FoonLudum Dare ExplorerUsers → lightblub

lightblub

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥Bullet Heckjam2973.733.513.964.073.482.783.043.38
201738A Small World👥WRAPjam1193.863.812.903.453.823.66

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by lightblub

LD38 — A Small World

WRAP by lightblub 2017-04-24T23:11:31Z

@keckles we're working on more levels! ...just wait :sparkles: on the music, ~~we stole it from~~ it was made by [505](http://fiveofive-music.com/), not us - so don't rate the game based on that, sorry :P

LD41 — Combine 2 Incompatible Genres

FPTA Deluxe by dankar 2018-04-26T09:48:24Z

That was surprisingly fun! I ran into the key loss bug, but still managed to get through. I love the graphics, simple as they are :tada:

Really hope you get at least 20 votes!

Harvest Rune by TheMonsterFromTheDeep 2018-04-24T17:17:33Z

Ran on Linux via WINE - works great, except audio doesn't work. From what I hear, it's good :musical_note:

The graphics are neat and, although I'm not much of a harvest moon fan, is surprisingly fun! Growing monsters is a cool idea and I definitely see potential for expansion in that department. Speaking of, I feel the game is lacking polish in some places; namely when fighting. For examples, knockback on enemies would be nice (it was hard to tell if I was actually hitting an enemy). Regardless, the game is very well developed considering it was made in only the time LD gives you, so I'll cut ya some slack ;)

Oh, and I love the nighttime colours.

Progress by spelos 2018-04-24T17:04:03Z

Aw man, tragic that you only had 18 hours; this is really fun, but simple. I like the comments you get when you get too close to the red border ;)

Super Slime Slasher Ultra by sebastianscaini 2018-04-24T16:58:33Z

Real cute! The music, graphics, and also the tutorial are all awesome :)

The Linux version works perfectly, FYI. Going to agree with everyone else on the thread: showing the mouse pointer or a crosshair or something would be useful, aiming is pretty difficult. For something made in 72 hours (and I imagine not all of that was constant work), this is a great game. Oh, and it's adorable :heart:

[would appreciate ratings of our game also <3](https://ldjam.com/events/ludum-dare/41/bullet-heck)

Bullet Heck by equa 2018-04-24T16:45:53Z

@TheMonsterFromTheDeep Thanks for the feedback! <3

I'd note that bullets _do_, in fact, kill goblins. They have to walk in front of a bullet and _then_ it needs to go into the same grid cell as the goblin.

Showing walls is a good idea, but I'd imagine it wouldn't count as a bugfix under LD rules :(

Bullet Heck by equa 2018-05-01T01:52:57Z

@gamepopper Thanks!! You can access the shaders by pressing `g`.