyed the scanning the scanning mechanic a lot, it combines the fun of exploring fog of war with an arcade game.

keeta 2025-04-09 02:22

I like how there were different strategies with the weapons you can pick, and the upgrades that you choose. It was a little difficult to determine which weapon did what at first, and was hard to tell them apart. But once I got the hang of it it was quite fun. The music got across the frantic feel very well.

shadyshade 2025-04-09 19:40

That was so fun experience, nice job! :thumbsup_tone1:

poboy 2025-04-10 05:29

Probably the most fun game I've played so far! Unfortunately pretty hard to play with a 60% keyboard (I don't have arrow keys) which tbh is my own fault.

My strategy was to go double remote charge and rush to blow up a line at around 50% height, then go from there.

yopox 2025-04-10 08:32

I enjoyed playing the game :) Sometimes I only saw Tectoids once they were close to the surface and couldn't do anything about it, this is a bit frustrating.

elzach 2025-04-10 13:38

Yo! Thanks for hanging out and chatting. Had a good time, with what in my mind stays 'space invaders with fog of war' :3

you can rewatch the vod here https://www.twitch.tv/videos/2428950737?t=0h36m0s

scoobysnacks 2025-04-10 23:02

damn i kneel fr i guess i need to gid gud

talif-moor 2025-04-13 03:49

I enjoyed the game, though I didn't manage to complete it. I felt like the radar was mostly useless, I felt I did a better job just by spamming the timed miner until I got a good amount of visibility. My biggest complaint is that I would lose after getting pretty far by not being able to pinpoint where the dodgy enemy was (whatever it was called) and got an instant game-over from it emerging. Especially if it was one of the first enemies to spawn in a wave when I had very little vision.