kkneville 2017-12-05 16:03
So colourful!
Foon → Ludum Dare Explorer → LD40 → Do you have the colour?
By saintheiser
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 126 | 3.75 | 47 | |
| Fun | 187 | 3.58 | 47 | |
| Innovation | 39 | 3.96 | 47 | |
| Theme | 36 | 4.24 | 47 | |
| Graphics | 1 |
So colourful!
Fits in really nicely with the theme and has a really nice difficulty curve. Goes from "Pfft! Too easy!" to "Whoah this is hard" in just enough time to realise that this is a fun, challenging game.
That's pretty good...a simple idea,and a simple gameplay.
This is fun. It reminds me of one of those color sensitivity tests. One suggestion, don't show the new color after it's collected. I kept thinking I was supposed to find that color and click it, but in fact I was supposed to wait for it to disappear and wait for the new color prompt.
Really interesting take on the theme!
Really interesting take on the theme. Congrats!
Well done! But you need some luck after a while as the colors seem to be exactly the same ;)
I started so naive, thinking it was going to be easy, until I noticed six different types of green. Simple idea, great execution. Great job! :D
Nice and simple idea with a good execution, the way the difficulty goes up is a nice challenge. It would be a bitch to play for color-blind people though! I agree with @tvance that showing the new color in the top wasn't necessary.
Btw I got the exact same color twice (I checked the console to be sure) but looking at the code it seems like I would have been able to press either for the correct answer.
Fun. got 28. Maybe it could try avoid giving colours that are very close to ones you already have.
Nice and quick little game. My only suggestion would be to add either textures or numbers for the colorblind. Nice work!
a simple, innovative idea executed very well! nice job! :^)
Now that's my kind of game! It's just happy and colorful. :-) You wouldn't think it would be hard, but it is! It's ridiculously simple, but I think it's a lot of fun. I like this kind of hard better than the kinds of difficulty in a lot of other game types.
I actually think it's very helpful to show the new color after you collect it, because often the colors look different in the large sample than I would expect, or I can see the differences better there. For example, two swatches may look just the same but when I see the large intro bar of one, I realize it's darker than I thought and then I can remember that that swatch means the darker color even though it looks like the lighter one to me.
Innovative idea in general. I think the game would've been more challenging if the time to pick was reduced after every pick to make it harder. Some people might find out that they are colorblind while playing this lol.
Simple and very enjoyable puzzle game. Nice work.
My high score was 40:
HaveColor.png
Definitely exceeded my expectations from the screen shot. There is a nice difficulty curve. It start so easy it's basically a tutorial, then comes into careful color differentiation. By the end it becomes about time and the scan sometimes gets a bit frantic. In the 40pt run I was still nailing a few tricky color differentiations but maybe 1 in 5 times toward the end I would brain-blank during the scan and just not see what I was looking for. Couple of times I was even like "yea THAT color, I remember him" but then it would be a memory game of "but where in the grid does he live?"
I lost game one when I was getting into the zone and tried to play quickly. The way the "earned new color" step displays the new color in the "guess this" box, but I lose if I guess it, tripped me up. This meant I always had to be really careful to know which state the game was in, something I wasn't nut about. I hesitate to say you shouldn't show it though, because the colors up top are lined by white and the colors below are lined by black, which can slightly confuse the eye, so I did appreciate the momentary showing of "this is what the color looks like against a white background." I'm not sure how to have the best of both ideas there.
Anyway, I enjoyed my time with this, the design was tight, and it had some nice small touches such as the tweens. I most especially appreciated the "you lost" screen where you get to see what the right answer was and stare as long as you'd like. In fact I really liked the overall graphical layout of the compo version, not so sure I like the post-compo as much, judging only from the screen shot, it feels a lot more severe and less inviting to my eye.
I was surprised by how engaging this mechanic was. Great job!
Nice game, it looks clean and finished! I enjoyed playing it. I got 26 the first time and 38 the second time. I was wondering how you pick the new color, if you consider any 'distance' between the colors. On my laptop, with a screen that is not too big, I would have preferred a more horizontal layout of the colors that I earned.
Very nice and clena game without any hard bugs. At the beginning, I found pretty confusing that the new colors are displayed in the place of the guessed colors, so I instinctivelly clicked the new color which, of course, terminated my game. You have to wait 2s before clicking :) It pretty much fits the theme, however, it is very obvious that the game will be harder the more colors you unlock. I'd prefer some kind of choice, but whatever. Very nice entry.
I ended up getting 40 on my second run (we don't talk about the first run.) Really liked how some colors would be a "easy peasy" if you didn't have similar colors, and that started getting less and less as you got more right.
I'm not sure if it was intentional or not, but the outline and shadow around the bottom colors and not the top makes it harder to properly match the colors since there is somewhat of an optical illusion based on how colors are perceived. Overall fun and fits the theme, good job!
Couple ideas if you wanted to expand on it, have a "I don't have the color" option that adds that color as a bonus maybe? Might have to not have a penalty for getting it wrong or give double points or something to even it out. You could also have a mode with additive comparisons (i.e. green+yellow = which of these colors below?). Not sure how enjoyable that would be to play though.
Hey. Great game mechanics and implementation! Glad to see the game such this on LD First time was confusing, right. The game give you choose just "your" color. Not the color of the background
On my mind, you can do a nice small game on the mobile
Perfect execution of the theme, congrats! It's a bit weird that the color you gained shows up after you gain it(but you fixed it in post-jam). Also, sometimes the colors look extremely similar, so I can't differentiate them. Nice game!
It's fairly simple, but it's a neat idea and is executed quite well. It seems easy at first but quickly ramps up in challenge. It does seem success is dictated a bit by luck, though (whether you get given similar colours or not). The presentation looks clean, with some nice animations to add a bit of life. My best score was 23.
Really neat take on the theme, easy to play too! I could see this being made into a fun little mobile game, even if it breaks every rule of colourblind accessibility... Though perhaps you're already making sure the 'value' of each colour is slightly different?
Bez tytułu.png
Very fun game! Congrats!
Nice concept! Really hard and it's good!
35! I honestly didn't think I would do that amount, as I got a terrible amount of greens that were kind of difficult to distinguish!
This is a super cool idea for a minigame. I had a lot of fun with the colors. The only thing I think can break the game is the risk of two VERY similar colors appearing (if colors are random, imagine if you got 220,75,75 and 220,75,76 in the palette!).
Nice job!
Becomes pretty hard later on (heh, matches with the theme - so props) specifically because some of the colors become indistinguishable. I enjoyed it otherwise. Good entry!
Wonderfully simple but effective interpretation of the theme. The design is clean and easy to read as well.