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Ready Or Not

By godan

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CategoryRankScoreCount
Coolness350
Innovation1973.52
Audio3302.94
Overall3563.26
Mood3712.97
Fun5382.94
Graphics5632.87
Humor7421.95
Theme11481.97

Comments

brassawiking 2013-08-26 20:44

A bit short and the natures version of zebra rushing the river works fine here also so there isn't any strategy really. Just go in a horde, rush and leave the slow behind. But I do like this one, and would like to the see the mechanic expanded a bit. Than it would be an interesting and dynamic action puzzle =) Great style btw! Also captured dots gets recaptured over and over again, which was a bit tedious.

godan 2013-08-26 23:30

@Brassawiking Yep, there's definitely room for more tactics. The fact that captured dots get chased again and again was a typo - so I've fixed that...

rmatey 2013-08-27 04:26

Cool game, really like the idea of sneaking across a top down world. Would be fun to start the game with a easier level then ramp up.

lordjosephdeburg 2013-08-27 15:45

busted! those guards are very aggressive. good game

umu 2013-08-27 23:26

I really like the look of things, and the sound, and the little camera moves, and the concept.

It's REALLY hard though. Unless I'm missing something, it just seems like there are too many guards to realistically sneak through.

thermite 2013-08-27 23:28

Nice atmosphere and very smart. Could do with more incentives to split up your party, but that would be a lot to ask for 48 hours. Good work!

vasileiadis 2013-08-27 23:32

Nice although challenging even at lower levels - it felt sort of unbeatable at some points, maybe it just needs some getting used to :)

Ow, I also loved the minimalistic graphics - a programmer's best option ;)

I did a similar thing for my game and then painted the balls over with random unity materials (skyboxes, terrain materials, particles - you'll find something that fits your style :P) which, be it random as it may, looks interesting ^_^

dissidentdan 2013-08-27 23:55

Neat concept. Maybe I'm wrong, but there didn't seem to be enough room for trying various strategies. The bad guys can see further than is apparent from the blue vision cones. It also could have used a box select so that you can issue commands to multiple guys at the same time. Have to click a bunch becomes a major slowdown (unless you're a pro Starcraft player).

martin_monosys 2013-08-28 20:25

Hmmm, not bad.
There seems to be a bug that when you lose too many men in one level, the number of men isn't reset when you restart that level. You start again with only two men, and lose right away... Otherwise, cool idea!

supercannon 2013-08-28 20:26

Pretty challenging but it was a fun strategy game.

tigerj 2013-08-29 03:42

very unique concept. i really like the spin down camera work and the rotating guys right before they bust you.

mesene 2013-08-29 23:11

Nice simple art and sounds, feels good

cubertoy 2013-08-30 02:05

Nice to play, really original game mecanics. Smooth and simple art and sounds. Nice overall.

asc3nsion 2013-08-30 02:06

I really like this concept. The stealth element is pretty cool. I think it could have benefited a lot to have some cool characters. Still awesome tho.

3beards 2013-08-30 02:15

Control groups would be nice. So that you could sacrifice one easier to distract while issuing a command to the remaining units.

makio 2013-08-30 12:05

Cool 3D graphics and easy understanding control. If the narrow path are acceptable single person, it will be more fun. :)

zap 2013-09-07 08:03

I love the presentation and the sounds - really set the mood.
I experienced a bug where I was stuck with three dots, even when I got Game Over and started again.
Pretty solid entry (although, from what I can see, nothing to do with ten seconds :S)

danhett 2013-09-07 11:27

The pathfinding on this is pretty great, good job. Very difficult!

attrition 2013-09-14 01:04

Great concept, fits the theme nicely. My strategy was one of sacrifice :) Nice work.