adam-martin 2017-04-26 00:11
Looks good. Much more polish than mine.
Foon → Ludum Dare Explorer → LD38 → Infinite Planet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 299 | 3.50 | 22 | |
| Fun | 158 | 3.60 | 22 | |
| Innovation | 438 | 3.00 | 22 | |
| Theme | 89 | 4.00 | 22 | |
| Graphics | 360 | 3.60 | 22 | |
| Audio | 3.00 | 4 | ||
| Humor | 641 | 1.76 | 19 | |
| Mood | 592 | 2.80 | 22 |
Looks good. Much more polish than mine.
@adam-martin Thank you so much, i appreciate it :)
The simplicity in your aesthetic is elegant. Reminds me of the tv show wipeout. Very keen to check it out Monday!
Game looks and feels wonderful to play. Super smooth controls, clean minimal design, really nice soundtrack.
One thing I did notice was that it wasn't immediately obvious what would cause a gameover, but after the first time I lost, I quickly picked up the rules of the game. The gameplay was simple enough that I didn't need a tutorial, so that's a plus. Excellent work for the time you had, didn't find any bugs other than not having a way to exit it (but maybe that was your plan ;D).
I played the windows version but I'm definitely going to put this on my phone, it's exactly the sort of thing I enjoy playing on android.
The game looks very nice. I can't say much else though, since I'm a mac user D-:
@historymaker118 Thanks alot man, the support means so much! yeah, the game could have used a exit button :p I really like your game too :)
@king-jukito Whoops, sorry. I'll try to port it to Mac too, didnt think of it at the time :p
EDIT: Ported to MAC too!
This is a cool take on an infinite runner. Having the "damage" be just a backward push towards the destroyer is a really elegant design in my opinion.
Also nice aesthetic and soundscape. Although having a color-weakness I was at one point not able to see the level sadly, but I guess that's the price you pay for procedural design. :)
cheers!
Nice graphics. I survived until the 13th level by spamming the spacebar lol.
Nice game, the game was fun. I got a hard time at level 8. I really like your simple art at this game, the ninja was very cute. The control was simple, got game over the first time and figured everything out :D
@elzach thank you very much! and yes, the colors would need some tweaking, to make a bigger contrast between the sky and the spikes
@louspirit Thanks :) and yes, the game needs some balancing, to nerf the 'spam spacebar' strategy :smile:
This game rocked! It is a very simple game with very simple input that does VERY complex things! Seriously how you managed to not only map so many different jump mechanics to a single input but get away with it baffles me! The game was also super fun and I am glad I played it! Thanks for the entertainment!
@drazil100 Thank you for playing it :smile: it was nice of you showing it of on your stream too!
Game's not working for me (windows build). Or maybe I just can't figure out the control.
When I start the game the character keep on running clockwise until he hit something & get stuck. When I press space a sfx that seems like jump sfx play but the character doesn't jump, still run on the ground. Other than space other buttons doesn't seem to have any response for me.
This is a good idea for an infinite runner game and it is also well implemented in the game. Great job!
This is a pretty cool concept! I like the minimalism. Also I think it would look better if the blocks dont spawn instantly (maybe they grow out of the planet?). And to be honest I'm still not 100% sure how to jump works. Otherwise it was pretty fun! Good job!
@undefinist Yeah, we were planning on animating it, but we didnt get time :p And to be honest, we aren't either 100% sure how the jump works just yet ;)
@gaffa It was no problem I had a blast playing it! I have just given my rating and I hope you do really well!
Pretty fun and simple idea. I like the graphics and style. And yeah, how the air jumping works is confusing.
Looks really nice and is simple to play. I didnt really understand what was pushing me back apart from the spikes though
I love your gameplay, it's very nice. Maby you should explain more how the game work but it's ok ;) And that the wall knock back it's not a good idea i think : It's a bit special and it's bad for the gameplay. But it's a very nice game, very fun. Good job. What is the highsocre ?
Nice game!
I like the minimalist art style. The character, however, doesn't fit. I think it's because he is much more detailed than the rest of the world. He could be just a square, maybe.
