FoonLudum Dare ExplorerLD29 → Doug

Doug

By waynetron

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CategoryRankScoreCount
Graphics1213.95
Theme1943.68
Fun2973.36
Overall3233.43
Innovation5743.05
Mood6812.87
Coolness174637

Comments

jonochrome 2014-04-29 00:56

I like how, depending on the speed you play the game, it can be strategic or total chaos. Gives it some interesting replay value. Would be nice if enemies couldn't spawn right on the surface causing a near-instant death.

I wonder if the gameplay would be fairer if the character's bombs blew up immediately so it would be possible to destroy enemies falling down rapidly from above. Not sure how that would feel in gameplay but it's an idea.

waynetron 2014-04-29 14:02

That's really good feedback.

Most of my testing was of the frantic, rush to the bottom variety, and I subsequently hated the feeling of the gameplay. Now that I can play through with a bit of distance from the stress of the weekend, playing slowly and patiently, I actually enjoy it a lot more.

The bombs seems to be most useful as a means to move sideways. Blowing them up quicker might help with the frustration of being caught off-guard, but doesn't really add any depth to the gameplay.
If anyone has any good suggestions there, I might look at a post-compo version with some changes.

framematt 2014-04-30 03:21

I love it!
Its like a bizarre mash up from pacman-bomberman!
The graphics are awesome, such as the controls, which are quite clever and simple.

cdk 2014-05-02 15:13

there would be nothing i would want more than the ability to jump - this constantly feelt mising.. but i liked to enough to keep going a couple of times - but seem a big "rough" as it could be nice with some fixes and stuff (for one, no enemies spawner higher than 5 maybe?)

but it feelt like a bummer when enemies could jump but you couldn't and also as you could get into a hole where if you dug down you would reach an enemy from the side, which if i could jump i could get "around".. a 1 block jump wouldn't be that gamebreaking anyway ;)

but nice game.. :)

Would give you one star more in fun and overall if i could have jumped :/

m4rw4 2014-05-02 15:15

i do really like the graphics very much! nice idea, simple and fun.. you need only to decrease the difficulty of the game at the beginning and increase it by time. Great Work! :)

photon 2014-05-02 15:16

This is actually pretty cool, but I feel like a little more explanation was necessary. You didn't even write up a description on this page!

Anyway, it's neat and I like how the enemies are actually kind of "smart" in a simple way. But again, a bit more direction? What do the diamonds do? How many bombs do I have left? Can I jump on the enemies? Still, the game took me by surprise and I was pleased with the cool set-up.

alvarop 2014-05-02 16:06

Pretty hard game I feel. I played it at "full speed" and I found the bombs to be useless in that context. Maybe I didn't really understand "how" to play it...

ludonaut 2014-05-02 16:47

I dig the graphics.

xenosns 2014-05-03 20:10

Nice clean graphics. Controls weren't bad. Some audio would of been nice.

phi 2014-05-03 20:15

Simple, clean game. Sometimes I get killed before I can even move, because a monster spawns right next to me. Otherwise, I really like it. Especially the different ways to play this game make it fun.

rico-albe 2014-05-05 11:22

Really nice visuals. Started playing slowly and found myself stuck sometimes, but then I discovered I could go full speed. A bit of lateral gameplay would improve that fast style. Playing it mixing both speeds seems fine.

penguincat 2014-05-05 19:34

Fun concept, with really nice graphics, though it'd be nice if there some audio and a bit more to do. You mentioned not having time to do more the diamonds, and I could definitely see them leading to something pretty neat post-LD - maybe collecting them lets you purchase upgrades (dig faster through stone, give advantages against enemies, dig upwards, etc.). Given the timeframe of LD, though, this is a nicely polished game!