The gameplay is fun but could be more polished. Here's some observations: - Using the double jump, you can pass through almost all the obstacles easily, with no precision needed. - The fact that the spikes don't kill, only slows you, is very clever. But maybe it should be a little more punitive, pushing you back harder. - The higher block are a buggy when you try to "climb" them. - It would seems fairer if the game becomes more difficult by using more difficult obstacles, not by speeding up the black bar. Imagine losing the game even though you didn't make any mistake (doesn't seems fair).
@eric-florio Thanks for the ideas and critique! I agree, the character doesnt fit :p It was for some reason, the first thing we did, so that was our (back then) art direction. And yes, the game really needs polish. I totally agree with the difficulty change, since this was our plan, but we didnt have time implementing or making a whole lot of obstacles. Thanks again for all the critique :)
I died. After level 12.
Doublejump will help you to get almost through enything, eventually killing you by getting slowed by the spikes, or by just bar (The Destroyer) being too fast. The idea is cool, especially cool for embedded devices.
For me the character fits (as opposed to other posts), but yeah - in art style you will often receive critics from both sides. Music is also fitting the game - but could be getting more and more strong/fast over the gameplay (if it does, then it is probably not enough - as I didn't really notice).
@zgragselus Thanks for your opinion :) I really like the idea with the music
Simple but very polished and fun! I liked the aesthetics on the whole, nice changing of colours and zoom level and the music set the mood. It did make me feel a bit dizzy by about level 6 though, haha. Good job on a well made game.
I Played this in Stream Today at Request of the Developer: https://www.youtube.com/watch?v=ekGMbpHGKUE
Really awesome, very polished and with a great aesthetic. I'd love to see this on the mobile market: As is I could see this existing on the market, and I can only imagine what a few months of polish would bring it.
@occultone thanks alot for playing it :D
I like the game!
The arts really nice, and I think its really cool that the text rotates with the rest of the planet.
The music fits really well, and the sound effects, while nothing really special, do the job well.
The only thing I would have liked is more feedback. When hitting the walls, it was not always clear why I started moving in the opposite direction. Some screenshake / particles would have added a lot in that regard. It would also have been good for a nicer effect for platforms appearing. They could scale up from the planet, fade in, or something else, but they currently feel a bit sudden.
The final thing was that jumping felt a little bit inconsistent. Sometimes you could practically fly, and other times could only jump once. This seemed to be because of walls, but it was unclear when it was possible to do double or triple jumps, or if they were the result of interaction with walls at all.
Overall, fun game, and one that could easily be published as a small mobile game with some more work.
Great work!
Phew, got up to 9 =) I like it, even if I'm still not entirely sure what the best way to jump is (I tend to just keep jumping, perhaps too much?). Simple but fun!
This is a fun concept, love the execution, but a few things confused me. There's a jump sound every time you press the jump button, even if you already did a double jump, so the button does nothing but the sound is misleading, and it took me a while to realize that. It also feels really weird that your character gets kicked back by standing on the platforms, it's really counter-intuitive and i could never quite get through that. I see potential in this though, especially the aesthetic, which is beautifully minimalistic. Nice work!
@terracottafrog Thanks alot for your input! And yeah, you're very right with the feedback thing. it could really been inproved! We actually have a litte bit of screenshake, but we never had any time to try to balance it and we really forgot :p and i must agree, the jump is the biggest problem, beacuse of the inconsistency. Thanks again for your amazing feedback, it really helps us improve!
@flo-m Thanks for your feedback! Yes, the best strategy is to just keep jumping, since the jump is really floaty and weird :p
@nightshadow0 Haha yes, we actually realized that the jump sound plays everytime you press space, and not only every time you jump as intended, but it was after we uploaded the game. That was some really sloppy programming by us, so we must appologize! The reason to why the player is kicked bakc by standing on platforms is because they are flat. We initially planned to round them a bit, but we where too lazy in the end. But thanks alot for your feedback!
That was great ! Didn't go further 9, but I did have much fun trying several times :) I agree with pretty much all have been said : the gameplay is elegant, the visuals are great, everything is pretty polished, it's just a bit difficult to understand the effect of some jumps and contacts.
And there is some triangular birds chasing me. That's adorable.
Bravo !